Showing posts with label knights. Show all posts
Showing posts with label knights. Show all posts

Dragon Chess Set - Style 35301 Review

Dragon Chess Set - Style 35301
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The board itself is really heavy. All the pieces are very detailed and are a nice weight--they do not look or feel "cheap". The sides of the board have castle mosaics "carved" into it and the gilt dragons, like the pieces, are extremely detailed and quite lovely. The actual playing board that goes on top is gold and silver with "cracking" to make it look aged/antique. This was well worth the $45!!!

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Knights and dragons play on a medievally crafted board that adds mystical appeal to the timeless battle of chess. All 32 finely detailed chessmen fit inside the elaborately carved chessboard case. Alabastrite and wood. 17'' x 17'' X 2 3/4'' high.

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Cities & Knights of Catan: 5-6 Player Expansion Review

Cities and Knights of Catan: 5-6 Player Expansion
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We bought this thinking that it would extend the game the same as Seafarers but it changed the game play so much that it was not enjoyable to play.
The added elements are knights to guard your cities which take resources to keep active. A new kind of barbarian is present which knocks out your defense based on what somebody else did with there defenses. yes, you are punished for someone else's lack of defenses.
There is also added refined resources like cloth which are spent on improvements to your cities, knight upgrades or on a new kind of action cards. These action cards are similar to development cards but they go beyond. They include things like spies, trade agreements, embassies.
You spend time working on so many different these things that game play is slower and easily more frustrating.

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Requires ownership of Settlers of Catan to play. Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. For 2 to 4 players.

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Days of Wonder Shadows Over Camelot Review

Days of Wonder Shadows Over Camelot
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Most boardgames based on legends and tales seem to quickly lose their fantastical feel as the players are forced into learning complex (or overly simplistic) strategies. And all too often these strategies and modes of play are only loosely aligned with the tale they are based on, thus dropping the player right out of the fantasy and into the "boredgame" syndrome. However, Shadows Over Camelot neither loses its fantastical feel nor disconnects the elements of play from the rich Arthurian history. Its designers should be hailed for their brilliant use of characters with unique strengths, relevant and interesting quests, wonderful artwork and incredible game play balance. Their use of positive and negative player actions, a secret "traitor" character and the constant pressure of ever encroaching enemies is exiciting and challenging. They have successfully captured some of the "funnest" attributes of fantasy gaming, while offering a strategic challenge that had our group clapping and shouting at hard-won victories. It was easy to learn, but will take some time to master - one of the attributes any great game should possess. Our hats (and helms) are off to the Days of Wonder folks. Great stuff!

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A lone swallow flies across the grey skies of Cornwall. The forces of evil are gathering around Camelot. The Black Knight was sighted atop a desolate ridge; a scheming Morgan plots her revenge; the Saxon troops are on the move; and acres of timber are being felled for the siege engines. And yet Lancelot has all but vanished, with Excalibur yet to be recovered. These are heavy times indeed. Will you, young squire, come forth and pledge allegiance to your fellow Knights of the Round Table' In your heart of pure intent and ready to sacrifice for the good of all' Or will the dark promise of power seduce you into treason' Shadows Over Camelot is a unique collaborative game featuring a malevolent twist. As the incarnation of the Knights of the Round Table, players work together to defeat the forces closing in on Camelot. But beware, players must be vigilant for a traitor in their midst who is biding his time-secretly sowing the seeds of havoc and destruction. Yet too much suspicion will undermine the knight's efforts to protect the kingdom. These are dangerous times indeed. Many memorable game nights await in this Days of Wonder game. The game is for 3 to 7 players and takes about 60-90 minutes to play.

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