Showing posts with label looney labs. Show all posts
Showing posts with label looney labs. Show all posts

Chrononauts Review

Chrononauts
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I have to admit this is quite possibly the best game I've ever played. You are a time-traveller trying to change recorded history to fit your history. And there are 3 ways to win: Changing the timeline to suit your history, gathering 3 artifacts on your wish list, or amassing 10 cards in your hand.
Also, you can break up the deck to play the simple artifact game, which is a lot quicker and takes up less table room. Or if by yourself, you can play solonauts, a solitaire version of Chrononauts. Try to get 8 time travellers home before the deck runs out. It's not as easy as it first sounds.

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So you want to be a Time Traveler, eh?Well messing with Time has its consequences. For starters, your world no longer exists.Then there are the Paradoxes - holes in the Space-Time Continuum that threaten to destroy the entire Universe.Can't find your way back to your original reality? Then maybe you can win by collecting the right combination of amazing artifacts that only a chrononaut could acquire. So shuffle up this time-machine-in-a-box and start changing history.

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Treehouse - Rainbow Colors Review

Treehouse - Rainbow Colors
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Treehouse has won awards from numerous gaming industry sources for its simple yet challenging game play. It comes from Looney Labs, maker of several unusual games on the market.
COMPONENTS:
A clear plastic tube with an outline of instructions on the outside comes filled with five sets of colorful plastic pyramids, each set consisting of three stackable pieces. Also included are a six-sided die and a more complete set of instructions.
GAMEPLAY:
Up to four players can play, each receiving a colored set of three stackable pyramids. The pieces are arranged with the largest of the three on the bottom, and smallest on top--resembling a futuristic pine tree when assembled. The fifth set, called the "house," is arranged with its three pieces separated and oriented (both horizontally and vertically) along an imaginary line.
The goal of the game is players to orient their pieces to match the house.
Each player rolls the die. The die contains one printed action per side. The actions are Tip, Hop, Aim, Dig, Swap, and Wild.
- Tip a vertical piece or an entire stack onto its side.
- Hop a vertical piece over or onto other pieces.
- Aim a prone piece by reorienting it along the line.
- Dig a prone piece "through" the playing surface and into an upright position, either in place or on the other side of another playing piece.
- Swap a piece with another one.
- Wild lets the player choose one of the other five actions.
If a die roll yields a condition a player cannot meet, the player can instead modify the house's pieces to match the die roll.
The first player whose pieces match the house orientation wins.
PROS:
* Compact size means the game can fit into a pocket or purse.
* Colorful geometric pieces make for a futuristic look.
* Simple rules.
* A game plays in just a few minutes.
* Kids as young as six can play.
* Inexpensive.
CONS:
* While simple, what constitutes a legal move may not be readily apparent. (Thankfully, the expanded paper instructions list all possible piece orientation scenarios and their corresponding moves, a must for new players.)
* For players who understand the nuances of game play, winning becomes less about strategy and more about the luck of the die roll.
* The pyramid pieces are pointy--and sturdy. Not something you want to leave on the floor to step on accidentally, especially in bare feet!
CONCLUSIONS:
Treehouse is a quick, simple, inexpensive strategy game that can go anywhere. Waiting to be served at a restuarant? Break out a game of Treehouse to pass the time. Others will definitely want to know what you're doing. Next thing you know, you're evangelists for the game. The fine people at Looney Labs will thank you!

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Treehouse is a simple-yet-challenging new Icehouse game for 2-4 players.Complete and ready-to-play in just one little $9 tube, Treehouse is the perfect entry-level game for the Icehouse game system. The tube contains 15 pyramids, like the existing Icehouse Pieces product (LOO-015). However, instead of the pyramids being all one color, the Treehouse set comes with 3 pyramids each in 5 different colors. A special D6 gives each player the option to Aim, Hop, Tip, Swap or Dig each turn, trying to rearrange their initial "tree" of pyramids to match the three in the "House," which serves as the goal for all players.

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Looney Labs Games: Are You a Werewolf? Review

Looney Labs Games: Are You a Werewolf
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This is a great game for the right bunch. As long as everyone plays fair, you can have a great time. Be aware that you need a fairly large group (8+ people) to play this. "The Werewolves of Miller's Hollow" is another version of this game that provides additional special characters besides the Seer (who is called "The Fortune Teller" in that version), allowing for more variation in the game. There is even a "New Moon" supplement for that version that adds even more special characters and variants. "Are You a Werewolf?" is a good inexpensive version of this game, but I recommend "The Werewolves of Miller's Hollow" for those who are willing to spend a little more.

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Are You a Werewolf?A Game of Deception, Paranoia, and Mob Rule in which a vengeful group of villagers must find out who among them is a werewolf (before it's too late...) for 8-15 players.Players are each dealt a card which tells them whether they are an innocent Villager, a vicious Werewolf, or the village's Seer. During the "night phase" the two werewolves pick a villager to kill, and during the "day phase" everyone talks amongst themselves, trying to figure out who did the awful deed. The Seer gets extra information that might help the group, but if they reveal their identity outright, they're likely to be killed during the next night. It's never been more fun to distrust your friends!

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Chrononauts Review

Chrononauts
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"Chrononauts" is another card game by the creators of "Fluxx." The general premise is that you're a time traveler from an alternate timeline (not the history we know, but some alternate history) who has to return home.
You play on an 8 x 4 grid of cards that represents the "timeline." Each card in the grid shows a historical event like the JFK assassination or the Lincoln assassination. As the game progresses, players play cards that "alter" the timeline - for example, if JFK was just injured, but wasn't actually assassinated, that would have a ripple effect on events further down the timeline and might create paradoxes.
While the timeline is getting altered, players can also play "artifacts" which represent the player visiting a given point of history and stealing something historically significant, like the Mona Lisa.
You can win the game by either changing the timeline to match the alternate history you come from or by retrieving a specific target set of artifacts. Everyone loses if too many paradoxes are created in the timeline.
The game takes a little bit to get into because, while the rules are simple, it's not immediately clear how the timeline "ripple effects" work. You'll figure it out soon enough by playing the game, but it might take a few turns before it truly clicks. It might be good to play the first game with everyone just showing their cards to the group so folks can help each other through. Once you figure it out, start over and play "for real."
The educational aspect of this game is in the historical timeline. If you've got people unfamiliar with some of the events or why changing this event might alter the course of history and affect that event, it can bring up some interesting conversation. For kids, it might get them interested in finding out more about those events. That said, it isn't a history lesson itself - there's not, like, a bunch of details about the events, just general chronology.
Once you figure out the gameplay and the strategy, it gets to be a pretty competitive and fun game. It's easy to set up and doesn't take a ton of room. The product description says it takes 20 - 45 minutes to play, but the first time through it took closer to an hour because we were working through all the ins-and-outs of play. I think you could probably get it close to the 40 minute range, but unless cards fell exactly right, I don't know that I'd count on a 20 minute game.

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Publisher: Looney Laboratories, Inc. Number of Players: 1-6 Designer: Andrew Looney. Playing time: 20 to 45 minutes. Ages: 11 & up .Awards: Origins Award for Best Traditional Card Game 2000, Parent's Choice Award: Silver Honor Overview: Imagine that you are a time traveler, cast into the abyss of temporal non-existence when key event within your history change, making your timeline cease to exist. Now, armed with the unreliable tool of Time Travel, you can jaunt back and forth through the ages of history, altering events to make your present into the future. But many dangers exist: paradoxes within the time stream, rival time travelers and patching up the tears from your own work. Chrononauts is a fantastic card game designed to allow adults and older kids to have fun together, even as they watch how history builds upon the past. It also serves as a sneaky way to drum up interest in history, by showing how the ripples from an event like the assassination of Abe Lincoln has repercussions even to the year 2000! Expansions: Lost Identities Booster Other games you might like: Fluxx, Nanofictionary

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