Showing posts with label axis. Show all posts
Showing posts with label axis. Show all posts

Great War At Sea: Cruiser Warfare Review

Great War At Sea: Cruiser Warfare
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I really like these series. If you are a history buff and think you can do it better than the real historical figures, why not buy this game and the others in the series and try your hand at changing history. The rules are not really that difficult. The pieces are cut outs from card board. The historical information is interesting and the web site often gives you free things as updates, alternate game scenarious, and playig sheets. The battle of the Falklands, amongst others awaits you!

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Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August, 1914. The German player must disrupt Allied commerce and try to get the cruisers home if at all possible. The Allied player must track them down and destroy them before they can wreak havoc.

Twice, Great War at Sea series games have won the Origins Award as the Best Historical Game of the Year. Cruiser Warfare is the first with a world-wide setting. The world is divided into sea areas, with modified search rules allowing German and Austrian ships to look for prey, and Allied ships to hunt them. Once contact is made, combat is resolved using the standard game rules (or the variant, advanced tactical rules from the Dreadnoughts book).

The entire Japanese fleet of 1914 is present, with new warships never before seen in the series like the battleships Kawachi and Satsuma. The Dutch make their first large-scale appearance in the series, with several coast defense ships plus four battleships never actually completed. These are taken from actual Dutch naval drawings of the two design variations from which the Dutch admirals would have chosen. The German player has the option of placing a larger cruiser force in East Asia, including the modern armored cruiser Blücher (a proposed addition) and others. Battle cruisers can attempt to break out the join the raiders. There's also an option for a rapid start to the war, which would have found a German summer training squadron of two battleships and a cruiser visiting South America. This is the crowning jewel of the Great War at Sea series. All naval game fans are going to want it.


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Axis & Allies 1942 Review

Axis and Allies 1942
Average Reviews:

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The game itself is great. Having only played the 1941 version before I was nervous about some of the rule changes. But the game plays well, and the new navy boats and artilery pieces make for more diverse battles. My biggest problem is two things: 1) Wizards of the Coast doesn't provide you w/any money for the game. The instruction book says "Keep track of your IPC's ($) with a piece of paper and pencil." LAME! C'mon Wizards, would it have realy killed costs to throw in a couple of paper bills? Next time, give less navy units to Russia (cause it's not like anyone ever buys them) and include some $$. And 2) You are suppose to use the grey and red chips under your units to represent multiple units; but they dont even give you enough chips to set the game board up in the begining! You have to resort to using some upsidedown country flag token things right off the bat. We used to do this in the 1941 edition also. But normally not until the game was underway. You at least had enough chips to set the board up. So again, c'mon Wizards, why so skimpy with the chips?? Do they really cost that much?!

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Axis & Allies celebrates it's 25th Anniversary in August of 2009 with a new and updated edition of it's original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours!

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