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(More customer reviews)I love the game "Life" -- choosing your path and seeing if you can beat the other players to Happy Acres Retirement Home. . .This game only bears a passing resemblance to that version of the game. I love Star Wars, and was looking forward to taking the Jedi's Path but when I played it with my sisters we ended up having zero fun. Our ages are 15, 19, and 22. (Just to put things into perspective) First, I will give basic info about the game and then more on our experience. . .
The box contains: the Gameboard, a Spinner, 4 Padawans with stands, 24 Mission cards, 24 Lesson cards, 12 Jedi Master Cards, 12 Lightsaber Cards, 24 Logic Skill Tiles, 24 Intuition Skill Tiles, 24 Dark Side Tiles, 24 Energy Skill Tiles, 24 Fighting Skill Tiles, and 4 Plastic buildings (Jedi Council, Tatooine Buildin, Galactic Senate, Jedi Dart Ship).
In Gameplay you choose out of three paths, Clan Kaadu, Clan Gundark, or Clan Bantha. Each path has a varying length, but if you take shorter path, you may not collect enough skill tiles to pass your tests. If you fail your test you go back to start and have to try the same clan again. If you land on various spaces you can gain Skills or lose Skills, etc. After the trials you move along and then there is the first chance to fall to the darkside -- its a shortcut but when you use that route you take at least one darkside tile (sometimes more) and can only get rid of it by being Redeemed. Some Dark Side spaces let you steal from other players so it is a pretty popular route. There are major points in the game like getting a Jedi Master and a lightsaber. Different Masters let you enhance different skills (Intuition, Energy, Logic, or Fighting) and different lightsabers do about the same.
So you work along the board and get to the finish and if you have less than 2 Dark Side tiles you go to the Jedi Trials but if you have 1 or 2 tiles as opposed to zero you have to give up some skills. If you have more than 2 tiles you go to the Dark Side but you lose your Jedi Master and have to return all the tiles you gained from them.
In the end, if all players are Jedis, the person with the most skills wins, the same if everyone is Sith. Ties are broken by spinning (more on that later). If some are Sith and some are Jedi, you have to fight, if the Sith wins all three challenges then they win, if the Jedi wins one out of the three, they win.
That is essentially it. The game is designed for 2 to 4 players, ages 9 and up.
Now, on to our experience playing it. We all chose the longest path, The Bantha Clan. The first problem was the spinner, its just plastic and not made well enough to make the gameplay fair, it was always getting lopsided and not turning enough. Once into the main part of the game, my sisters both chose the Dark Side, figuring they could gain Skill tiles and be Redeemed later on to get rid of the Dark Side tiles. I tried to follow the Light the entire time. At any rate, we collected Energy, Intuition, Logic, and Fighting. Most spaces read "Spin the spinner, if that number plus your fighting tiles is more than X amount, gain more tiles." It wasn't very exciting, it didn't capture anything of what we imagined about being a padawan. In the final part of the game I was tied with my younger sister so the rules made a tie breakable by spinning the spinner. Our spins only moved the numbers one over, so Sarah won by having her number be one higher than mine. We spent most of the game arguing (and we don't usually do that) over the outcome of the spinner. The only positive thing was that the Jedi Master cards had interesting info about the various Jedi from Yoda to Mace Windu.
That was about it. Maybe for 9 or 10 year olds this game would be fun but if you're from an older set I doubt you'll enjoy it. The outcomes are easy to predict, and there is a set amount of tiles necessary from each skill so there's very little replayability. Avid collectors will want to own the game but if you're looking for great Star Wars merchandise, try Legos or Puzzles (there are some really neat ones out). This is one item I regret having (especially at its price).
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The Game of Life: Star Wars - Jedi's PathJedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are thechoices players face in Game of Life: A Jedi's Path. As players move their aspiring Jediaround the board (passing tests, doing battle, learning lessons, going on missions, andbuilding their lightsabers), they build their connection to the Force in four ways--logic,intuition, fighting, and energy. Along the way, players can choose the Jedi path or theriskier/quicker "Dark Path." But be careful, once you go down the dark side, there maynot be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sithsquare off to determine the most powerful Force-user in the galaxy.

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