Showing posts with label classic game. Show all posts
Showing posts with label classic game. Show all posts

Mille Bornes Tin Review

Mille Bornes Tin
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Game is as fun as i remember as a kid.
Great gift took a long time to find.

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Mille Bornes Collectible Car Tin Winning MovesThis stylish "racing car" package contains all of the game's components and doubles as a card tray during play. The 110 cards feature the charming artwork of the original 1962 game

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Monopoly Game Collector's Edition Embossed Tin Review

Monopoly Game Collector's Edition Embossed Tin
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I collect monopoly games and I must say that the Collector's Tin Series Collection are the classiest of all; second only to the Franklin Mint's version. And that one is around $600.00.
Each board is numbered and Limited. It is beautifully designed with a superb classic look. The art on the money, chance and community chest cards is AWESOME!!. Not even the Simpson's version rivals this. The Hotels and Houses are made of wood, plus the hotels have written on them Grand Hotel in gold. It comes with a tray that fits everything including money and title deeds. The board folds in four but is strong. So that should not be a problem.
My only problem with this game is that the tin can will eventually rust. Other than that it is a great version.
There are two Tin variations that I know of; The Train and the Race Car. Both are equally great. The difference would be the shape of the can and small art details.
As I said before these games are numbered and Limited. So my advice to you is to get a hand on this while you can. But have in mind this is for display only. If you want a nice looking Monopoly to play with you may either buy two or try the Deluxe version which is very nice.

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Monster,inc. Edition Life Game Review

Monster,inc. Edition Life Game
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My daughter is 8. We haven't seen Monsters Inc. yet, however, we have been fans of the original LIFE game and thought this might be interesting...as the commercials really depict it as loads of fun. It WAS interesting the first time we played it. The game is not as detailed as the original LIFE. There is a minimal amount of money to deal with (only 100 and 500 dollar bills) and there are no spaces on the board with instructions as in the original Life..there are cards to choose different things like which Career, House, Pet, etc...you will get in your monster life. There is no "betting on the wheel" or chances to obtain a share of another player's windfall. One good thing was there were no little plastic "people" to constantly fall out of the cars! This game allows a maximum of only 4 players at a time as well (didn't the original allow more?). I think really little kids who get bored with the "Life challenges" on the original game would enjoy this...maybe ages 4 through 7. Get this game only if you can get it on sale....

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Wood Expressions Camphor Dominoes Set Review

Wood Expressions Camphor Dominoes Set
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I believe this dominoes set should not be as expensive. The case is not entirely wood; the top and bottom are laminate. The case looks good though. Dominoes themselves should look better: the dots are not centered on all pieces, paint spreads out of imprints, domino sides are dirty from paint. If you're looking for a perfect gift, it's not it. It's good set, however I would not give it 29 bucks again.

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Open this case and the rich smell of camphor wood combined with the smooth ivory-toned dominoes will inspire you to start a new family tradition-Family Game Night. Dominoes are a wonderful reason for the family to gather, and the memories will be priceless. Good, clean fun for ages 5 and up!

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Re-fraze TV Shows Edition Review

Re-fraze TV Shows Edition
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My family and friends really enjoyed playing this game. It is also great way to help kids and adults analyze and think in a fun, simple way. Great game...very much enjoyed by all!

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Do Your Kids Listen to Music? Go to the Movies?? Watch TV??? Then they'll love ReFraze where the Names of Songs, Movies, or TV shows are "Rephrased" and the players race to be the first to figure out the actual names. In this fast-paced game, the ReFraze movie title is: Galactic conflicts. Hurry you only have 30 seconds. Here's A Hint: Mark Hamill. The Correct Answer Is: "Star Wars". Fun for groups 2 to 22individual or team play. Great Party Game! Easy to take on the road for traveling fun. Each edition includes 400 "refrazes" and a 30-second timerEverything you need for fun! Want to play? Try Your LuckGet ready to ReFraze! For ages 8 and up.

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Chinese Checkers Deluxe Round Wood Board with Pegs Review

Chinese Checkers Deluxe Round Wood Board with Pegs
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I was looking for something for my dad who has dementia. His lack of concentration, inability to keep up or remove pieces in other games, made it hard to interact in a fun game together. Also his dexterity, his skills in handling game pieces was slow and wavering. This game offered him a large board he could see well, large pieces with large holes that he could handle well without knocking anything over and there was only one goal--to move your pieces across the board. There was nothing to remove, no money to count, nothing to keep up with except where you are going to move next. It has allowed us to have fun over a game again. This game is well made. The only thing that would make it better is if it came with something to put the pieces in. Before this, Domino's was the only game he could keep up with and enjoy. The large size and easy to handle pieces make this game a good choice for younger children as well. Actually, it is a great game for all ages.

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Deluxe Chinese Checkers Game is solid light tan grained wood board 1 inch thick board. Pegs are 2 inches high and 3/8 inch in diameter at base of peg. Pegs are very easy to handle and stay in place if table is bumped. Holes in board are 1/2 inch diameter. Pegs fit holes loosely. The 121 holes in game board resemble a star. Packaged in a plain cardboard box.

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Large Chinese Checkers (colors may vary) Review

Large Chinese Checkers (colors may vary)
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It should not say 'LARGE' Chinese Checkers, as it is small, smaller than I was hoping for. I should have read the description better than I did. But, otherwise, I am pleased with it. I notice that some people, regarding other Chinese Checkers games, are not happy with the 'plastic' pegs they are getting with their wooden games. These ARE wooden pegs with this game!

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Sound the gong and prepare for the Far East with this beautiful wooden version of the most exciting and ideal family game. ...OK...so it was originally called "Stern-Halma" upon its invention Germany in 1893 and only renamed Chinese Checkers by an American to make the game sound more exotic - No matter, you can still pretend you're playing in fierce competition with the Huns while drinking tea on the Great Wall...OK, OK... so it's not even made in China... Still - this classic strategy game is fun for everyone and families large and small: designed for 2-6 players, the object is for a player to be the first to transfer all his pieces to the corner opposite his home base by moving pieces into an adjacent empty hole or jumping over a single peg of any color.Dimensions: 9 2/3" x 10" x 3/5"

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D9 Gift Set Plus Game Book Review

D9 Gift Set Plus Game Book
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I was very please with the vendor, they supported prime which is a plus, and it arrive quickly, and in perfect condition!

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The Double 9 Dominoes & Game Book Gift Set is a 55-piece, professional size, uniform-sized colored dot, Double-9 domino set packaged with PuremcoÆs Great Book of Domino Games. This 96-page domino game book includes rules to 68 domino games. 55 domino games can be played with the attached Double-9 set, including the games of Chickenfoot¬, Mexican Train«, Muggins, 5-Up, Cuban Dominoes, Sebastopol, Sniff, 42, 84, Moon, Solitaire and 44 others. The rules to 13 of these games require special sets of dominoes, including Spinner&30169;, PIPÖ and Oriental dominoes. Domino size: 1" x 2" x 3/8" thick. Gift packaged in a heavy-duty cellophane see-thru cover and a printed, descriptive chipboard case. Clear plastic centerpiece included.

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Twister M and M's Review

Twister M and M's
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This is a very durable and a great space saving game. You don't have to have a bulky box for it, everything in the cylinder to store, the spinner on top. My grandkids loved it!

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Everyone's favorite party game, Twister, has received a new look! Now you can take M & M's with you wherever you go! The full-size (54" x 72") Twister mat rolls up and fits into the Twister Take Along Tube. It even has a handle to make it portable! The colorful spinner is located on the outside of the cap and attaches to the tube by the handle, so there is no worry of ever losing it.

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Let's Make a Deal DVD Game Review

Let's Make a Deal DVD Game
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My Brother gave me a few DVD games-Deal or No Deal, Price is Right and this one--of the three, the Deal is weak...SO LETS NOT MAKE A DEAL!
I love Monty Hall. When I was a kid, I use to watch Lets Make A Deal..and love it! I would play along and say make the deal, watch out, etc
Now to the DVD game...Even through it has host Monty Hall which brings back memories of the clkassic show. However this DVD seem to repeat itself and gets boring really fast. and there are more zonks than prizes. I will take door number four... the one not playing this game--and if you are smart you will too
If you take this DEAL, you will be the WEAKEST LINK-BYE BYE!
Bennet Pomerantz AUDIOWORLD

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Will you trade your way to winning the game, or will you get zonked? Find out when you and your family play the classic game show that's also a hit DVD game. Let TV's Big Dealer, Monty Hall, bring the America's Marketplace' into your home in this fun, interactive DVD Game. Each trader will deal with Monty through four rounds, winning some quick cash along the way, before deciding America's Top Trader in the ultimate Big Deal. Take a retro trip into game show history when you hear those four little words and "Let's Make a Deal!" For 2 or more players.

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Gnip Gnop Review

Gnip Gnop
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My boys (ages 4 and 5 1/2 got this for Christmas last year. It really is a lot of fun, but the game constantly falls apart with regular play. It ended up being thrown out this spring as the balls were dented and lost and we couldn't deal with snapping it together anymore. Not worth the cost unfortunately.

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Gnip Gnop is ball flying, button smashing action! In this classic skill and action game, players try to be the first to get all their colored balls on their opponents side of the court by shooting them through the holes in the center. Game includes a break-down game board and six balls.

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Sababa / Front Porch Circa WordSpot Game Review

Sababa / Front Porch Circa WordSpot Game
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I bought this game elsewhere and enjoyed it so much that I purchased it for my son and his wife. However, when it arrived, I was surprised to see that this one is much smaller than the one I purchased elsewhere and not quite as nicely made.This game is very easy to play, but still provides challenge and fun for adults. I play it often with my grown daughter or my mother, however I can play it with my 10 year old grandson too. The box it comes in is wooden and I leave the game out for display. If you live in a dry climate you could actually leave it out on your "front porch" table to play while sipping a tall glass of lemonade. I would reccomend the larger version.

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Desktop Edition Wordspot

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B.S. Board Game Review

B.S. Board Game
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This game is mildly entertaining at best. It is just yet another trivia game. With this game chips are wagered and the person with the most chips at the end wins.

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Was Billy the Kid left-handed' Do mice cry tears like humans' Or is it all a load of "B.S."' It's your call in the game where you decide if the trivia is real or real B.S. Get it right and you stay in the round with the chance to win a stack of chips -- but get it wrong and you could lose your chips just as quickly. For 3+ players.

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Drueke 871.00 Shoot The Moon (Maple) Review

Drueke 871.00 Shoot The Moon (Maple)
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I love this toy and grew up playing a toy just like it. However; this toy does not stay together. After every turn you have to manually put the poles back in the holes in order to play again. It is very annoying and it can also pop out during a turn destroying what you were trying to achieve. I wouldn't buy this toy again. I would try another brand that may be put together better.

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This game from the 1940's has been exciting and frustrating players for over 60 years. Entertain your friends and family for hours with Shoot the Moon in Maple. Move the metal bars back and forth in order to roll the metal ball uphill towards you. Sound simple? This fun and challenging game will test your patience and coordination. This beautifully hand carved classic is made from the finest Maple. Nearly impossible to master, this game will have you coming back for more even after you've beat it once.

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Turn The Tide - The Sink or Swim Strategy Card Game Review

Turn The Tide - The Sink or Swim Strategy Card Game
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Turn the Tide is probably the most enjoyable and easy-to-learn card game I have ever played, and I have played plenty. The concept is fairly simple, even though it might seem a bit complex when first hearing it explained. This is the way I play it, which is distinct from the official rules of the game in a very minor way, but in a way that I think actually makes the game easier to understand and play. I will explain why this version is a variation of the official game at the end.
There are two decks of cards, one containing sixty cards numbered 1-60 (which we'll distinguish as 'hand cards') and another containing twenty-four cards numbered 1-12 (which we'll distinguish as 'wave cards'). In the former deck, there is one of each number (one '1', one '2', etc.); in the latter, two of each (two 1s, two 2s, etc.). The first deck is distributed to players.
Depending upon the number of players (3-5), you can decide whether to deal out all of the `hand cards' or just twelve to each, which is the minimum number required to play (and the reason the game has a five player limit). This last bit isn't that important, but I'm just clarifying that if, for example, you play with 3 players, you could either deal out 12 cards to each player or go ahead and deal all the 60 cards out, leaving each of the 3 players with 20 cards. No matter what, the players will only use 12 of those cards, so if they start with 20 they will be left with 8 extra cards at the end of the round (this variation is only important for people who have experience playing the game).
Anyway, now that each player has at least 12 cards, he looks at the top of each card for either 1.) a lifebuoy 2.) half of a lifebuoy or 3.) no lifebuoy. The player adds up all lifebuoys, for example: 1 + 0.5 + 0 + 1 + 0.5 + 0 + 0 + 1 + 1 + 0.5 + 0 + 0 = 5.5 and then takes that sum (5.5) and rounds it down (to 5). The player then receives that number of lifebuoy's (small circular cardboard chips) to use as 'lives.'
Once each player has his `hand cards' and correlated lifebuoys, the game begins. It's probably a good idea for all players to organize their 'hand cards' numerically at this point--it does not matter whether they are ordered low to high or high to low. Now, the 24-card 'wave cards' deck comes into play. The deck is shuffled and two cards from the top are flipped over to be seen by all players. Since cards are numbered 1-12, and there are two of each, either two different numbers can come out (e.g. 1 & 12 or 3 & 5), or the same number (e.g. 7 & 7). Let's start with the first possibility.
When these two 'wave cards' come out, each player has to choose from his 'hand cards' (the cards distributed earlier that number 1-60) and put one face down in front of him. When all players have chosen a 'hand card,' they flip it. Whoever has played the lowest 'hand card' (the '1' for example) takes the higher 'wave card'--in this case the 12--and puts it in front of himself face-up so all players can see. Whoever has played the highest 'hand card' (the '60' for example) takes the lower wave card--in this case the 1--and does the same. Now all played 'hand cards' are put into the players' personal discard piles (cards must be kept separate).
This is the end of the turn. At this point, whoever has the highest wave card in front of himself (the player who played the lowest 'hand card') loses a life by flipping over one of the lifebuoys he was allotted. But his 'wave card' stays in front of him for the next round. The only way to get rid of that penalty before the end of the next round is to cover up the `wave card' by receiving a different 'wave card' in the next round.
For example, in the next round, a '1' and a '2' emerge. The player with a '12' in front of him will surely lose a life if he stays with the '12.' But he will also lose a life if he plays the lowest card and receives the '2' to cover it up, because at that point the '2' will be the highest 'wave card' on the table. So that player must play the highest 'wave card' in order to get the '1' and prevent his losing a life. This may or may not be possible depending upon what cards he was dealt at the beginning of the round.
So the round plays out until all 'wave cards' have been flipped (or, under some circumstances, until all players but one have lost all of their lives). Since there are 24 cards and 2 come out in each turn, there are normally 12 turns per round, which explains why players need a minimum of 12 'hand cards' and why players will be left with extra cards if they start with more than 12.
But here's where things get tricky: at the end of the round, players return all `wave cards' (received for playing either the highest or lowest `hand card' in any given turn) to a single pile which is shuffled for the next round. Their `hand cards,' which have been kept in separate discard piles as noted above, along with their correlating lifebuoys, are passed to the player to their left (or right) for the next round.
In this way, each player is able to play with each other player's hand as it was dealt in the beginning of the game, and cannot charge that he lost simply because of how the cards were distributed. Of course, in later rounds ,players have the advantage of knowing, to some degree, who holds certain `hand cards' either because they have already played with a distribution or because they have seen that distribution played with by another player already. The game lasts as many rounds as there are players.
A few things to note: if two players have the same 'wave card' showing and that 'wave card' is the highest card on the table, they both lose a life. This could happen either because duplicate 'wave cards' came out (a '12' and a '12') or because a player receives a 'wave card' equal in amount to the highest 'wave card' already on the table (in front of another player) from a previous turn.
Also, 'death'--that is, elimination from the round, sinking--does not happen until a player must 'lose a life' but has no remaining lifebuoys to flip over. That is, if you only have 1 lifebuoy left, and you must pay the penalty for having the highest 'wave card' showing, you are still in the round, floating. Only at your next penalty payment are you eliminated from the round. If a player is eliminated from the round, his showing 'wave card' is flipped over or otherwise discounted from the game and the player showing the next highest 'wave card' must pay the life penalty and flip over a lifebuoy.
This game may sound complex, but it only requires that players know how to count from 1 to 60 and generally understand the rules (at least one person must understand the rules well, but I suggest that at least two do so that one is not charged with `making things up' or `cheating,' since some of the rules aren't intuitive and are too complex to be explained before first playing the game.
It also may seem quite mathematical, but I would argue that it depends more upon one's ability to 'get into people's heads' and figure out how and what they are thinking rather than one's mathematical aptitude--though I don't doubt that those with the ability to count cards absolutely dominate this game. In any case, it is a thoroughly enjoyable and simple game that can be played anywhere, in any language, with many different age groups, etc., and is always spontaneous and exciting. Whether for people who love card games, people looking for a fun way to pass the time with family and friends, or teachers looking to stimulate students minds and exercise their brains, I highly recommend 'Turn the Tide.'
Please note that I have no affiliation with Gamewright, that company that makes this game, or with any other game-making company or company that sells this product. I simply discovered it through a German friend in Spain, where we found ourselves regularly consumed with this and another German board game while out in an off-the-grid cabin in the middle of the woods. It was called `Land Unter' in the original, and it was equally fantastic.
I mentioned at the start that this is a variation to the original rules. The official rules (at least in the English version I recently purchased upon returning to the U.S. from Spain) state that when players flip their 'hand cards' during each turn, the player with the highest 'hand card' takes the lower 'wave card' (just like how I play) and the player with the second-highest 'hand card' takes the higher 'wave card' (rather than he who played the lowest 'hand card,' which is how I play). The reason I use this variation is primarily because it is the way I was originally taught in Spain. But more importantly, I think it is easier to remember this rule and understand the game this way. High gets low, low gets high, end of story. But play however you like, it's all about the fun!
Turn The Tide - The Sink or Swim Strategy Card Game

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Shape up or sheep out! A huge storm is threatening Shepherd's Island and it's up to you to stem the tide. In this captivating card game, try to outwit your opponents by playing number cards wisely to stay afloat. Hang on to your life preservers to win the game. However, be careful what you play or else you could end up in deep water! A great strategic game for the not too sheepish. Includes 60 weather cards, 24 water level cards, 24 life preserver tokens and rules of play. For 3 to 5 players.

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Wood Expressions Burg Travel Mag Backgammon Review

Wood Expressions Burg Travel Mag Backgammon
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The combination of size, magnetic pieces, and excellent craftmanship make this travel backgammon set perfect for backqammon lovers. Our set has travelled with us to many places around the world and it feels like an old friend every time I unzip it!

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Backgammon, with strap and zipper, 9"

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Travel Magnetic Chinese Checkers Set Review

Travel Magnetic Chinese Checkers Set
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I looked at several Chinese checkers set for travel, and finally settled on this one. I'm glad I did. It is big enough, but small enough for easy travel. Seems very sturdy.

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The original Chinese checkers travel set! This classic Chinese checkers set is portable and magnetic. Your pieces will stay in place on the board wherever you are playing.

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