Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Risk Tin Review

Risk Tin
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I was very disappointed with the Risk Tin. Risk itself is a great game, but the tin, board, and pieces in this set are very weak. The army figures are small, cheap, plastic. The cards are smaller than normal and the board is disappointingly dull and cheap looking. The tin is thin and did not hold up well in the shipping process. It is not worth the $30 dollars I paid for it. Buy a different version, this one is weak.

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Settlers of Catan 3rd Edition 5-6 Player Expansion Review

Settlers of Catan 3rd Edition 5-6 Player Expansion
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Over the years, I have played this game countless times, and each time it's been a blast. Build towns to collect resources when that number is drawn. Use those resources to build more towns or draw special cards. My favorite part of this game is resource trading among players. It's common to hear things like "I'll give you two wheat for a sheep", and it sometimes escalates into a full blown bidding war among players.
The best part about this game is that it's random every time. The board is randomly placed and that makes people's strategies change every time they play. I highly recommend this game to anyone.

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3rd edition expansion Set for the Settlers of Catan Additional Components for 5 and 6 Players

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Axis & Allies Pacific Review

Axis and Allies Pacific
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I've just completed playing one game with my 45 yr. old brother as the allies, and I have to say that I enjoyed the game. I used to play regular A&A quite often with him, so I think the test of wills was a fair comparison.
We learned early on, that it is critical to use CAP to slow enemies movements or to channel them into specific sea zones. If you play Japan, prepare to execute flawless turns, because the game is fairly unforgiving to mistakes on their part. Conserve your carriers! They are irreplacable.
At 75 IPCs, the industrial might of the US is truly impressive. Even after getting my clock cleaned on turns one and two (at the expense of the entire Japanese Eastern Pacific Fleet), I was still able to build 2 carriers, 2 destroyers, 2 transports, a sub and a marine! Japan can expect only to delay the US, not defeat them. A better strategy is to press the Aussies and Indians.
The game is better than vanilla A&A and the tactical possibilities are truly interesting because players tend to do a lot of unexpected things on every turn. Combat Air Patrol, US Marines, air and naval bases, submerging subs and destroyers added greatly to the pleasure of this game.
This one's a squid's dream, boys and girls and we will be playing it again I'm sure. Kudos to AH and Hasbro!

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Axis & Allies Pacific is the second expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains.The game adds a few new rules and a few new twists to the established A&A game system. Naval bases and air bases turn small, meaningless islands into vital strategic holdings. Convoy zones allow a single submarine pack to cripple an economy. The Chinese forces, while limited, are hard to crush. Japan gets her kamikazes, but will it be enough to hold off the vast economic power of the USA?

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AXIS & ALLIES ANNIVERSARY EDITION Review

AXIS and ALLIES ANNIVERSARY EDITION
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Axis and Allies Anniversary Edition is an updated version of a board game classic. The original game was designed by Larry Harris and was part of the Milton Bradley GameMaster Series - large box games with full color mounted boards, simple mechanics which allowed rapid understanding of "how to play" yet with deep subtle strategies, and of course wonderful little plastic soldiers, tanks, planes, ships and submarines. The game has changed hands over the years passing through Avalon Hill/Hasbro/Wizards of the Coast. Wizards of the Coast currently is the publisher. This new version is published on the 50th anniversary of the Avalon Hill company. Avalon Hill is widely regarded as the company which helped to popularize board wargaming in the US and was for many years the leading producer with mounted game boards and die-cut counters. The company produced such classics as Panzerblitz and Squad Leader.
For people who are unfamiliar with the game, Axis and Allies is a board game recreating World War II on a grand strategic level. Armies, fleets, and air armadas are represented abstractly by wonderful plastic pieces (battleships, tanks, soldiers, etc.). Movement is by area and combat is resolved in a simple yet satisfying system. Research and industrial production are key parts of game play. It was a huge hit when first introduced and spawned variants and a Revised version a few years ago.
If you are familiar with the original game and the later variants (A&A Europe, A&A Pacific, etc) the fundamental mechanics are the same. The designer and developers have clearly been tracking the progress of this great game and have incorporated many of the rule changes seen in later variations. The major differences are:
1. There are now three Axis powers: Germay, Japan and Italy. This alters the game play sequence from Germany-USSR-Japan-UK-US to Germany-USSR-Japan-UK-Italy-US. This eliminates the Allies "double move".
2. There are special rules for China - there are now specific Chinese game pieces and help to recreate the historical situation where huge numbers of Japanese troops were tied down in China - making an attack against the USSR (a favorite strategy) in coordination with Germany more difficult.
3. The map is smaller than the original version but about the size of the Revised version. The colors are a muted green/brown earth tones. It may be nostalgic or just my eyes getting older, but frankly I liked the original primary color map - the details were easier to see and less fatiguing. Admittedly, the newer maps are more artful.
4. The game map now includes major cities (sort of like the key cities in Third Reich)and controlling form the victory conditions (unlike the older Industrial Production Certificate [IPC] total method)but in practice this is quite similar.
5. The game map now has impassable and neutral territories which cannot be crossed/invaded/flow over. The Sahara, Switzerland, and other territories are now impassable. Other territories don't have much IPC value.
6. Ships are a bit cheaper to acquire than the original version. The commonly used "double hit" rule is now standard for Battleships. There are now cruisers and destroyers in addition to the original Aircraft Carriers, Battleships and Submarines.
7. Transports now no longer automatically defend with a value of 1. The old strategy of having an armada of transports (e.g. 10 or 12) overcoming an attacking sub force is no longer allowed. If attacked and undefended by other forces, transports are automatically destroyed. It is also no longer possible to move-unload-and-scoot. I understand why this rule change was made but at the large grand strategy scale, the transport unit represents not a single ship or small flotilla of transports but a whole transport fleet - with minor escorts, oilers, etc. So it is reasonable to think it has some self-defense capability.
8. Research now has 12 possibilities. Old favorites like Heavy Bombers and Jet Power are still there but tweaked down. Heavy Bombers only inflict two dice worth of damage and not three. Jet powered fighters attack at 4 and not 5.
9. Armored or tank units are upgraded and attack and defend at 3. The older version attacked at 3 but defended at 2.
10. The little plastic pieces are all there and have been tweaked a bit to reflect the different nations. The UK tanks look like the Churchill and the USSR tanks look a bit like the T34.
11. Rule books and misc. Again, I fear it is just my aging eyes, but the newer version with the darker muddier colors and fancy watermark/faded images on each page are quite beautiful but are a bit harder on the eyes. The game play examples are hard to see the colors of the printing obscures the detailed outlines of the pieces. Again, maybe a simple bright colored illustrations would be more legible. I saw an comment on another site complaining that the IPCs were printed on only one side - but that was the case with the original version. The box art on the site is a bit off. On the actual box, it is entitled "Spring 1941" and not "1942"
Who will like this game? Anyone who is familiar with the original or later Revised version will appreciate this new version. For newcomers, Axis and Allies is a wonderful system - simple and easy to learn, but full of subtle moves and strategies.
Is it worth the price ($80-100)? For collectors and nostalgia buffs, it is probably worth having a nice new version. If you are just into playing the game, and have already your own set of homebrew rules then you are probably already using most of the new rules and could draw up your own maps!
A great game for the board gamer!

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Axis & Allies celebrates 50 years of Avalon Hill games with this Anniversary Edition of the classic World War II strategy board game. Designed by Larry Harris, A&A Anniversary Edition utilizes the standard D6 combat system found in Axis & Allies Revised, Europe, and Pacific, and contains two different set-up options.Italy will debut as the third Axis nation, China will be operated by the U.S. player, and cruiser class ships will join the naval line-up for the first time.The largest board ever produced for an A&A game (24' x 46'), along with new sculpts and deluxe components will ensure this is the granddaddy of all Axis & Allies board games. Deploy your forces and prepare for battle!

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Dread Pirate Signature Edition Review

Dread Pirate Signature Edition
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My son was swept away by the description of this game he found in a mail-order catalog. Playing it is less enchanting. The game goes on and on, and those who are not winning are not having a particularly good time. Although Dread Pirate is extremely beautifully made, it is not a favorite. We've had an amazing amount of fun with better games, such as Zendo and Chrononauts, playing game after game. There are certainly much worse games out there than Dread Pirate, but there are also a few that are tremendously better. Buy this game if you are more interested in the quality and feel of the game pieces than in how much fun the rules are.

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Go back in time with the pirates sail the seas, find buried treasure, locate islands, and escape hungry sharks in this family fun Dread Pirate game. The game is a perfect pastime for anyone with an imagination and includes everything an ordinary pirate would need from ships and doubloons, to jewels and maps. In the game you will choose a ship and then take part in an exploration for your treasure along with the other players. At the end, whoever ends up with the most treasure wins! Everything you need to play comes in a handsome dark finish wood pirate chest that can be attractively displayed in any home, office or study. 11" L x 8-1/2" W x 5" H

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Nexus Ops Review

Nexus Ops
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First off, if you are looking for the rare strategy game that can accomodate three players without one player wanting to smash the other two over the head after the inevitable 'gang-up' phase, this one plays excellently. Strategic position, army-building, and alliances take a backseat to planning ahead to accomplish hidden objectives from secret mission cards, which garner points towards victory. The secret missions vary in points awarded, the more valuable ones requiring putting out and using super units, or making suicidal attacks that may utterly trash your best army, but get you the last points you need for victory. The game plays very quickly compared to most strategy boardgames. There is enough random element in it that new and younger players will not be overwhelmed; yet enough strategy hidden in it that experienced players will enjoy tweaking their play to pick up an edge here or there. The 'board' consists of hexagonal cardboard pieces that are randomly fit together at the start of the game in a configuration that suits 2-4 players, with smaller cardboard tokens on top to indicate what the sector contains. While this adds a random replayable element, it and the many, many pieces involved also tend to require some constant tending throughout the game to keep the board 'together' and the pieces where they belong. This game has found a lot of repeat play with my friends as a fast and fun alternative to deeper, more strategic but time-consuming games like Shogun.

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Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is dealt differently every time, as well as cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

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Power Barons Review

Power Barons
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My mother purchased this board game from a thrift store for me when I was a kid. It looked interesting with a map of the world and lots of cards, but unfortunately it included no instructions. We wrote to Milton Bradley for a manual, and one was promptly sent.
After playing the game for years afterward, I have fond memories. I thought it to be as interesting at age 9 as I did at sixteen, and if I had the game today I don't anticipate not liking it. It's a good game for four people and doesn't take more than an hour to play.

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A challenging game of international rivalry!

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Monopoly Game - Special Silver Onyx Edition Review

Monopoly Game - Special Silver Onyx Edition
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I purchased this elsewhere, and was way disappointed when I opened the box to find practically everything TINY! We're talking money (and not enough of it for a REAL game) the size of business cards, property deeds/cards smaller than Post-It notes, Chance & Community Chess cards like a book of stamps, and houses/hotels you could fit in your ear. Ironically, the darn dice are huge, which is silly since the playing surface of the board itself is pretty small. Buyer beware, as always.

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collectors edition monopoly onyx

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Carcassonne Game Bundle #2 Review

Carcassonne Game Bundle #2
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The questions ask about durability and education. Well it is a game, kinda a board game so its durability depends on how well you take care of it. If you have every played settlers of catan I love this so much more. Its easier to play with a minimum of two people. But great for a crowd especially if you get the extensions. You can play 2 to 6 people (with a certain expansion that gives you the extra player pieces). The best thing is the board is never the same. Its all tiles and you create the board as you go. The product came in great shape and we have played a ton of times.

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Antike Review

Antike
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Antike is a fun board game of politics and resource management. The win condition is to be the first player to accumulate 10 "achievements" (represented by cards with historical figures, with individuals correlating to the kind of achievement). There are multiple paths to winning achievements, which can make the route to the victory condition quite complex.
The board is two-sided, consisting of either the Mediterranean (centered on Rome and Carthage) or the Middle East (centered on Babylon). The map is broken up into regions or provinces, roughly congruent to historical divisions. Each region produces a good; marble, iron, or gold. Each player begins in a different civilization capital, such as Athens, Tyre, or Rome. Antike has a particularly interesting method of resouce management. There is a "production wheel" that has the 3 resources that can be produced (marble, iron, gold) and the 3 products that consume those resources (temples, soldiers, science). On your turn you can produce a resource type or consume them on a product type, but you can only move around the dial up to 3 spaces for free (moving farther on the dial costs resources). Also, there is only one production wheel, so your options depend on what your opponents do. There is also a generic payout of resources on every full round (like passing "Go").
Building temples increases the amount of resources that are harvested from a region, and helps to defend the region from invasion. Soldiers are built with iron and are used to garrison new regions (to harvest their resources) or to fight enemy civilizations. Science is bought with gold and gives bonuses like extended movement or better defense.
Achievements come from building temples, destroying other temples, and discovering science. It is possible to win the game just by discovering science. Science can be a double-edged sword; the first discoverer gets the achievement point but pays the full cost. Afterwards, any other player can also get the benefit for a reduced cost.
Overall, Antike is an interesting game of war and resource management. The production wheel has a particularly interesting effect of causing a cyclic nature to the game. There is a lag time in responding to opponents and power consequently ebbs and flows. And a reminder that you don't win by conquering regions, you win by accumulating achievements; you may find that a military only gets in the way of victory.

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Ancient nations create cities and build temples, sailed the seas, do battle and make scientific headway. Their legions and galleys defend their homeland and conquer new territories. Two-sided game board features different theaters of operation. Players choose their nation from among the Greeks, Romans, Germanic Tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians and Babylonians. Each nation tries to win ancient kings, scholars, generals, navigators, and citizens. The first to gain a given number of ancient personages wins the game. This game contains a big two-sided game board, each side providing different strategic challenges. Winning depends not on the luck of dice or cards, but on strategic planning and smart diplomacy.

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MindTrap II 2 ~ The Challenge Continues Review

MindTrap II 2 ~ The Challenge Continues
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This game provides very good brain teaser puzzles. The majority of the brain teasers are reasonable and fun to do -- The kinds of puzzles that either make you go "Oh, I should have got that!", or just make you feel good when you're successful. I personally like the shape puzzles the best. You are given a series of plastic shapes (squares & triangles) and have to put them together to create a larger shape -- deceptively simple.
If you're into brain teasers this is a must have.

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BOARD GAME

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Lord of the Rings Review

Lord of the Rings
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When this game was released in 2000. I couldn't wait to get my hands on it! With wonderful artistry from John Howe and the game devised by award winner Reiner Knizia I was really looking forward to opening the box - let alone play it!
I wasn't disappointed.
It took some effort to pick up the rules since there is a lot there but once underway it has it's own easy rhythm.
The co-operative gameplay works very well. Every player is one of the hobbits - Frodo, Sam, Merry, Pippin, even Fatty Bolger gets a look in. And each one has an innate skill throughout the game. There's a lot of discussion between players as to whats the best strategy and about cards, etc.
This game is excellent at following the story.
Many times I felt like I was being uncontrollably corrupted and slipping towards the darkness. The 'sliding scale' of corruption is very ingenious. It is the cause of much alarm when the Dark Lord himself starts to slide from the other end towards you!
All the characters pop up in the game in the form of cards to help you in your quest. I would have liked some of the main characters (eg: Aragorn) to have had a more enduring effect than simply move you on a further few spaces.
Still, all in all a worthwhile game!

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Presto Change-O Review

Presto Change-O
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Perfect for someone practicing money skills! I'm a Special Ed. teacher and bought this game last year for one of my math classes to make learning about money more exciting. This game worked out great! The kids seemed to really enjoy playing and they were reinforcing their money exchange skills at the same time. This game is similar to Monopoly, only each player is expected to make change without going over a set limit of coins that they are allowed. This game is challenging enough to keep interest and fun to play with two or more people.

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Learn how to make change, save money and spend it wisely. Players travel around a game board filled with everyday financial decisions as they earn money, sell lemonade, spend money at the museum or movies, and much more. The first player to save $10.00 wins! Includes colorful game board, dice, game pawns, markers, lots of realistic bills and coins, and instruction booklet. For 2-4 players.

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Great War At Sea: Cruiser Warfare Review

Great War At Sea: Cruiser Warfare
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I really like these series. If you are a history buff and think you can do it better than the real historical figures, why not buy this game and the others in the series and try your hand at changing history. The rules are not really that difficult. The pieces are cut outs from card board. The historical information is interesting and the web site often gives you free things as updates, alternate game scenarious, and playig sheets. The battle of the Falklands, amongst others awaits you!

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Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August, 1914. The German player must disrupt Allied commerce and try to get the cruisers home if at all possible. The Allied player must track them down and destroy them before they can wreak havoc.

Twice, Great War at Sea series games have won the Origins Award as the Best Historical Game of the Year. Cruiser Warfare is the first with a world-wide setting. The world is divided into sea areas, with modified search rules allowing German and Austrian ships to look for prey, and Allied ships to hunt them. Once contact is made, combat is resolved using the standard game rules (or the variant, advanced tactical rules from the Dreadnoughts book).

The entire Japanese fleet of 1914 is present, with new warships never before seen in the series like the battleships Kawachi and Satsuma. The Dutch make their first large-scale appearance in the series, with several coast defense ships plus four battleships never actually completed. These are taken from actual Dutch naval drawings of the two design variations from which the Dutch admirals would have chosen. The German player has the option of placing a larger cruiser force in East Asia, including the modern armored cruiser Blücher (a proposed addition) and others. Battle cruisers can attempt to break out the join the raiders. There's also an option for a rapid start to the war, which would have found a German summer training squadron of two battleships and a cruiser visiting South America. This is the crowning jewel of the Great War at Sea series. All naval game fans are going to want it.


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Personalitease Review

Personalitease
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I originally bought this game to use the questions during therapy sessions. However, I first played it with my family and we had a blast. The questions allowed us to get to know interesting facts about each other while engaging in rather clever banter. It was difficult to determine who responded when three of my sisters responded to the question in the same way. We did need to sensor some of the cards due to young children being in the room (not to mention our parents!) The game was timely and hillarious. Buy it, you'll have fun.

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Brand new in factory sealed box

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Cardworks Builders Challenge Review

Cardworks Builders Challenge
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All ages get involved and there are enough cards for 3 children to play at once. There are modified cards that add to shape possibilities.

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Cardworks takes card building to the next level! The possibilities are endless. Build from your imagination or use one of the Builders Challenge Cards as a guide. Fun for all ages. orks sets include five specially designed clips and up to 12 unique cards that allow an infinite number of building possibilities.

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Monkey Lab Review

Monkey Lab
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I'll leave out all of the possible bad puns. The theme is each player plays a monkey, trying to free other lab monkeys from the lab building. You move around several rooms, collecting objects to help unlock cages and free the other monkeys. You get points, which vary in quantity, depending on how hard it is to unlock the cage. See another monkey carrying something useful to them or to you? You might be able to attack them, monkey style, make them drop it, and move them to a far-away room. Or play a card that allows you to steal the item. This is fun when the other player is near to their goal. You also have to contend with a bumbling security guard named Murray. He moves around when a guard card is played, and he slows you down as you spend time hiding in a room if he is there.
There is a board consisting of 4 double sides pieces, which can be arranged at random to create a few different floor designs. Rooms have doorways that you must move through to get to other rooms. There are tokens for cages, placed randomly in rooms at the beginning, which have to be revealed as a game action. Then the requirements to unlock it are known to all, and the race is on to acquire the right objects. Object tokens are also placed randomly, face-up, in the rooms before the game. You also get a deck of cards, which allow such actions as extra moves, stealing, moving objects between rooms, and moving the guard to any room. Each turn you get to use a maximum of 3 actions, from a choice of 6, in any order and frequency you like. There is a handy reference card for each player. You also get some rubber/plastic monkeys and a guard figure.
I received this game as a gift and thought it looked pretty silly, but it is great. Strategy and planning are required, as you try to get the most valuable cages opened before anyone else. You will have to use your human brain, but you also get to reach back to your primitive side and resort to monkey violence when strategy isn't working. I've played with only 2 players so far, and it is just fine that way. I'm sure that 3 or 4 would be even better. If you don't enjoy interactive confrontational games, avoid the monkey games. Monkeys don't play well together. Gaining a victory in a peaceful manner is admirable. Winning by being sneaky and using brute force is fun. Do you want to be admired, or have fun? We're talking monkeys here. What do you think the answer is?

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Monkey Lab is a strategic fast and cunning game for the primate in all of us. Roam the halls of a testing facility prying cracking and smashing open cages of lab monkeys while you dodge the guard. Use teamwork guile and strategy to save your fellow simians from the Monkey Lab! Rescue the most to be the victor in this game of monkey mayhem!

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