Showing posts with label mayfair. Show all posts
Showing posts with label mayfair. Show all posts

Starfarers of Catan Review

Starfarers of Catan
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I have loved Settlers of Catan since I first played it. I was thrilled when I first saw Starfarers (I loved the retro Flash Gordon look).
Unlike the other Settler games, this one actually uses plastic and not wood for many of the pieces/parts. My friends can be quite rowdy late at night but in the years I have had the game, no piece has ever broken.
Play is a little different than in other sets. Its sort of like Seafarers with lots of little islands. Development cards are there (although there are some new resources) and they have been joined by encounter cards where you deal with alien races, traders and pirates. Play lasts a little longer than the original but is comparable to Cities & Knights.
The board is beautiful and rather large (no small contained hex this time). Players ability to move and fight are modified by upgrades to their central ship/die roller/neat thing. There is currently an expansion set for adding up to two more players which I just picked up (so I don't know how it affects play yet).
All in all, this is a really fun addition to the Settlers world of games (I have eight of them so far). If you liked the original and wanted a bit more of a challenge, this is a great addition to your game closet.

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The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, players must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens and defeat pirates. Glory and victory go to the brave and astute explorer who luck smiles upon.

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Seafarers of Catan Review

Seafarers of Catan
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If you're reading this, you no doubt are already a fan of Settlers of Catan. You're deliberating, trying to decide if you want to shell out more $ for this expansion. "Is it worth it?", you ask.
As one Settlers fan to another, allow me to encourage you. Yes, it is definitely worth it!
Seafarers adds additional water and land tiles, as well as an additional land type: Gold Field. Gold field works like every other resource, except that when the number comes up you get to pick *any* resource card.
The game also includes little ships, of four colors. These ships function just like roads, and can be joined to roads through a settlement. You use them to explore from the mainland of Catan in search of additional lands (and additional resources).
The rulebook contains several scenarios, accomadating 3 or 4 players. Some scenarios start with all lands revealed, other scenarios include an exploration element. In these scenarios, only the mainland is revealed: the surrounding seas and the other land tiles are placed face down. These are turned over when a ship reaches them, revealing either a sea, in which case exploration must continue, or a land, in which case the discovering player gets one card of that land's resource.
You can see that one of the best things about Settlers, the random board setup, is made even better by hiding the concealing the nature of the unexplored tiles.
My only complaint is that the rulebook, which contains diagrams of specific tile layouts for each scenario, is printed in such a way that it is hard to read. The text is understood easilly enough, but the board layouts are dark and indistinct.
But this complaint is minor, and with practice is easilly remedied. Seafarers is a terrific expansion that makes the already great game of Settlers even better.

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Publisher: Mayfair GamesNumber of Players: 2-4 (up to 6 with expansions)Designer: Klaus TeuberPlaying time: 90 to 120 minutesAges: 10 & upOverview: Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and some grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.With the Seafarers of Catan expansion, you can expand your Settlers of Catan game in new directions, add Islands, Pirates, Gold, Ships, and Trade. Explore and colonize the newly populated Archipelago of Catan. Building settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.In the Cities and Knights of Catan expansion, dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers is worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained

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Tigris & Euphrates Review

Tigris and Euphrates
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I won't hesitate to give Tigris and Euphrates five stars. Another reviewer mentioned the german versions, yes it is the same game. The thing that makes T&E such a great game is how balanced it is. Part of that balance comes from the unique scoring system. Points are scored in four different areas, and represented with colored cubes, which are concealed from the other players until the game is complete. A players final score is equal to the number of points he has, in the color in which his score is lowest. If you play to emphasize strength in any one aspect of the game, you will lose. If you dominate the game in temples (red), you may pile up a huge score in red cubes, fifteen or more, but if you only have two points in trade (green), your final score will be two. You have to develop every facet of your strategy equally, as the player who scored three in every color will beat your two green, and those 15 red just don't matter. If you can keep track of your opponents score, you know who to take down, and who to ally with. That is, of course, if you can keep track of three opponents scores in three different colors, in your head.
In order to gain an understanding of the game, you have to play it two or three times to get the hang of the different types of conflict that your forces engage in. Your leaders may be challeneged from within their kingdoms(internal conflict), or when two kingdoms are joined(external conflict). The strategies for handling each of these types of conflict is different, and you have to balance strength in both tactics.
Also important are monuments. The construction of monuments is important in that they provide a steady stream of points. The downside of that is that their construction robs you of the support you need to defend them. Building one is a red flag for your opponents to attack you, and take it away.
The first game or two are learning experiences, and you will make mistakes simply from not understanding the implications of your moves. This is not a simple game, that you can have the rules explained in two minutes and understand the whole thing. It is a complex strategy game. Out of all the games on my shelf, I rate it as the best pure strategy game, outside of go and chess. It never gets old.

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Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization, where the early cities of Ur, Nineveh, and Babylon rose. The game of Tigris and Euphrates lets you play a part in the epic saga of the rise of these great urban centers. Your dynasty struggles to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the storied valleys of the Tigris and Euphrates. Includes game board, player screens, civilization tiles, catastrophe tiles, unification tile, wood monuments, leader markers, victory point cubes, wood treasure markers, storage bag, and rules. For 3 or 4 players ages 12 and up.

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Shark Review

Shark
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Great game, really causes you to think on your feet! The only problem is the $$$. They do not give you enough smaller denominations. Had to print more money; kind of like the government.

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Financial Sharks are around the table. Each player has to invest on the various stock exchanges in the most promising values. However, the worth of these stocks will be determined by the way each "Shark" will move the pieces.

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Mayfair Games Hey That's My Fish Deluxe Review

Mayfair Games Hey That's My Fish Deluxe
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This is a game that is incredibly simple to learn. Basically, there are tiles (ice) that the penguins stand on. The penguins are placed on the tiles one at a time as folks take turns placing their penguins. The penguin must stand on a tile that has only one fish on it (for the first turn). Each player has multiple penguins (a different amount of penguins depending on the # of players) The penguin can move straight ahead as far as it wishes but can not hop over other penguins. As soon as a penguin is moved, the last tile it was standing on is collected by the owner of the penguin. Each of these tiles have anywhere from one to three fishes on it. At the end of the game, the number of fish are counted up on the tiles, and the person with the most fish wins. As the penguins are moved, each player tries to isolate the other players from the tiles by taking away tiles around them. The players also try to land on tiles with the most fish on them. The game changes each time because the tiles are randomly laid out in the general shape of a square, so the placement of the tiles with the most fish changes each game. That's pretty much it. It's simple enough for my 6 year old niece to learn and enjoy, and has enough strategy that my 9 year old niece loves it too. A simple game with strategy. Good fun!
I got the deluxe edition, which comes with the nicer penguins, and was glad I did. They are colorful and very well constructed. Definitely worth the extra money.

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Look for hungry penguins in this fast playing and exciting board game. Hey! That's My Fish! is highly suitable for families and strategy gamers.At the pole your penguins are jumping from ice floe to ice floe hunting fish. They're also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.

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Alchemist Review

Alchemist
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I bought this game at my "local" Rider's when I was searching for a new game for a university game club. The staff at the store told me they never heard any play reports from the people who purchased it.
This is a resource management game where you want to use up the resource that your school considers the most powerful and entice the other players to do the same. Choosing to brew a potion, copy an existing potion, or take resources requires strategy and thinking ahead.
It's a neat little game that plays in under an hour.

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A co-production from Mayfair Games and Amigo Spiel: Alchemist, a competition of those skilled in potions and the mystical arts. It is the contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor.

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