Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Duel of Ages Worldspanner Review

Duel of Ages Worldspanner
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Imagine that the gods became bored, picked up a handful of people from throughout history, and tossed them into an arena to fight for their deific amusement. This, then, is Duel of Ages. It is a board game with a dynamically-constructed hex grid and the ability to play as Beowulf with a flamethrower and and ATV. Silly, yes, but a lot of fun and some good strategy, too. Different historical characters have different attacks, defenses, ranges, etc., and with more than a few players the game plays out not so much like a duel but like a tiny war. There is enough dice-rolling to inject some fluidity into the game, but enough stat-based fighting to make sure it doesn't become random. A good mix of strategy and classic gaming. Pick this one up.

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Duel of Ages (set 1: Worldspanner)

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221 B Baker St. The Master Detective Game Sherlock Holmes - The Time Machine Review

221 B Baker St. The Master Detective Game Sherlock Holmes - The Time Machine
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My dad bought this game when my sister and I were finishing up middle school. I absolutely loved it. The premise is that Sherlock Holmes traveled through time to solve famous unsolved crimes. Each time you play you focus on a separate famous crime. If recall correctly it includes Sacco & Vanzetti, DB Cooper, the zodiac killer, the Black Dahlia, the Lindbergh baby kidnapping and Marilyn's much debated death among others. As you play the game you uncover clues to help you solve the crimes. The crimes are described pretty historically, which makes for a fun history lesson, though some of the made up solutions are a bit ridiculous.
Because of the nature of the game and the patience it requires this game is not suitable for kids under 12, and some may think that is too young. The game also has a built in number of plays since it only comes with so many crimes to solve. However each game played is a commitment so it tends to be something you just play when you're up for the commitment. For the record it is less of a commitment than Risk or Monopoly, but we didn't run out of crimes to solve before I went off to college.

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MR. PRESIDENT: The Game of Campaign Politics Review

MR. PRESIDENT: The Game of Campaign Politics
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A nice mix of luck and skill, with excitement and tension as the campaign develops. Fund raising, advertising, whistle-stop campaigning, debates and even the occasional gaffe make this a very interesting and entertaining game. For me, the retro appearance of the game is a plus. Tracking the campaign with tally boards and grease pencils adds atmosphere, and I just love to put the vote cards in the ballot box! Two hour playing time, suitable for 2-4 players ages 12 and up. Younger players will probably need an adult to assist with learning the rules the first game or two. Recommended.

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Realistically re-enact campaign events leading to the election of the President and Vice President and features both the electoral vote tally and popular vote tally.

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The History Channel Family DVD Game: Time Troopers Edition Review

The History Channel Family DVD Game: Time Troopers Edition
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I just got this for my birthday and it is a ton of fun. You have to answer a bunch of history questions to join John Cleese's "Time Troopers". You can play one to four players and you can set each players difficulty level. You don't even need a game board. The History Channel presents "Time Troopers" is a fun game for you and your family and I recommend it to any body. A+++!
:)

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The History Channel DVD Game brings history to life for your entire family. From ancient to modern history, from politics to pop culture, watch fascinating video clips and reenactments and then answer questions about momentous historic events. Dynamic Leveling feature automatically adjusts the difficulty of the questions to each player's knowledge level. Three levels: Cadet (ages 6-9), Captain (ages 10-13) and Commander (ages 14 and up). Requires TV and DVD player.

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The Best of Chronology Review

The Best of Chronology
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You needn't be a history buff to play, but it sure can take a smirk off the face of the "smarty pants" in your crowd. My dad did that to my mom and I last Thanksgiving, whipping us two games in a row, and he's not much of a game player, reader, or student of history. It made for a great game for the those of us who know our history, and those of us who don't (i.e., you can get pretty far with an educated guess).

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Here's a new twist on trivia that will tweak your sense of time. Did the "Star Spangled Banner" come before or after the invention of the pogo stick' Just when did IBM introduce its first personal computer' This intriguing game features four challenging categories: History, Arts and Entertainment, Sports and Inventions, and Discoveries. Be the first person to put ten cards in chronological order and win. Game includes 480 chronology cards.

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Late For The Sky University Of Notre Dame Monopoly Review

Late For The Sky University Of Notre Dame Monopoly
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My husband went to Notre Dame and he thought he'd seen everything. Not this item! I surprised him for his birthday and he absolutely LOVED it! Item is brand new as stated and no one can beat the price that seller offered. Trust me, I tried everywhere. Very pleased with my purchase. Seller gets an A++++++++++++++++++++++

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Enjoy a popular board game with an NCAA® twist! The Sports Images Notre Dame Fighting Irish Irishopoly game is personalized, featuring the well-known streets and places surrounding Notre Dame. Have a blast buying and selling your favorite collegiate landmarks!

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Chrononauts Review

Chrononauts
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"Chrononauts" is another card game by the creators of "Fluxx." The general premise is that you're a time traveler from an alternate timeline (not the history we know, but some alternate history) who has to return home.
You play on an 8 x 4 grid of cards that represents the "timeline." Each card in the grid shows a historical event like the JFK assassination or the Lincoln assassination. As the game progresses, players play cards that "alter" the timeline - for example, if JFK was just injured, but wasn't actually assassinated, that would have a ripple effect on events further down the timeline and might create paradoxes.
While the timeline is getting altered, players can also play "artifacts" which represent the player visiting a given point of history and stealing something historically significant, like the Mona Lisa.
You can win the game by either changing the timeline to match the alternate history you come from or by retrieving a specific target set of artifacts. Everyone loses if too many paradoxes are created in the timeline.
The game takes a little bit to get into because, while the rules are simple, it's not immediately clear how the timeline "ripple effects" work. You'll figure it out soon enough by playing the game, but it might take a few turns before it truly clicks. It might be good to play the first game with everyone just showing their cards to the group so folks can help each other through. Once you figure it out, start over and play "for real."
The educational aspect of this game is in the historical timeline. If you've got people unfamiliar with some of the events or why changing this event might alter the course of history and affect that event, it can bring up some interesting conversation. For kids, it might get them interested in finding out more about those events. That said, it isn't a history lesson itself - there's not, like, a bunch of details about the events, just general chronology.
Once you figure out the gameplay and the strategy, it gets to be a pretty competitive and fun game. It's easy to set up and doesn't take a ton of room. The product description says it takes 20 - 45 minutes to play, but the first time through it took closer to an hour because we were working through all the ins-and-outs of play. I think you could probably get it close to the 40 minute range, but unless cards fell exactly right, I don't know that I'd count on a 20 minute game.

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Publisher: Looney Laboratories, Inc. Number of Players: 1-6 Designer: Andrew Looney. Playing time: 20 to 45 minutes. Ages: 11 & up .Awards: Origins Award for Best Traditional Card Game 2000, Parent's Choice Award: Silver Honor Overview: Imagine that you are a time traveler, cast into the abyss of temporal non-existence when key event within your history change, making your timeline cease to exist. Now, armed with the unreliable tool of Time Travel, you can jaunt back and forth through the ages of history, altering events to make your present into the future. But many dangers exist: paradoxes within the time stream, rival time travelers and patching up the tears from your own work. Chrononauts is a fantastic card game designed to allow adults and older kids to have fun together, even as they watch how history builds upon the past. It also serves as a sneaky way to drum up interest in history, by showing how the ripples from an event like the assassination of Abe Lincoln has repercussions even to the year 2000! Expansions: Lost Identities Booster Other games you might like: Fluxx, Nanofictionary

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Catan Histories: Settlers Of America - Trails To Rails Review

Catan Histories: Settlers Of America - Trails To Rails
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Settlers of America- Trails to Rails is a great variation on a great game. My family and friends have been playing Catan and its expansions for years, so when I saw this as a pre-order on another web site, it caught my attention. Using the trading, robber, and probability controlled resource production mechanics of Catan, Trails to Rails adds the element of money, covered wagons, railways, and locomotive driven deliveries which replaces the point system, cities, ports, and bonuses (like longest road or army). The resources are Wood, Grain, Ore, Steer, and Coal. The artwork is very attractive and done by the same artist who did the 4th version of Catan, and fits well with the theme of Manifest Destiny.
Other than the fact that I enjoy the theme, I also like that during the game it seems as if you can build or do at least one thing per turn; there is very little time waiting while there is a famine of 8s or 6s (if you have played Catan you will know what I mean), or the robber is on your only source of coal.
**For those that have not played Settlers of Catan** I would venture to guess that since the rules are very well written, no prior knowledge of Catan would be needed. Plus, there is a very good explanation of how to play on their web site, so check it out before purchasing. Give yourselves a few hours to play, have stimulating conversations, eat some ice cream, and for your wife to feed your 5 month old; playing a Catan game is more of an event than a quick diversion. The pieces are a very sturdy wood, and the board and box are hefty enough to last; but, the pieces are small, so, make sure to keep them away from little mouths (human or otherwise). In a world of fast paced do-dads and gadgets that tie us to work 24-7, Trails to Rails (and other Catan games) is a great diversion that allows for fellowship and fun.
Altogether, this game will keep its space on my shelf next to Agricola, Puerto Rico, Twilight Struggle, and Settlers of Catan for those days we want to relive the romanticized days of the Oregon Trail, Trans Continental Railroad, Robber Barons, and Little House on the Prairie (at least for my wife). Pros:
- Great theme for anyone that is a fan of U.S. History and Settlers of Catan
- Appealing artwork; U.S.A. made out of Catan hexes looks better than expected
- Simple game mechanics that allow for solid strategic game play
- More balanced game play than a random map and numbers game of Catan
- Extraordinary building phase (can build on other persons turn)
- Rail system and a built in compulsion to move West (similar to Seafarers island scenarios)both historical and interesting
Cons:
- Not modular like the original Catan, so the game becomes less varied (only some of the numbers can be changed, others are printed on the game board, but this can be modified with a little help from other Catan number pieces)
- Some geographical historical inaccuracies (Las Vegas being a destination for early settlers for example)
- Although problematic in regards to being P.C. it would have been nice to see the Native Americans have a larger role in the game (in all fairness though, they are used on one card and mentioned in the history section of the rule book).
- Unlike the product features suggests, it does not have as near as much the replay value of Settlers of Catan and its expansions
- My wife does not like losing
*Why only four stars? Because next to Agricola, Puerto Rico, and the original Settlers of Catan, which are in the category of games that I would place Trails to Rails, this game, although very fun, is not quite at the level of these others so for the sake of differentiation I gave it a very well deserved four stars.

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The 19th Century has arrived and America is heading west. Settlers form wagon trains and create long trails as they leave the east behind. Their goal as they strike out towards the fertile land of the vast prairies is to grow crops and claim grazing lands for their hungry herds of cattle. As more people head west, new cities pop up. But the vast distances between them require a new form of transportation for vital goods...the railroads!
In Settlers of America: Trails to Rails, you'll experience the pioneer days of the old west! A large and beautiful map of the United States utilizes the simple yet fun Catan hex-tile system of play. Players collect and trade resources in order to purchase and move settlers, build cities, lay rails, and acquire and move trains. Rail links allow them to acquire gold, which allows them to buy resources and use other player's rails. Fulfill your manifest destiny by being the first to use your trains to deliver 8 goods to your opponent's cities and win the game!
Contents of Settlers of America: Trails to Rails:
120 Rails
48 Cities
8 Train Engines
8 Settler Wagons
1 Outlaw
40 Goods Cubes
40 Gold Coins
4 Building Costs Cards
1 Map Board
12 Number Tokens
95 Resource Cards
24 Development Cards
2 Dice
1 Rulebook



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Titanic, The Board Game Review

Titanic, The Board Game
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We bought this game at an antique store, and it was a great decision. There is some educational material inside the box, and its an easy yet challenging game. You start off as 2nd class and have to get your valuables, lifevest, passport and health inspection cards while avoiding various downfalls. Even with two people there is more interaction because of the way the game has set up with its other character spaces. You land on a different characters space and get to draw a card from their pile, thus 'talking' to them. The whole point of the end of the game is a little sad/questionable. Be the first one to get off the ship, any other players go down with the ship. I feel guilty saying that this is a great game despite the history it was created from.

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The year is 1912. You're on the most luxurious ocean liner in history. But, are you ready for what's next? Welcome aboard the R.M.S. Titanic. Gossip with other passengers, receive telegrams and collect all five pieces of your personal property to advance from Second Class to the First Class section of the ship. But watch out, you might get put back into steerage or, worse yet, never make it to your lifeboat on time! Includes telegrams, gossip cards, property cards, passports, bellhop tokens, game board, play money, die, and playing pieces. Bonus: contains fact sheet about the original R.M.S. Titanic. For 2 to 6 players.

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Diplomacy Review

Diplomacy
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A new version of Diplomacy is long overdue, with the 1999 release often going for as much as $[...] on Ebay.
Rather than metal or plastic playing pieces, this new version of Diplomacy includes glossy cardboard tokens. Though plastic or metal pieces would have been nice, the cardboard tokens are durable and functional, and probably help keep the price of the game low. The game also includes a big note pad of maps that can be torn off and drawn on. You'll need to purchase seven pencils and seven small notebooks for writing down orders.
This game is very fun to play, but unlike Risk or even Axis & Allies, its complicated nature makes play become tedious very quickly for those who aren't used to plying strategy games. Long story short, this is a great game to play with your gamer friends, but less nerdy friends, even those who like Risk, may not enjoy playing.
It can be difficult to gather the full seven players needed, but luckily, the game can be played with a smaller number (as few as 2, according to the instructions).
All in all, if you like strategy games and history and have enough people to play with, this game would certainly be a wise purchase.


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At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another in a delicate balance of cooperation and competition to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest. New artistic treatment to game components. First time back in print since 1999. Social interaction, interpersonal skills and negotiation make up an essential part of the game play. Classic negotiating game in existence since 1959. Game board measures 30"L x 20"W. Includes 315 army, navy and national control markers, 20 count strategy map pad and 24-page rulebook. Compact box, bookshelf ready.

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