Showing posts with label german games. Show all posts
Showing posts with label german games. Show all posts

Starfarers of Catan Review

Starfarers of Catan
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I have loved Settlers of Catan since I first played it. I was thrilled when I first saw Starfarers (I loved the retro Flash Gordon look).
Unlike the other Settler games, this one actually uses plastic and not wood for many of the pieces/parts. My friends can be quite rowdy late at night but in the years I have had the game, no piece has ever broken.
Play is a little different than in other sets. Its sort of like Seafarers with lots of little islands. Development cards are there (although there are some new resources) and they have been joined by encounter cards where you deal with alien races, traders and pirates. Play lasts a little longer than the original but is comparable to Cities & Knights.
The board is beautiful and rather large (no small contained hex this time). Players ability to move and fight are modified by upgrades to their central ship/die roller/neat thing. There is currently an expansion set for adding up to two more players which I just picked up (so I don't know how it affects play yet).
All in all, this is a really fun addition to the Settlers world of games (I have eight of them so far). If you liked the original and wanted a bit more of a challenge, this is a great addition to your game closet.

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The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, players must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens and defeat pirates. Glory and victory go to the brave and astute explorer who luck smiles upon.

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Crafty Badger by Haba Review

Crafty Badger by Haba
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I love Haba games. They are unique, colorful & well made. We have about 30 games in the 2-5 year age range and when playdates come they all want to play the games they have never seen before. Haba states the recommended age as 2-4, they could raise that to 2-7. It's not the best Haba game but it's a good Haba game. We have fun-except my 4 year old daughter always wants to be trhe "owner" of the blue suitcase & it doesn't quite work that way. I would have loved to see handles on the suitcases. I prefer Zocken Locken ( Lucky Sock Dip) or Shildi Shildkrote (Twiddle Turtle). BTW- the Princess & the Pea game they have is cute bit it's not really a game. I would still purchase Crafty Badger again. We play it at least twice a month & we all have a good time.

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The first player to pack all of his clothes into suitcases wins this exciting game! The roll of the die indicates the color of suitcase in which to put the trousers, caps, t-shirts or socks. The Crafty Badger keeps moving from case to case as each player takes a turn. Watch out - the player who rolls the Badger on the die has to take possession of all the clothing in the suitcase guarded by the Crafty Badger. For 2-4 players, ages 4 and up. Requires no reading.

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Domaine Review

Domaine
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I LOVE this game! If you are a fan of the settlers of catan you the settlers of the stone age or any other games by Klaus tember(forgot how to spell it sorry) you will be sure to like this game. Each time you play the board is in a differnt possion, just like the settlers. There are nine tiles and you can put them togather any way you want so each time you play the board is differnt!!! It's not as hard as the settlers of cantan and it only takes about 1 hour to play. You can also play with only two pepole if the is a factor to you. It doesn't seem like many other pepole know about this game cause I couldn't find any review so I decided sence there are no other reviews I'd wright one. I hope you found this reviw helpfull and I would recomend buying this game!
Mikey Lamb
River Falls, WI
Age 14

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Domaine is an intriguing new game of domain building by the creator of The Settlers of Catan. The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns... In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the kings return? With the love for detail that has distinguished all of his designs, Klaus Teuber has created a game that is easy to learn, yet offers enough strategic depth to draw players back again and again. Are you clever enough to control the land, marshal your wealth, and seize the power and prestige of your own Domaine? This family strategy board game is for 2-4 players, ages 12 and up. It takes about 60 minutes to play. Measures 15"L x 12.25"W x 15"H.

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Seafarers of Catan Review

Seafarers of Catan
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If you're reading this, you no doubt are already a fan of Settlers of Catan. You're deliberating, trying to decide if you want to shell out more $ for this expansion. "Is it worth it?", you ask.
As one Settlers fan to another, allow me to encourage you. Yes, it is definitely worth it!
Seafarers adds additional water and land tiles, as well as an additional land type: Gold Field. Gold field works like every other resource, except that when the number comes up you get to pick *any* resource card.
The game also includes little ships, of four colors. These ships function just like roads, and can be joined to roads through a settlement. You use them to explore from the mainland of Catan in search of additional lands (and additional resources).
The rulebook contains several scenarios, accomadating 3 or 4 players. Some scenarios start with all lands revealed, other scenarios include an exploration element. In these scenarios, only the mainland is revealed: the surrounding seas and the other land tiles are placed face down. These are turned over when a ship reaches them, revealing either a sea, in which case exploration must continue, or a land, in which case the discovering player gets one card of that land's resource.
You can see that one of the best things about Settlers, the random board setup, is made even better by hiding the concealing the nature of the unexplored tiles.
My only complaint is that the rulebook, which contains diagrams of specific tile layouts for each scenario, is printed in such a way that it is hard to read. The text is understood easilly enough, but the board layouts are dark and indistinct.
But this complaint is minor, and with practice is easilly remedied. Seafarers is a terrific expansion that makes the already great game of Settlers even better.

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Publisher: Mayfair GamesNumber of Players: 2-4 (up to 6 with expansions)Designer: Klaus TeuberPlaying time: 90 to 120 minutesAges: 10 & upOverview: Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and some grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.With the Seafarers of Catan expansion, you can expand your Settlers of Catan game in new directions, add Islands, Pirates, Gold, Ships, and Trade. Explore and colonize the newly populated Archipelago of Catan. Building settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.In the Cities and Knights of Catan expansion, dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers is worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained

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Kids of Catan Review

Kids of Catan
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I have never written a negative review before, but tonight, after trying to play this game again I'm driven to write this.
I purchased this game based on a game seller's high recommendation and great description, the quality of the wooden pieces and the reputation of the Catan games, but we have been totally disappointed.
The game itself has a sweet concept, but it's boring - truly a Candyland level game just with a more eco/green bent (and easier to win) so my kids basically ignore it unless I get it out and insist they play.
My main complaint (besides the HIGH price) is that you can not play the game with small kids without knocking over the pieces (several to many many times a game). The pieces are placed around the outside and on top of a cardboard "spinner". It can be hard for adults or big kids to get their hand in to spin without knocking them over, much less an enthusiastic 3-5 year old. The pieces' "seats" (the indented area where you place the pieces) are not very deep, so even the slightest touch of a finger or slight knee on the box topples them. It's like you're involved in some kind of bad ergonomics experiment...
Save your $ and buy Hiss or Trouble and have lots more fun.


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Each player has a set of buildings to place. Placing a building uses a whole wagon load of resources: 1 each of wood, bricks, and wheat. The roll of the die determines how far the wagons will move. When any child stops beside a resource that they need, they can load the resource into their wagon. When your wagon is full, you get to build a new house! The house must be placed in the right spot in the village. Then the resources are returned to the board so they can be collected again! After you build all your houses, you begin collecting resources again to build the Town Hall. The player who builds the Town Hall wins the game!

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Starfarers of Catan: 5-6 Player Expansion Review

Starfarers of Catan: 5-6 Player Expansion
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Is quite disappointing on how the expansion planets maps turn out to be. It is actually stickers that you have to stick onto the map. If you want to stick it permanently, you have to slice the sticker into two so that you can fold the board back to keep. Maybe they should have design the the expansion maps in a card board form so that we can just place it on top of the map and remove once we are done playing. Now I have to decide whether to stick it permanently or to make my own card board planets for the game.

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Starfarers 5-6 Player Expansion - Add two more players, new solar systems, and a new alien race- The Wanderers, to your Starfarers of Catan Game. Adds parts for 1-2 players, Ages 12+, 2 hour playing time. This expansion contains everything you need to include two additional players in the Starfarers of Catan. the exciting, fast moving, science fiction game. Here you'll find 2 mother ships, 2 sets of playing pieces, additional cards, 2 reusable game board overlays, and a new alien race ripe for encounter. Now you can play any one of the five or six Starfarers commissioned to explore the galaxy, build new colonies, and expand commercial ties with various races of the Galactic Council. Accept the challenge! Careful diplomacy, clever trade, a firm stance against pirates, and the bold colonization of distant planetary systems will win you the support of humanity, and the other races of the galaxy and make you humanities' ambassador to the Galactic Council.

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Bohnanza Review

Bohnanza
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Bohnanza is affectionately known as "The Bean Game" around our house. The rules of this game are going to be a little complex for casual gamers. It's not something that's going to be picked up as easy as Uno. It took about twice around the table for our group to get a good grip of the steps in each turn. After that, the game flowed nicely.
Bohnanza is for 2-7 players. There are major rule variations in the 2-player game. There are better 2 player games (like Lost Cities). This definitely plays best in a group.
Seven players is an odd limitation considering people usually arrive to game night in pairs. One evening there were 8 of us so we just played partners. That works very well especially for players who are new to the game.
There is a lot of talking during the game, especially during the barter phase, which again makes it a good game to play in a large group. However, this game is not a hilarious, crazy, party game that some people may be used to. It's a thinking person's game and it would be impossible for any young child to play without constant coaching from an adult. The names of some of the beans usually draws some laughs in the beginning.
This game is very unique and is probably unlike any game many people have ever played. It's uniqueness really draws people in, especially if they're used to traditional "Milton Bradley-type" games.
If you're a fan of "different" games (Carcasonne, Settlers of Catan, or even Pit) there's little doubt that Bohnanza will quickly become a favorite. However, if "Uno" is complex enough for you, you probably want to avoid Bohnanza.

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his great card game is about planting trading and selling beans - 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans players trade them to other players who want them for their bean fields.

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Cities & Knights of Catan: 5-6 Player Expansion Review

Cities and Knights of Catan: 5-6 Player Expansion
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We bought this thinking that it would extend the game the same as Seafarers but it changed the game play so much that it was not enjoyable to play.
The added elements are knights to guard your cities which take resources to keep active. A new kind of barbarian is present which knocks out your defense based on what somebody else did with there defenses. yes, you are punished for someone else's lack of defenses.
There is also added refined resources like cloth which are spent on improvements to your cities, knight upgrades or on a new kind of action cards. These action cards are similar to development cards but they go beyond. They include things like spies, trade agreements, embassies.
You spend time working on so many different these things that game play is slower and easily more frustrating.

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Requires ownership of Settlers of Catan to play. Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. For 2 to 4 players.

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Seafarers of Catan: 5-6 Player Expansion Review

Seafarers of Catan: 5-6 Player Expansion
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This 5-6 player expansion allows you to play a 5 or 6 player game for Seafarers Of Catan. However, it's not a standalone product by a long shot as you'll also need Settlers Of Catan (for the majority of its pieces and components), Seafarers Of Catan (for its red, white, blue, and orange ship pieces as well as other Seafarers components like extra/special tiles, harbor tokens, and frame pieces), and Settlers Of Catan 5-6 player expansion (for its green and brown pieces, extra development cards, extra resource cards, and tiles/tokens) in order to use this game + player expansion. By comparison, the Seafarers player expansion provides relatively little compared to the rest just mentioned. You get 15 brown and green ship pieces, 10 more victory token markers (despite the 6 that the box says, I guess it was a typo as the Catan series has never been known to provide extra or spare pieces, but between the 2 boxes, this does give each of the 6 players 3 Victory Point markers), 8 extra sea tiles, and 1 gold field tile. The manual is smaller since the expansion box is smaller than the 3/4 player packaging of Seafarers, but thankfully, this is also a recent, full color edition, so setting up the scenarios aren't as difficult and time consuming as they could've been. It should be noted that some of the components that would only be used in this player expansion, like the 5-tile `X' frame extensions (2 `XX' and 1 `X' frame piece for each side) and 2 of the 3:1 harbor tokens (up to 10 of the 12 harbors are used in the game expansion) came with the 3/4 player version of Seafarers. I'm guessing it was just cheaper and easier to manufacture it like that, even though the smaller, player expansion box could've fit all of those extras. If you were able to find the player expansion rulebook online somewhere or still retained the physical copy, you could easily get away with combining 2 (3/4 player) Seafarer game expansion boxes to play the 5-6 player scenarios.
Scenarios remain mostly the same as many of them that had separate 3 and 4 player versions, namely The Four Islands, Oceans, Into The Desert, and A New World have now been updated for separate 5 and 6 player variations. The names of the 5 and 6 player versions of The Four Islands have been changed to The Five Islands and The Six Islands respectively (and yes those boards do contain 5 and 6 islands). The 4 player versions of The Great Crossing and Greater Catan have been updated to their respective 6 player versions in the player expansion. Oddly enough, there's no 5-6 player version of New Shores. It would've been possible to fit the larger, oblong shaped island from Settlers Of Catan 5-6 player expansion into the largest frame Seafarers 5-6 player expansion offers, but I suppose they had their reasons against that, possibly because it would skew gameplay or that Greater Catan VI is already somewhat similar to that. So you now have 10, not 11 scenarios to work with in this expansion, but like with Seafarers, the new scenarios that remain will keep the game interesting and players coming back for more. For more insight on Seafarers Of Catan, be sure to check out my Seafarers Of Catan review here on Amazon as well.
Otherwise, the game plays similar to Seafarers Of Catan + Settlers Of Catan player expansion fused together. You have the special build phase where there's no player trading, bank/port exchange, and use of development cards, or one could elect some unofficial variants like discarding half your cards if you have more than 9 cards when a 7 is rolled. Either way, it's now with a delightful Seafarers twist. With overall even larger maps taking even more time to set up, more players to distribute resources to after each roll, and more turns for each round of turns, games definitely take longer than before. Having more players to trade with in theory speeds things up, but in practice, all the different things that add to gameplay length still outweigh having more potential trading opportunities. In fact, many of the scenarios are listed as taking about 1 to 2 hours to complete, with Into The Desert VI taking about 100 minutes and the monstrous, 18 pt Greater Catan VI taking about 3 hours to complete. However, with most games, more players means longer games, and as far as long games go, this one is a blast. Yeah, compared to typical, "mainstream" board games, this is expensive since you need 3 others of them in the series as prerequisites to play, and this expansion is the most expensive given the item to price ratio, but if you enjoy such a unique game as Seafarers with a crowd of 5 or 6 players, then it really is worth it.


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Note that you will need the basic Settlers of Catan game to enjoy any of the expansion packs. In addition, with all Settlers of Catan expansions, make sure you're picking upthe right ones. Each of the three Catan products (Settlers, Seafarers and Cities & Knights)have their own unique 5-6 player boosters.

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Entdecker Board Game Review

Entdecker Board Game
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I bought this game for my husband last Christmas when I couldn't find Settlers of Catan (which was what he origionally wanted). We have just as much fun playing this game as Settlers. Sometimes I think I like it more. It is a beautiful game and well made. The rules are a bit complex (like Settlers) but easy to learn. I like that you can play with 2 players and have just as much fun. Amazon has a great deal on this game. I bought it at a local toy store for quite a bit more. But it has been worth every penny.

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Land Ho! After your journey through chartless seas, a crewman has sighted land! But what kind of land? Will there be pirates? or gold? Can you harvest the fruits of this jungle paradise? Resources are limited, so you must take care when selecting which route you will follow to victory. Will your courage hold long enough to secure your fame through exploration and discovery?

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Cities and Knights of Catan Review

Cities and Knights of Catan
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After falling in love with the original game, I decided to get an expansion pack and this is the first one I got. Great decision.
A little note if you are considering this expansion: be prepared to spend more time learning the game. It takes a lot of looking back at the manual to get the hang of it.
Once you get going, you will become even more hopelessly addicted to the game. You get to build giant cathedrals which are twice the value of cities. You also get to fight the barbarian with your knights - which brings all the people playing the game to side WITH each other instead of AGAINST each other.
But I think the ultimate feature in this expansion are the new cards involved. When you draw a development card, you get the coolest options such as viewing everyone's cards and basically taking what you want... as well as other things... such as being able to hold up to 13 cards in your hands if you have the right amount of cities, etc.
Also new in this game is the merchant which allows you a 2 for 1 trade which can be moved around just like the robber.
Get this expansion!!! You will love it!

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Expand the Fun and Strategy! Building on the original game, Cities and Knights adds many new, exciting elements to the Settlers of Catan. Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards- Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. Prepare for new challenges and a longer game! The Original Settlers of Catan is required to play Cities and Knights. Includes 5-6 Player Expansion for Cities and Knights. (ages 10+)

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Settlers of the Stone Age Review

Settlers of the Stone Age
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I'm a big fan of the "Settlers" board games, and I have played almost all of them. I didn't like Starfarers of Catan, because I thought it was too "gimicky" with that plastic rocket and all that. Settlers of the Stone Age is like a cross between Catan and Starfarers. The rules are a little more complicated, and there are more pieces, but it's not overwhelming.
There is one difference in particular that's worth mentioning. In Catan, it's not unusual for one player to dominate the board, receiving more resources per turn than anyone else, making it harder and harder to beat him as the game progresses. That is because in Catan, the player's empire always grows. Not so in Stone Age. A player can only have five camps (the equivalent of settlements in Catan), and there are no cities. If a player wants to build a sixth camp, he must remove one of his other camps first. This encourages players to keep moving, rather than to keep growing. I think that's a nice complement to Settlers of Catan.
There are three drawbacks to this game. First, setting up the board takes longer, because there are more pieces. Second, there is less variety in the board because the terrain layout is fixed. And third, although it was possible to have only two players in Catan, you really need at least three for Stone Age. With only two players, the game isn't balanced, and one player usually beats the other by a wide margin. If you're looking for a two-player Settlers game, get the Settler of Catan Card Game.

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Come join in the adventure that is the dawn of Humankind! Will your tribe journey far and fast ? Will they surmount the pain dangers of this world ? Will they bring you victory and survival ? Are you ready to play in this newest creation of Master game designer Klaus Teuber Based on the award-winning Settlers of Catan game system, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age. The first branches of this family began a journey that spanned thousands of years, eventually leading them to Australia and America.In this exciting game, you will guide the journey of one of these branches. You must struggle to spread your people over the whole world. In order to expand your branch humanity you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers.

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Cartagena Board Game (Color and Picture May Vary) Review

Cartagena Board Game (Color and Picture May Vary)
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Cartagena is one of my favorites of the "designer games" I've tried so far. The theme of a pirate-led jailbreak from the fortress of Cartagena is a bit pasted on - at its heart, this game is really more abstract. For me, however, that doesn't deter from the game at all. The components are high quality - wooden "pirates", heavy cardboard gameboard and sloop. The cards are surprisingly small, however, for those not used to some of the eurogames (approx. 2 1/2" X 1 1/2") but this does not detract from the game in my opinion. The cards are also a bit thinner than I would like, but they have held up fine so far.
The goal of Cartagena is to be the first to get your 6 pirates through the underground passage and on to the sloop to sail away from the fortress. The board is modular (6 pieces) and double-sided (fantastic, since every game will be different from the last) and has a sequence of symbols such as a bottle, pistol, keys, etc... Players start the game with 6 cards (which depict the symbols seen on the board) and can make from 1 to 3 moves per turn. A move consists of either playing a card and moving a pirate to the next vacant symbol pictured on the card or moving a pirate backwards to a space with 1 or 2 other pirates in order to pick up new cards from the draw deck (this is the only way to obtain new cards). Thats it! Pretty simple rules, but plenty of strategy involved.
There are also 2 versions of the game which can be played. First is the Jamaica version in which all players keep their cards hidden in their hand (more luck involved). Second is the Tortuga version in which all cards are exposed so all players know what moves other players can make (slightly more strategy involved).
Overall, a fantastic game that is easy to teach and learn, works for kids (probably from about age 7 and up) and new gamers, and plays well as a "filler" for more experienced gamers. Game time typically lasts 30 - 45 minutes depending on the number of players. 5 stars overall, 4 stars for educational value simply because I think this is a good game to start teaching kids some simple strategy. Highly recommended!

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The game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has a group of 6 pirates and his objective is to have all 6 escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.

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Amun Re Review

Amun Re
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Reiner Knizia is considered to be a master game designer.
This AMUN-RE will sustain this reputation.
It comes in a gorgeous package (like a lot of Euro games), it has clean, intuitive and easy to follow rules, durable components, beautiful mapboard. Unfortunately it is not playable by six players, but by five (which is already better than so many games that only takes four players). Anyway, with passing of tiem and commitments made by my group of friends, it's getting harder and garder to put six people on the table at the same hour, so a five-player game is usually enough...
The theme is also irresistible: the pyramids of Egypt! Each player is a pharaoh battling to build more pyramids than his competitors and preserve his name for eternity.
In less thatn thirty minute you'll be ready to play and enjoy.
A sure bet.


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Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.

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Settlers of Catan Travel Edition Review

Settlers of Catan Travel Edition
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I'm a big fan of the Settlers of Catan game and its variations. This review is only about the advantages/disadvantages of the travel version.
The original version of Settlers of Catan is quite bulky for taking on vacations and impossible to play in the car or plane. This version is very compact and well made. I love it. I wish the original version had such a nice tray for all the cards which are constantly being drawn and played. That's not to say the travel version couldn't be better.
Some cushy foam or something to put over the pieces to keep them from getting scattered in the box while jostled in luggage would help. Though while actually being played, everything stays in place very well.
I'd also like some kind of collapsing holder that fits in the tray for the tiny pieces, so you could pull it out of the tray cup and lay it flat so big fingers that won't fit in the cup can pick up the pieces.
I regret that they made the tile point values immobile. Though the actual tiles can be easily moved around and held in place (GREAT DESIGN), I'd still like to also be able to rearrange the values. Of course, not having to decide on value placement does speed up the game.
Should people new to the game start with the travel version or the original? That's a toss up. More people might like to take a chance on trying the traveler version just because it's simpler. Also, when we travel we meet new people who are new to the game and it is good to have a simple (okay, it will never be simple like tic-tac-toe, but at least more simple than the original) game to share, because if you don't have a long time to know and play with the people, you don't want to spend a long time teaching a long game. I think anyone getting into this game, though, would soon be sorry not to have the larger, more complete version and its expansion capabilities. If I could only have one, I would definitely prefer the full size game, but I am so glad to have the travel game, too.

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Compact and portable, you can strive for the Governorship from wherever you find yourself... In fact you can play it...riding on a train or flying in a plane, seated at a bar or riding in a car, afloat on an ark or in a public park. Wherever your journeys shall take you, to a nearby land or afar to a distant star. This new compact and portable travel edition contains everything you need to play on the go (excepting other players of course).

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