Showing posts with label dexterity. Show all posts
Showing posts with label dexterity. Show all posts

Gulo Gulo Review

Gulo Gulo
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Gulo Gulo is the genus and species name of the wolverine, a rapacious beast. In this game, your wolverine is dying to eat the vulture's eggs. Not wanting to lose her brood, the vulture has set an up an alarm to tip her off to clumsy wolverines. In addition, she's kidnapped and hidden the baby wolverine.
Which brave wolverine will rescue that little guy?
THE COMPONENTS
Rio Grande Games doesn't make chintzy products. This game is beautifully made, even down to the sturdiness of the cardboard box! The vulture's nest is a carved wood bowl filled with wooden eggs in five sizes and colors. The board is a randomly assigned set of thick, two-sided octagonal tiles: one side with grass, the other with wolverines clutching an egg that corresponds to the egg colors. Wolverine player pieces in six colors accompany the set, and even those are painted in just the right places.
PLAYING THE GAME
The playing board tiles are arranged randomly, grass side up, leading to the vulture's nest. (The random element means no two games play exactly the same--nice.) A set of five tiles, also grass side up, is placed as the last set before the vulture's nest. An egg atop a slender stick--the egg alarm--is inserted vertically between the eggs in the nest.
The hungriest player goes first, turning over the first tile, revealing a wolverine clutching a colored egg. The player must then grab the corresponding colored egg from the nest without toppling the egg alarm to the playing surface. If successful, the player can move atop that tile. Subsequent players can elect to turn over the next hidden tile or simply move to a tile already turned. (That latter strategy can be based on the state of the eggs in the nest.) A player who fully topples the egg alarm must move back to the previous tile that represents the color of egg whose attempted removal set off the alarm. The eggs and alarm are then reset.
On reaching the final pile of tiles, a player removes one tile on the pile and its corresponding egg (without setting off the alarm) until the baby wolverine tile is uncovered. A player must then successfully remove one of the two purple eggs in the nest to win the game.
PROS:
* Well-made and durable game components.
* Random game tile placements changes the play each game.
* Good blend of play options for both aggressive and cautious players.
* Players who makes a mistake (or even several) are rarely left out of the endgame.
* Because little fingers can more deftly remove the small eggs, kids can beat their parents.
* Though a children's game, adults will definitely enjoy playing.
* Clever game play mixes strategy with dexterity.
* To prevent setting off the alarm when removing eggs, anxious and boisterous kids must still themselves and concentrate--a good skill to learn.
*Once played, the game is simple to later explain to others.
CONS:
* Cost is a bit steep compared with most children's games of this type, but that's almost a spurious con considering the quality of the components.
* At eight pages, the instruction book is daunting on first glance, but it contains instructions in three languages.
* In the beginning, the rules may seem complex, but running through one game will prove how easy it is to play.My son loves playing this game and so do my wife and I. Outstanding quality, excellent design, a changeable board, and easily explained rules make every aspect of this game top-notch. Even if you've never heard of it until now, you won't regret purchasing Gulo Gulo.

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The wolverine Gulo Gulo is always hungry, especially when near a nest of fresh eggs. Young wolverines love swamp eggs just as much as adults, but are not as careful. Thus, junior is caught and the family has to rescue him, while getting eggs for themselves! Whoever can move along the path the fastest will collect the most eggs and rescue junior!

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Drueke 871.00 Shoot The Moon (Maple) Review

Drueke 871.00 Shoot The Moon (Maple)
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I love this toy and grew up playing a toy just like it. However; this toy does not stay together. After every turn you have to manually put the poles back in the holes in order to play again. It is very annoying and it can also pop out during a turn destroying what you were trying to achieve. I wouldn't buy this toy again. I would try another brand that may be put together better.

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This game from the 1940's has been exciting and frustrating players for over 60 years. Entertain your friends and family for hours with Shoot the Moon in Maple. Move the metal bars back and forth in order to roll the metal ball uphill towards you. Sound simple? This fun and challenging game will test your patience and coordination. This beautifully hand carved classic is made from the finest Maple. Nearly impossible to master, this game will have you coming back for more even after you've beat it once.

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Equilibrio Review

Equilibrio
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I bought Equilibrio for my son's 9th Birthday. He loves building towers, and would often just create things from our jenga blocks we have. So when I saw this, I thought it would be perfect for him. The first couple of structures in the book seem like they are easy, and my son would brag, and tell me he could build anything! However, as we progressed through the structures, it becomes clear that there is not just a balance issue going on - but there is a certain amont of strategy to how you place the blocks, and in which order. This game is excellent for hand-eye co-ordination, as well as problem-solving strategies, and when you turn it into a competition, like we did, it becomes a huge amount of fun! I also like the idea of just buying the other books for the other games they produce, as they can all be played with the same blocks. I recommend this game highly, for single player fun and family competitions - and all achieved without having to buy or replace a single battery!

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Use the enclosed precision-cut blocks to construct the 60 models in the enclosed challenges book. A gradual increase in difficulty and complexity insures that eveyrone, from beginner to pro, finds an exciting challenge within the book. A simple color code makes it easy for players to track their progress. Combining imagination, dexterity and perseverance, Equilibrio is a fun filled brain teaser for the whole familly to enjoy.

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Shoot the Moon Game Review

Shoot the Moon Game
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This is fun for the whole family and for anyone who comes by and wants to give it a try. The quality is good, except for the little felt stickies in the holes which are coming up at the edges (easily fixable). I don't remember what sort of box it came in, but I'm guessing not that great of one because we didn't keep it. A nice box would help with the storage aspect; as it is, it has just been sitting out here and there--a little conversation piece.

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Space Force is an interplanetary adventure that challenge your hand-eye coordination! By spreading the rods apart, players try to maneuver the ball into the "Pluto" hole or best possible score. Any number of people can play, and the highest score wins! One steel ball is included, and some assembly is required. This game measures approximately 18" long and 3 1/4" tall.

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Ring-O Flamingo Review

Ring-O Flamingo
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Ring-O Flamingo, a.k.a. "The Frantic Fling-a-Ring Game," is, as advertised, a game that is at least as much about ring-flinging as it is about being frantic.
Each player gets one of 4 plastic "lifeboats" each of a different color, each containing a set of 12 flat, flexible, plastic, lifesaver-like rings of a matching color. The rings are placed, one at a time, edgewise in a slot in the front of the lifeboat. To fling the ring, you aim your lifeboat, slot a ring, bend the ring towards you just exactly as much as you think necessary and then release it.
Your goal, should you be goal-oriented, is for your ring to land, quoit-like, around any of the 7 plastic flamingos (yes, plastic flamingos), and not around either of the two plastic alligators.
The flamingos and alligators fit into slots in the thick game board. Turned 90-degrees, they stand firmly enough to resist and staunchly deflect any inaccurately flung rings. The board is thick enough to withstand repeated reassembly.
Ringing an alligator is a bad thing to do and makes you lose two points. You get 2 points for each of your rings that is first to ring a flamingo, and one point for each of your subsequent flamingo-ringing ring.
Since everyone plays simultaneously, mastering the "frantic" part of this "Frantic Fling-a-Ring" game is as crucial to success as good aim. Since being the first to ring a particular flamingo gets you twice as many points, the need for speed is clearly established. And, of course, the faster you fling, the less accurate you become. The tension makes the game even more challenging, and instructive.
On the other hand, ring-flinging is so much fun that it almost doesn't matter whether you manage to get a ring around anything. It's as amusing just to fling the rings at each other, or to see how far or how high you can fling them. Which is what makes the game as alluring to a three-year-old as to your seriously competitive eleven-teen. You can try to fling rings into the box lid or against the wall (extra points for "leaners"). And for those families fortunate enough to have playful parents, it's a great invitation to share some moments of controlled and victimless mayhem.
Designed by Haim Shafir, Yakov Kaufman, and Yoav Ziv, the game works wondrously well. All the parts of the game reinforce the fantasy: the lifesaver rings, the ring-storing and flinging boats, the brightly colored and humorously rendered flamingos. The ring-flingers can be repositioned anywhere around the board to increase aim and accuracy. The rings themselves are exactly as springy as they need to be to flip and fly. And there is just enough luck to keep anyone from getting overbearingly good at the game. Hence the Majorness of the FUN.
Ring-O Flamingo is exciting and alluring enough to be played and replayed by everyone in the family. There are a lot of rings (48 of them). Hence, parents would be especially wise to include in their rendition of basic game rules the tradition of after-game ring-gathering.


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Flamingo overboard!Fling your lifesavers as fast as you can to ring them around the flamingoes.But be careful where you fling or you'll be up to your neck in alligators!Ring up the most points and win this game of far-out flamingo fun!For 2 - 4 players, ages 6 and up.Contents:48 lifesavers, 7 flamingoes, 4 lifeboats, 2 alligators, 1 game board and instructions.

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Tomy Screwball Scramble Game Review

Tomy Screwball Scramble Game
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Similar to "Mousetrap" in that the young player must figure out how things work to succeed, this game focuses on getting the ball from the start of the course to the end. It is similar to the "Labyrith" games but instead of just tipping the table to roll the ball, the player must get the ball through a series of brain puzzles to move on to the next section. My 6 yr old son loves this game and will play with it for long periods of time. He sticks with it even after many of the adults have thrown in the towel. This game is highly recommended.

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Topsy-turvy race against the clock to maneuver through a crazy obstacle course! For 1 or more players.

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