Showing posts with label easy to learn. Show all posts
Showing posts with label easy to learn. Show all posts

Cardworks Builders Challenge Review

Cardworks Builders Challenge
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All ages get involved and there are enough cards for 3 children to play at once. There are modified cards that add to shape possibilities.

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Cardworks takes card building to the next level! The possibilities are endless. Build from your imagination or use one of the Builders Challenge Cards as a guide. Fun for all ages. orks sets include five specially designed clips and up to 12 unique cards that allow an infinite number of building possibilities.

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Duel Master's Stratego Review

Duel Master's Stratego
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If your child likes chess and other logic games, buy this product. It is engaging, fun and fast paced.

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Spin & Trap Game Review

Spin and Trap Game
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Spin and Trap was a game we'd seen at our local educational toy shop. My son asked for it for Christmas and we ordered it. It's a very well made and sturdy game. However, the fun value is not very high. You spin the marbles and try to get your color of marbles to surround a green marble and then you've "captured" it. Once you've captured two green marbles you've won. We've played it a few times but having recieved other games for Christmas that were really, really fun...this game has sort of gone by the wayside already.

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Spin & Trap is a strategy game that's easy to play but impossible to master! Using "rotators" to change the position of the marbles on the game base, players attempt to "trap" a green marble, surrounding it by all white or all black ones. Both offensive and defensive strategy is needed to win. This is a great family game - an 8-year-old can be just as successful as an adult! The contents of this game include a game board, 21 marbles, 3-marble rotator, and a 6-marble rotator. The underside storage compartment holds all of the marbles. 2 Players. Recommended for age 8 years and up.

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Stratego Legends: The Shattered Lands Review

Stratego Legends: The Shattered Lands
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This is a simply superb game with loads of possibilities, and always room for more innovation! Play the forces of good and be represented by dwarves, elves, sprites, angels, knights, wizards, and good dragons, OR take on the sinister role of evil, playing the part of zombies, molds, skeletons, beasts, ogres, trolls, and giants.
This game is surprisingly easy to learn. The instructions included are crystal clear, and it comes with several reference cards that make play SO much easier.
Yet this game can be easy as well as challenging. It is always possible to advance the quality of your army, as well as the quality of your playing. As soon as you get the basic rules down (in other words, right away) the strategy makes itself clear, and the true fun begins. There are no limits to how good you can get!
Although you can advance your army by buying boosters, this is not a money-eating horror. Unlike most trading card games, it is barely necessary to buy extra boosters unless you have a desire to create extra armies. I personally recommend buying between one and four boosters a year as just a general upkeep.
Although this game requires a certain degree of dedication, it is very easy to become attached to, paticularily if yo like fantasy games as well as battle of strategy games.
Every penny you spend will be more than worth it. I strongly reccomend you buy this!
-IJS

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Lo Yo "The Game Where Everyone Shouts"... Lo Yo Review

Lo Yo The Game Where Everyone Shouts... Lo Yo
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Recently I read an article that was printed in our local newspaper about some great games for the winter months. I was very intrigued to read it because I'm addicted to games, but I'd never heard of most of the ones mentioned. So I started to seek out these games in order to learn more about them. And one of the games that I happened upon was Lo Yo!
What do you get with Lo Yo!? Inside the tuckbox you will receive a rulebook, a score pad, one 6-sided die, and a deck of cards (5 cards each valued 1-9, 10 Oh No cards valued 15, and 10 Lo Yo cards valued 0.)
How does Lo Yo! work? In each round of this game players are dealt 4 cards facedown. They are allowed to look at 2 of their cards, but not the other 2. Then players take turns drawing a card from the draw pile or the discard pile and choosing whether to replace one of their facedown cards with this new card or just discard the new card.
Turns continue in this fashion until one player thinks they have the lowest total for their cards, and they call "Lo Yo!" Then all the other players get one last turn and scores are calculated. Each player gets points equal to the total of their cards. If the player who called Lo Yo doesn't have the lowest total, they must double their score. If the player who called Lo Yo does have the lowest total, they roll the die and can choose to subtract the number on the die from their score or add it to an opponent's score.
You play 6 rounds in this fashion and the lowest score at the end wins. There is one twist however starting after the 3rd round. If any players are losing by 20 points or more, they get a special ability. If they successfully call Lo Yo, they get to subtract 3 times the die roll from their score.
What does Blott think of Lo Yo!? Although familiar in its mechanics, this game adds a couple of nice twists to keep things interesting. It's definitely not a game that I will pull out every time we get together to play games, but it has enough in the bluffing and guessing that make it interesting for most people I have played with. I am a bit disappointed that the catch-up mechanism only benefits the person who calls Lo Yo, and I also wish the rules were laid out a little better to make it easier to find certain details. Still it's a light filler game that hasn't been a flop with anyone that I have played with yet.
Who will enjoy Lo Yo!? I think families are the target audience here, and I can really see it being successful. The teens I played with had quite a laugh and really got into the game, even roaring in agony when accidentally discarding a 0, or when continuously drawing 15s. But a group of adult gamers will most likely find the game a bit too luck-based and lacking in any real decisions. But I can see the age range going quite young on this game, because of the simple rules and the colorful artwork, so this is a great game for playing with kids.
Any parting comments about Lo Yo!? Some people may recognize the mechanics in this game as they are very reminiscent of some other games out there. I remember playing something similar with regular playing cards when growing up, and I believe that the game Rat-a-Tat Cat is very similar as well. But the mechanics are proven to be solid in those other games, so there's nothing really wrong with this game. That being said, if you own another game with the same mechanics I don't think that there is enough new here in order to warrant owning both.

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LoYo! has all the elements of a classic - Strategy, Risk, Memorization and Luck! But most of all, it is FUN and easy to learn! The object of the game is to have the lowest score at the end of six rounds of play. Try to get LoYo! cards and avoid the dreaded OH NO! cards. Think you have the lowest score?, then shout "LoYo"... But watch out! Someone may catch you and double your score! Feel like giving up? Don't worry, there's LoYo! Catch-Up. Do you feel like taking more risk? Add LoYo! Challenge or if you want a mind boggling experience try LoYo! Headache. Want to be one of the first persons to play the latest game craze that is sweeping the country? Put on your poker face and challenge family or friends to a game of LoYo!. LoYo! is fun for EVERYONE - no matter what your age! LoYo! is sure to be a favorite of yours for years to come.

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Endless Games 840 Slide 5 Card Game Review

Endless Games 840 Slide 5 Card Game
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We are always on the lookout for games that can be played with more than 4-5 people. Our family has thoroughly enjoyed this one. It is easy to learn and quick to play. Play proceeds in rounds and can be continued or ended easily as needed. People of all ages can be competitive. There is enough strategy involved to make you think but not so much to discourage those who don't want to have to plan too far in advance. Luck of the draw does apply but doesn't eliminate strategy. The leader can lose his/her lead on any given round and those who may be far behind need not give up hope. As far as my ratings go: card games just aren't very durable but this one should last a while because players take turns and there is no slapping, racing, trading etc. going on; this game is more calm than those involving the slapping, racing and trading but often has surprises and unplanned turns of events; the only educational value comes in ordering numbers from low to high and then seeing if your strategies pay off. Our family has ages from 12 to over 50, but his game can be played by anyone who can order numbers from low to high. I think this makes a great game for a family or group especially if you want to socialize a little while you are playing.

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The quick-to-learn and easy-to-play card game relies on "luck of the draw". The object of the game is not to pick up points.But with four rows to play on and possibly slide into your possession, it's easier said than done. One never knows what the next turn of thecard will bring-momentary relief or Slide 5 and start a new row-fast pacedsimultaneous turn taking guarantees edge of your seat fun! For 8 and up. For 2-10 players.

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Stratego Review

Stratego
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This version of Stratego is similar to the classic version, with one notable (and arguably major) exception: the number of playing pieces has been reduced.
The game pieces are revamped for a fire-versus-ice fantasy setting: the Spy is now a Slayer, who can take out the highest-ranked Dragon piece. Name changes aside, the gameplay remains the same as the original game. However, the number of pieces has been reduced from forty to thirty, and the gameboard therefore only has three rows of ten spaces instead of four on each side of the board. This alteration in the board alone can considerably change winning game strategies compared to the classic version.
The game also supplies rules for an optional variant on the game where each numbered piece has a special ability - for example, the second-highest ranked piece, the Mage, can force the opponent to reveal the identity of a distant piece without attacking it; the Knight can move two spaces instead of one. These optional rules are also printed on the game board itself for easy reference. This gameplay variant can sometimes make the game feel considerably different than the original version.
Overall, I'd say the game remains similar to the original, but is not an exact substitute. The classic version of Stratego is still available, so make sure you know you want what you're buying!

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Step onto the battlefield and put your strategy to the test in this classic game. Each player must use cunning and luck to outwit their opponents and win the game. It's the same classic "capture the flag" gameplay, but with an all-new heroic fantasy theme. For 2 players.

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Reiner Knizia Samurai Review

Reiner Knizia Samurai
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This was the game that first led me to suspect that Reinier Knizia (designer of Samurai and other games) is a genius. I had already played Carcassonne and Settlers of Catan and Ticket to Ride, and I was looking for something else. I chose Samurai almost by chance. After a few plays I was impressed. After a few more plays I thought "this game is amazing"! And now I have 12 Knizia games. In the games of Reinier Knizia, we can see a great mind at work.
Samurai is not a complicated game. It has about the same level of complexity as Settlers or Ticket to Ride. But it has a spark of magic that those more famous games lack in my opinion. The magic of Samurai is in how beautifully and perfectly all the pieces fit together. At the beginning of the game players have lots of options. Every turn, players select and place a tile on the board. Things start of get a little crowded after a while, and players are realizing the consequences of their early tactical choices. By the end players are playing in certain last spaces, hopefully spaces they have planned for in advance.
You can't play too forcefully, or you will spend too much of your resources on one place. The battle is being simultaneously fought all over the board. Players can't afford to leave any area uncontested.
Samurai is beautiful and original to look at. The board itself is a die-cut irregular shape in the form of a map of Japan. The pieces that are contested (rice paddies, buddas and high-helmets) are a lovely black shiny acrylic. The board and bits are VERY satisfying to play with. The artwork is very well rendered by Franz Volwinkel.
This game scales particularly well. With four players, the entire board is used and all bits. With fewer playes only portions of the board are used and fewer bits. With 2 players, or 3 or 4, the game feels exactly the same. It plays quickly and smoothly, in about 45 minutes. My kids like it, and pretty much everyone else that I've introduced it to.

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The Samurai - for centuries, the name has represented unfailing courage, imperturbable loyalty and internal harmony. Today the name is no less respected and stories of the Samurai myths and legends have become more and more popular. In Japan, there were three SAMURAI forces: Peasants, clergy and nobility. The way to power in old Japan led through the peasants, the clergy, and the nobility. To become a SAMURAI, one had to be supported by one of these forces and have strong connections to the other two.Samurai is the latest game from award-winning author Reiner Knizia. The three forces are represented by rice fields, Buddhas and high helmets. They are presented in molded plexiglass, finely polished and noble black. The board comes in four pieces, representing the four major Japanese islands. To win, players must skillfully position their forces to gain the majority surrounding the cities and villages to capture figures.

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Jumbo Sequence Box Edition Review

Jumbo Sequence Box Edition
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We bought the original Sequence game and loved it. So much fun!! Then we went to a friend's house and played the JUMBO Sequence and fell in love with that. It is so much easier to see and reach the game mat. Once you've played the JUMBO version you'll never want to go back to the original. All of our neighbors, friends, and family are hooked on this game and we never tire of it.

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This exciting game is easy enough for children and challenging enough for adults, making it a family favorite for generations. Now it's bigger and better! This jumbo-sized version features a whopping game mat (32 x 27!) for play on the floor or a tabletop. Play a card from your hand and place a chip on a corresponding space on the mat. When you have five in a row, you have a Sequence! Deftly block your opponents and remove their chips. But look out - Jacks are wild! You win when you or your team makes one or two Sequences (depending on number of players). Game includes: game board, 104 Sequence cards, 50 yellow marker chips, 50 blue marker chips and 50 red marker chips. For 2 to 12 players.

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San Juan Review

San Juan
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I am an ex-computer games junkie and was always playing city building games like Civilization. I don't have the time I once did, and I am not spending the hours on the computer like I used to. Well, this Christmas I received this game and was pleasantly surprised. After the first game I knew we had a winner. We proceeded to play it four more times over the next few days.
Why do I like this game?
It can be played with TWO people. Yes, it may not be quite as exciting with two people (as it is with three or four), but it is still fun. I will say, however, that it is nice to vary the number of people you play with. Four people is fun in a way that three is not. Three is fun in a way two is not. There are cards that get played a lot more often in larger games, and the strategy changes based on the number of people you have. For example, with four people you are almost always trading your goods each round, so it is important to build a strong economy. (This is not as important with two or three players, where building might be your priority).
This game doesn't require any special equipment -like a board- and it is very portable. (You might even be able to play it on a plane.)
The games last about 45 minutes (at the longest) so you really can get a quick play in before moving on to something else. There are no worries that the game is going to go on forever. Basically, the game ends when ANYONE has built 12 buildings, so no matter how complex a strategy you have, if you don't hurry it up and time it to coincide with the quickest builder in your gaming party, you might lose.
Another thing that makes it You DON'T keep score during the game (like with Scrabble or Hearts), so you don't really know how you are doing during the game. It is only at the very end when you tally up all your points that you know if you won or lost. (Sure you can look at players' hands, but some key "multiplier" cards are only played in the last rounds, so you never really know...)
And finally, unlike with games such as Monopoly, or Chess, or Risk, one person does not "crush" or "destroy" the other. You are not going to have a complete winner with all the money and all the armies (leaving the others broke, or with no armies). This means you can really have an enjoyable time, playing your best, and not feeling like you can never win, or that you are much worse than the others. Everybody has the same access to all the cards and their likelihood of winning does not go up or down just because someone else is playing really well, or really poorly.
This game is highly recommended and I am starting to research other Rio Grande games as well because I enjoyed this one so much! It is well worth buying from another vendor if Amazon does not stock it.

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"Puerto Rico's golden age returns. Through you! Players travel now to the capital city of this beautiful island. Who will build the most important buildings? Players build palaces, poor houses, silver smelters, gold mines, and many others - each with its own special features. The cleverest player will build well and win! As with the board game, players choose roles which can help all players, but the choosing player gets a special privilege with the role chosen. Players build buildings, produce and sell goods, and so on. The game is based on Puerto Rico, but different enough to give players new challenges and opportunities for fun and enjoyment. FUN"

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MindWare Qwirkle Cubes Review

MindWare Qwirkle Cubes
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Setting aside the fact that Qwirkle (the tile version) has won the Major Fun Keeper Award, and resisting any attempt to compare Mindware's Qwirkle (the tile version) to Mindware's Qwirkle Cubes (the dice version), let us proceed as if there were no precedent, and treat Qwirkle Cubes for the unique game it really is. O, sure, we could compare. We could even contrast. But we shall set these temptations aside, for the nonce, at least.
Qwirkle Cubes comes in a Qwirkle Cubes box that is cleverly cube-like. Open the cleverly cube-like box and you find a sturdy cloth drawstring bag, under which are packaged 90 wooden cubes. You release the cubes from their plastic wrappedness, allowing them to cascade onto the table and make a pleasingly muted woodish sound. You fondle them, because they, in their lovingly polished one-inch, wooden, dice-like way, almost beg you to do so. You roll them, observing how each die has a different shape on each face, all of the same color. And, further, how there are six different colors of dice. And then you place all 90 of these smoothly finished colorful cubes into the bag, as instructed.
You are now ready to play. So you, and another, or perhaps 2 or 3 others, take turns extracting 6 dice from the bag. You place those dice in front of you. Perhaps you give them one more roll, just to celebrate the randomness of it all. And so the game begins.
You all look at your dice. Do you notice perhaps a pattern? Are some of your dice of the same color, and each of those dice showing a different shape? Are more of your dice all showing the same shape, and each a different color? Whoever has the longest of either of the aforementioned goes first.
From then on, you take turns, adding to the grid in crossword-fashion, gathering points for the number of dice you place, and for any adjacent rows or columns of dice you add your dice to, garnering yet 6 more points should you complete a row or column of same-color, different shape symbols. One might be tempted to compare it to something a game of rummy played Scrabble®-fashion. Ah, so simple, so easy to learn, and yet, so rife with strategic significance and tactical titillation.
Before you take your turn, you may, if you so desire, re-roll any or all of your dice. And herein lies the wrinkle of conceptual delight that, dare we compare, is new, even to those who play Qwirkle (the tile game). You see, everyone can see what everyone has. Unlike that other Qwirkle game to which we are not referring, there is nothing hidden. But that very openness is thought-provoking, to say the least. Now that you can see the other players' hands, you have everso much more to analyze. And, in being able to re-roll your dice, you find yourself with the yet further thought-provoking opportunity to see what fate has so far hidden from you. A decision to make. A risk to take. True, you can do nothing about the color of the symbols. But equally true, with the re-rolling option, you might be able to change the shape. So you ponder, and roll, and combine, and add to the ever-unfolding matrix (which is conveniently less table-top-consuming than the matrix that ever-unfolds when playing Qwirkle (the tile game).
The more you play, the deeper your appreciation for the strategic implications of playing with dice, and the clearer it becomes to you that Qwirkle Cubes (the dice game) really can't be compared to Qwirkle (the tile game), even though the colors and shapes and rules for matching and the designer (Susan McKinley Ross) are the same. If you already own one, you will probably want the other, not because it's better or more portable or cuter, but because it's unique, and it's uniquely fun. The symmetry of both versions (6 colors, 6 shapes), the visual, conceptual puzzles they both present make both games endlessly fascinating. The dice really make a difference. And so do the tiles. If you own neither, you should consider buying either. Or both. For kids (probably at least 8 years old). For adults. For families. Maybe 10 minutes to learn. Maybe 30 minutes to play. Fun that makes you think. Fun that even, from time to time, makes you laugh. Fun, most satisfyingly Major FUN.
In fact, we find the FUN so Major that we have come to play more for the glory than the score. Just making some spectacular play, using all the dice on one turn, completing a row and adding on to two or even three more all at the same time - is so wonderfully satisfying that winning, dare I say it, seems almost besides the point.

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Qwirkle Cubes plays very much like Qwirkle, however, you have more control over your hand because you can roll and re-roll your dice to get the shapes you want!Also, because everyone plays open-handed, you can better judge your opponent's future moves.Simply create rows and columns of matching colors or shapes to score the most points.And as always, no reading is required, making Qwirkle Cubes truly a game the entire family can play!For 2 - 4 players, ages 6 and up.Contents:90 wood cubes.

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