Showing posts with label tv games. Show all posts
Showing posts with label tv games. Show all posts

Scene It? Deluxe TV Edition Review

Scene It Deluxe TV Edition
Average Reviews:

(More customer reviews)
i have a couple of the other versions of this game (scene it?). they are all so much fun, and really make you think and pay attention, but it's a great game to play with family or a group of friends. some questions i am not sure anyone would know, but it's one of the best games!

Click Here to see more reviews about: Scene It Deluxe TV Edition

Two DVDs, more trivia and more on-screen challenges will keep your family and friends glued to the set play after play. With 50 years of TV packed into one DVD game, the TV Edition of Scene It? is the quintessential television trivia game. From Leave it to Beaver and The Brady Bunch to Alias and Malcolm in the Middle, Scene It? Deluxe TV Edition will keep players tuning in for hours of TV entertainment. Deluxe Edition comes in a collectible tin with a bonus DVD, more trivia cards, more tokens and more fun!For 2 or more players ages 10 and up.

Buy Now

Click here for more information about Scene It Deluxe TV Edition

Read More...

Star Wars Clone Wars Plug N Play Game Review

Star Wars Clone Wars Plug N Play Game
Average Reviews:

(More customer reviews)
This is a great toy for a 4-5 year old boy/girl in that it doesnt require a lot of strategy, just point and shoot. The gun seemed to work well with our tv's and its easy to set up and play within a minute. Only downside is it is a bit repetitive and though it claims to have 10 levels its unlikely a younger kid will be able to get beyond the first unless they have the gun right up against the screen. So they will likely start at level one and get 4-5 minutes in before dying and doing it over and over. I got this on Amazon for $25, its worth that but not the full retail which I believe was closer to $45.

Click Here to see more reviews about: Star Wars Clone Wars Plug N Play Game

New Clone Wars TV Game plugs right into your TV for instant game playing action. Grab your blaster and join the Clone Wars battles as you blast away battle droids in the fight for the right side of the force. Requires four "AA" batteries, not included.

Buy NowGet 7% OFF

Click here for more information about Star Wars Clone Wars Plug N Play Game

Read More...

Lost: The Hatch Puzzle Review

Lost: The Hatch Puzzle
Average Reviews:

(More customer reviews)
Loved the mystery puzzles! ive been solving puzzles for years and had never even HEARD of a mystery puzzle!! im hooked now so far my fiance and i have put together 3 of the 4 in the series. cant wait to get started on the 4th puzzle and see the big secret!!!

Click Here to see more reviews about: Lost: The Hatch Puzzle

1000 pc. LOST 1 of 4, MYSTERY OF THE ISLAND JIGSAW PUZZLE Case dimension: 14x10x13

Buy Now

Click here for more information about Lost: The Hatch Puzzle

Read More...

Clue 24 Clue Review

Clue 24 Clue
Average Reviews:

(More customer reviews)
Clue 24 is played like the classic game of Clue (who did it, with what, and where) with a 24 twist: which CTU agent is the traitor, what will aid them in their attack, and from where inside CTU will they launch their attack?
Suspects:
Audrey Raines
Bill Buchanan
Chloe O'Brian
Mike Doyle
Nadia Yassir
Tony Almeida
Weapons (pewter):
Airport Tower
Bus
Computer
CTU Badge
ID Card
Money
Power Plant
Satellite
Wall Street Sign
Rooms:
Jack's Car
Holding Cell
Director's Office
Medical Clinic
Situation Room
Command Center
Tech Center
Panic Room
The Bullpen
Field Ops Office

Click Here to see more reviews about: Clue 24 Clue

6 Suspects, 1 Traitor, 9 Weapons. . . Intelligence has revealed an imminent attack on the U.S. that will occur within 24 hours. CTU is ordered to LOCK DOWN. Six agents are left inside and one is the Traitor who is planning the attack. It is up to you and Jack Bauer to reveal. . . ?WHO? the Traitor is?WHAT? attack is planned ?WHERE? inside CTU it will be launched. Do you have what it takes to expose the Traitor and save the country? Game comes complete with 9 custom pewter Weapons, custom game board, 6 Suspect movers, Deck of Personality Cards, Deck of Rumor Cards, Custom score pad, Clue scandal envelope and 2 dice. AGES 9+ 3-6 players

Buy NowGet 29% OFF

Click here for more information about Clue 24 Clue

Read More...

Battlestar Galactica Review

Battlestar Galactica
Average Reviews:

(More customer reviews)
Battlestar Galactica: The Board Game is one of the rare games that successfully marries theme (a licensed theme, no less) and gameplay.
Players each choose a character from the cast of the television series. Each player, on his or her turn:
1. Draws skill cards (which double as action cards),
2. Optionally moves to location on Galactica (or Colonial One, or, as a pilot, through the space around Galactica),
3. Activates a location or plays an action on a card (or, as a pilot in a Viper, moves again or fires at Cyclon raiders and basestars in order to protect the human fleet),
4. Draws and resolves a Crisis Card.
Most crisis cards depict a distressing event (with art and text from the television series), be it a food shortage or a lost scouting party, and offer a choice and/or a skill check to be made to minimize the damage to Galactica or her resources. Skill checks are resolved by players secretly contributing positive (matching color/type) or negative (incorrect color/type) skill cards. In addition, many of these crisis cards also activate enemy ships or move the Galactica closer to making its next jump.
But all that would just make for a typical cooperative game. Each player also receives a secret loyalty card that indicates whether they are a treacherous Cylon (skinjob) or a human. The humans attempt to survive the journey to Kobol (by making jumps that total at least eight units, plus one additional jump to end the game) whereas the Cylons do their best to sabatoge the human effort, either covertly (which involves a great deal of bluffing and secretly tipping the scales via secretly played cards) or overtly (by revealing themselves as Cylons and just hammering at the Galactica with all the tools a revealed Cylon has). Furthermore, halfway through the game another set of loyalty cards is dealt, such that there are a total of two Cyclon players (in a five player game; the number of Cylons and sympathizers varies based on the number of players). In this way, the game captures the feeling of paranoia that characterizes the source material.
With accusations flying about and choices constantly being made, BSG is a strong interactive game that really shines. Admittedly, it does run a little long (three to four hours for the first game and around half that once everyone knows how to play), but once the first few rounds have passed, the pace of the game really picks up, as do player involvement and suspicion. BSG is, without a doubt, the reviewer's favorite cooperative board game (compared to Shadows Over Camelot, Arkham Horror, Last Night on Earth, Pandemic, and A Touch of Evil, as well as faux-cooperative games such as Cutthroat Caverns) and, moreover, one of his favorite board games, period. BSG should be well received amongst fans of American-style board games as well as fans of Battlestar Galactica television series.
P.S.: Prospective owners need not worry about the game spoiling the series for those who haven't seen the show. The game makes only oblique references to the events of the series (and even those are limited to the first two seasons). In fact, the greatest spoilers may very well be the line of succession for each of the positions of Admiral (that rank being a minor spoiler in and of itself) and President.

Click Here to see more reviews about: Battlestar Galactica

After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival. But how can they, when any of them may, in fact, be a Cylon agent? Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and acclaimed Sci-Fi Channel series, the game puts players in the role of one of ten of their favorite characters from the show. Each playable character has abilities and weaknesses, and must work with others in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons! Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart. The game includes 10 character cards, 32 highly-detailed plastic ships, high-quality card board tokens, hundreds of cards and a game board with resource counters.

Buy NowGet 31% OFF

Click here for more information about Battlestar Galactica

Read More...

Battlestar Galactica The Board Game: Pegasus Expansion Review

Battlestar Galactica The Board Game: Pegasus Expansion
Average Reviews:

(More customer reviews)
The "Pegasus" expansion for the Battlestar Galactica board game changes many things about the gaming experience players of the core BSG set have come to know (and sometimes dread). The goal is to simulate, in game form, the latter half of season two of the Battlestar Galactica TV show--with the arrival of the Battlerstar Pegasus, the internecine strife with Pegasus, the settling of New Caprica and subsequent Cylon oppression there.
1) New Human Characters
Admiral Cain has the "blind jump" ability which, at the cost of some civilian ships, gets the fleet out of tricky situations that could cost the fleet even more ships. Anastasia "Dee" Dualla has the ability to move all civilian ships on the board, hopefully out of harm's way. Louanne "Kat" Katraine is a hotshot pilot with the ability to use the numbers on skill cards (+2) she discards instead of die rolls. And Ellen Tigh--the only Human who draws the new Treachery skill cards--can usurp the Admiral or President title for one turn at a key moment. Of all of them, Cain sees the most play in games I'm involved in.
2) Playable Cylon Leaders
Yes, now you can start the game as one of three Cylon leaders: Cavil, Leoben Conoy, or "Caprica" Six. You can only play as a Cylon leader with four or more players involved. Cavil can make a Cylon Basestar appear on his turn, hounding the fleet mercilessly. Leoben can trade Skill cards from his hand with the Destiny deck, influencing Skill Checks. Six can steal cards from a player, but gives them the option to replace that card from outside their normal skill set. The Cylon Leaders have a way to infiltrate the fleet to help or hinder the Humans' struggle for survival. When they are infiltrating, they can activate locations and use Skill cards as if they were Human players. Cavil seems to be the strongest Cylon Leader by a large margin.
3) Cylon Leader Agendas
Instead of drawing Loyalty cards, the Cylon Leaders have a hidden agenda that they must achieve in order to win. Depending on the number of players in the game, this agenda can be drawn from the hostile or friendly deck...though some of the hostile agendas are friendly and vice versa. I'd say about half of the new Cylon agendas are difficult and half are easy. And half of them (4 in the friendly deck, 2 in the hostile deck) require that the Humans win in order for the Cylon Leader to win.
4) Pegasus
The ship that this set is named after makes an (optional) appearance on a seperate small game board. Admiral Cain is the only character that starts the game on Pegasus. Pegasus has four new locations: Pegasus CIC, Airlock, Main Batteries and Engine Room. CIC lets you fire on Cylon Basestars and Main Batteries lets you fire at Cylon Raiders, however, using either location risks damaging friendly ships or Pegasus itself. The Airlock is part of the new Execution mechanic, where you can have a Skill Check and kill off another character. If they're a Cylon, they go to the Resurrection Ship. If they're Human, the fleet loses Morale and that player gets a new character. The Engine Room may be the strongest location, since it allows a player to discard skill cards to put a "jump" icon on any Crisis card, moving the fleet faster towards New Caprica.
5) New Caprica
This is the new "end game" for the BSG board game. It's easier to get to New Caprica than it was to get to Kobol in the original core game. But getting to New Caprica doesn't end the game, it starts a different one. New Caprica, like Pegasus, is a seperate smaller game board where all the players, both Human and Cylon, go when the fleet jumps far enough. The Humans need to unlock all the captured civilian ships and get them ready for evacuation when Galactica returns to rescue them. The Cylons, seeing the Humans will not comply with their plans, are trying to destroy all the civilian ships and detain all the Human players. There is a new New Caprica Crisis card deck that all the players switch to once they arrive on New Caprica. These Crisis cards are usually pretty brutal for the Humans and their dwindling resources.
Once Galactica arrives, a large space battle ensues. The Admiral can choose to leave New Caprica and end the game whenever they want--once Galactica arrives. But any ships left behind on New Caprica are destroyed (and their resources--mostly population--are subtracted from the fleet's total) and any Human players on New Caprica are executed, losing Morale for the fleet. So a Sleeper Agent Cylon Admiral could be even more of a dangerous foe than before.
6) Treachery Skill cards
Treachery is the newest Skill card. All Cylon Leaders (and Ellen Tigh) can draw Treachery cards. Treachery cards count as negatives in almost all skill checks. For the most part, their text punishes the Humans for playing "reckless" cards before Skill Checks (see below) and for discarding unwanted Treachery cards from their hands and for having Humans (or infiltrating Cylon Leaders) in the Brig or in Detention.
7) "Reckless" Skill cards
There are new "reckless" Skill cards for four of the five (all except Piloting) Skill decks from the original game. When you use a "reckless" card to affect a Skill check--giving a positive effect--you open up yourself to the Cylons playing Treachery Skill cards that could endanger the fleet.
8) New Cylon Basestars
Instead of the flat cardboard Cylon Basestars of the original game set, the new Cylon Basestars are very cool and plastic and three dimensional. The only problem is that the Cylon Basestar damage tokens can no longer be placed on the Basestars, unless you balance them carefully.
9) New Cylon Locations
Every Cylon location except the Cylon fleet has been changed in some way for the Pegasus expansion. The Resurrection Ship is no longer a legal destination unless you're a Cylon in the fleet revealing yourself. But you can now stay there and draw many Cylon Super Crisis cards. The Human Fleet location allows you to see the top card of the Crisis or Destination deck then, if you're a Cylon Leader, infiltrate the fleet. Crisis cards used to bedevil the Human fleet from the Caprica location now allow the "jump" icon to be used.
10) Other New Cards
There are non "reckless" Skill cards for all of the five Skill decks from the core game. Some of the new cards allow you to take an action in your Movement step. There are many new Crisis cards (depicting events from the latter half of season two of the TV show--including one that causes "Scar," the most feared Cylon Raider, to come into play) added to the regular Crisis deck. There are also a few new Destination cards with new game effects.
Final Thoughts...
Pegasus is a great expansion. Some people will like adding the Pegasus and New Caprica game boards, some won't. Population is the fleet resource most in danger in this expansion, followed closely by Morale--as opposed to Fuel in the core game set. Cavil's once per game ability (he can take three actions in one turn) can be devastating. Having the ability to execute players will make some players quite happy (and others not so much). My only quibble with Pegasus is that the new rulebook could be a bit more comprehensive. Lots of questions come up that aren't addressed in the rules or the online FAQ. But FFG and the game designer are fairly prompt in responding to rules questions.
All in all, I say that Pegasus is a great expansion for a great game and will keep people entertained long into 2010.

Click Here to see more reviews about: Battlestar Galactica The Board Game: Pegasus Expansion

As the battered colonial fleet limps toward an uncertain future, supplies dwindle, taking humanity's remaining morale with them. Suddenly, salvation appears as if delivered by the gods: Battlestar Pegasus, nearly twice the size of Galactica and boasting upgraded defensive capabilities, appears to be the fleet's savior. But will its arrival prove a blessing or a curse?

Buy NowGet 36% OFF

Click here for more information about Battlestar Galactica The Board Game: Pegasus Expansion

Read More...