Tigris & Euphrates Review

Tigris and Euphrates
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I won't hesitate to give Tigris and Euphrates five stars. Another reviewer mentioned the german versions, yes it is the same game. The thing that makes T&E such a great game is how balanced it is. Part of that balance comes from the unique scoring system. Points are scored in four different areas, and represented with colored cubes, which are concealed from the other players until the game is complete. A players final score is equal to the number of points he has, in the color in which his score is lowest. If you play to emphasize strength in any one aspect of the game, you will lose. If you dominate the game in temples (red), you may pile up a huge score in red cubes, fifteen or more, but if you only have two points in trade (green), your final score will be two. You have to develop every facet of your strategy equally, as the player who scored three in every color will beat your two green, and those 15 red just don't matter. If you can keep track of your opponents score, you know who to take down, and who to ally with. That is, of course, if you can keep track of three opponents scores in three different colors, in your head.
In order to gain an understanding of the game, you have to play it two or three times to get the hang of the different types of conflict that your forces engage in. Your leaders may be challeneged from within their kingdoms(internal conflict), or when two kingdoms are joined(external conflict). The strategies for handling each of these types of conflict is different, and you have to balance strength in both tactics.
Also important are monuments. The construction of monuments is important in that they provide a steady stream of points. The downside of that is that their construction robs you of the support you need to defend them. Building one is a red flag for your opponents to attack you, and take it away.
The first game or two are learning experiences, and you will make mistakes simply from not understanding the implications of your moves. This is not a simple game, that you can have the rules explained in two minutes and understand the whole thing. It is a complex strategy game. Out of all the games on my shelf, I rate it as the best pure strategy game, outside of go and chess. It never gets old.

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Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization, where the early cities of Ur, Nineveh, and Babylon rose. The game of Tigris and Euphrates lets you play a part in the epic saga of the rise of these great urban centers. Your dynasty struggles to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the storied valleys of the Tigris and Euphrates. Includes game board, player screens, civilization tiles, catastrophe tiles, unification tile, wood monuments, leader markers, victory point cubes, wood treasure markers, storage bag, and rules. For 3 or 4 players ages 12 and up.

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