Showing posts with label tabletop. Show all posts
Showing posts with label tabletop. Show all posts

Duel of Ages Worldspanner Review

Duel of Ages Worldspanner
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Imagine that the gods became bored, picked up a handful of people from throughout history, and tossed them into an arena to fight for their deific amusement. This, then, is Duel of Ages. It is a board game with a dynamically-constructed hex grid and the ability to play as Beowulf with a flamethrower and and ATV. Silly, yes, but a lot of fun and some good strategy, too. Different historical characters have different attacks, defenses, ranges, etc., and with more than a few players the game plays out not so much like a duel but like a tiny war. There is enough dice-rolling to inject some fluidity into the game, but enough stat-based fighting to make sure it doesn't become random. A good mix of strategy and classic gaming. Pick this one up.

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Duel of Ages (set 1: Worldspanner)

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Gloom: Unwelcome Guests Review

Gloom: Unwelcome Guests
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The card game in theory is a nifty one, however some of the rules are wonky, and it doesn't work well with fewer than 4 players. It actually works better with all other boosters added to the main deck with 6-8 people playing which on most days is hard to do.

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The expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to get away from the heat, he wasnt expecting quite so much rain!Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.Also inside are five Unwelcome Guest cards. Deal one or more face up to the tables center at the start of the game. Guests follow the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its trigger cards is played. All its Modifiers are moved with it, and its considered a member of that family until it moves again. This may delay the games end if a final play draws a Guest to the near-winners family!

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