Showing posts with label avalon hill. Show all posts
Showing posts with label avalon hill. Show all posts

Nexus Ops Review

Nexus Ops
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At first glance, the game looks like some nasty oldie from the 90s that never got anywhere because no one liked or bought it. But, it isn't. Definitely not. When I first opened the box I found bright neon colored plastic pieces in bags- and they looked very good, adding to the alien feel of the game. Also, instead of a plastic tray to keep the 4 multicolored armies separated, it only comes with a punch-out cardboard divider that is OK, but a plastic tray would be best. The gameplay itself excels over these flaws. In the game, you must occupy mines in order to order to make rubium (the monetary unit of the game) to buy better units to do battle. There are in total 6 different types of units. The three weaker and less combat-ready ones are essential in order to gain economy while the three stronger and expensive ones won't be making you any money. Gameplay is smooth and a few turns into the game and you'll be slugging it out on a gameboard that will never be the same- that is, the game is made of individual hexagonal tiles that make sure no game will have a similarly configured board. There are different types of terrain that will give bonuses in battle or that some units cannot set foot on. The game especially shines through with 3 or 4 players, when everyone's just slugging it out for control of the mines and the Monolith- which grants you the right to draw two battle-boosting cards per turn. Games last about an hour or longer, and the rules are simple enough to learn yet complex enough to keep the game fresh and you thinking. The lowdown:
PROS
-GAMEPLAY- very smooth and balanced for all players- if you lose a battle you get to draw a card that will help you in battle later. Though Nexus Ops will not provide an hours-long epic it will easily kill an hour or two of your time. There is actually a variant where you can play with yourself that is quite a challenge (not in the manual, but on the Internet).
-VARIETY- with six different units you'll never be defeating your opponents in the same way. As always dice-rolling determines the victor and loser. The game board is also randomly configured each game.
-SETUP- unlike Risk, it takes only a few minutes.
-delves a little bit into managing money effectively: since buying units is virtually the only way to obtain any, your child will learn that just massing rubium dragons and lava leapers (the two strongest units in the game) will not win game.
CONS
-the box should come with a plastic divider tray rather than a punch-out cardboard divider
-the monolith, a raised piece in the center of the board, won't last too long being made of flimsy cardboard, and also obscures the view of the hexagons around it. However, don't worry; the rest of the game is made from thick, durable cardboard.
-as I have mentioned before, the map is different each time you play. However, this changes absolutely nothing gameplay-wise. So the game may get repetitive map-wise.
-the plastic playing pieces are rather small, and adults may have difficulty distinguishing between some alien races (especially two particular ones; the rest are easily distinguishable).
-the game must be played on a level surface, maybe only at home rather than on a plane or monorail. Since the tiles and therefore the board is not all in one piece, they can easily slide away from each other.
-others have complained about the stench, and so shall I. The inside of the box smelled like old cardboard (like the toilet paper tubes), but nothing so overwhelming that you'll want to quarantine it. The pieces also smell like new plastic, but this scent was more subtle.
UPDATE: This game is no longer in print, and will probably never be in print again. A brand new copy of Nexus Ops usually start from upwards of $70. Nexus Ops is a blast, but probably not worth $70. Instead, I recommend Neuroshima Hex.

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Deep Space explorers have discovered an abundance of Rubium on a distant moon. Gaining authority over this very rare and valuable resource is imperative to the Company. That's where you and your mercenary strike force come into the picture. Your drop zone is a few clicks away from one of the moon's Monoliths where the heaviest concentrations of Rubium are located. Seize control of the area and establish the Company's claim to the Rubium. Your can expect heavy resistance from opposing corporate forces, so enlist the aid of any indigenous life forms you encounter. Just get the job done by any means necessary. This tiled board game blends Euro game-style mechanics with aggressive war tactics in a futuristic theme. Nexus Ops is for 2 to 4 players and takes 60-90 minutes to play.

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Vegas Showdown Review

Vegas Showdown
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This game combines many modern board game concepts that were pioneered by European board game designers. The game moves at a fast pace and drips with tension through the whole game.
Finishing a game of Vegas Showdown is a very rewarding experience. At this price, it is a real steal!
A superb introduction to modern European board games.
BTW also Game of Year by Games Magazine.

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You and a few of your millionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you've put a little wager on your venture - when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block. Resources are limited, so you'll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions--along with some well-timed publicity--the entertainment capital of the world will be yours. Victory depends more on skill than luck in this Ero-style resource management game. Vegas Showdown is a sophisticated and challenging game for 3 to 5 players that uses fame to help measure the success of your casino.

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The Insight Story Cards Review

The Insight Story Cards
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These story cards are a great resource and can be used in a variety of different ways, ie: they can be used as conversation starters or a way to explore one's imagination. The cards could be helpful for therapists, teachers, parents, or used for entertainment. The images are well done and provide a great representation of each symbol or archetype. The book offers descriptions that offer a starting point for understanding the meaning of each card; however, the book also offers flexibility so you can create your own interpretation as well.

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The Insight Story Card Set is a wondrous deck of 90 symbolic images from our world that can be used for personal insight and self-awareness. The Insight Story is not a tarot deck. It is designed for people who want to explore their life in a deeper way. It is accompanied by an in-depth guidebook to the cards describing their symbolism and a question or comment to consider. The cards are beautifully illustrated and will give you the tools you need for reflecting on and nurturing your inner life.

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OH-WAH-REE (Ancient and Absorbing Game of Strategy, Played by Afro-Asian Peoples For Some 3500 Years). (1962) Review

OH-WAH-REE (Ancient and Absorbing Game of Strategy, Played by Afro-Asian Peoples For Some 3500 Years). (1962)
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From the 3M Bookshelf series. This is a Mancala like game. Additional rules allow up to 4 players. Players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are real stone pebbles that have been tumbled to make them smooth!
The game components are quite beautiful, especially for the time. The box actually opens up to reaveal the contoured, fold-away board, hidden inside.
Very easy to learn and teach. A timeless abstract, 3500 years in the making - and a worthy addition to any serious gamer's collection.


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OH-WAH-REE. It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages: children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured forl-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf.

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Axis and Allies Minis 1939-1945 Starter Se Review

Axis and Allies Minis 1939-1945 Starter Se
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Although I didn't purchase this from Amazon, I do own the product.
Pros:
- Nice looking pre-painted 15mm miniatures
- Quick setup
- Easy to learn
- Games can be played in 60 minutes or less
- Many free downloadable maps and scenarios both from Avalon Hill and the user community
- Expandable via map and booster packs so game play never gets stale
Cons:
- The starter set includes more Allied pieces than Axis, giving the Allies a significant advantage
- Most of the downloadable scenarios cannot be played with just the starter pack units
- Booster packs are expensive for the number of units you get ($11 to $15 dollars for five miniatures)
Being new to Axis & Allies, this seemed like it would be great little game and I am not disappointed. Whereas the board games are more strategic, this is more tactical which I like. In addition, games can be played in around 60 minutes as opposed to 2 to 5 hours for some Axis & Allies board games. It comes with 10 detailed 15mm miniatures, each having a corresponding card that shows its cost, year available, defense, speed, weapons range and any special abilities it may have as well as a little trivia about the unit. The starter pack comes with the following miniatures:
Axis:
- German Panzer III Ausf. F (Tank)
- German MG 42 machine-gun team (Soldier)
- German PanzerFaust 30 (Soldier, anti-tank)
- German Mauser Kar 98k (Soldier, rifle)
Allies:
- British Cromwell IV (Tank)
- Russian T34/76 (Tank)
- U.S. M4A1 Sherman (Tank)
- U.S. "Red Devil" Captain (Soldier)
- U.S. Bazooka (Soldier anti-tank)
- U.S. M1 Garand Rifle (Soldier)
Also included in the box are:
Rulebook
Quick start guide
Eight dice (six sided)
Damage counters
Two double-sided maps that may be used separately, or be combined to form six different configurations
The starter pack does not come with any scenarios probably due to the limited number of units. The rulebook simply recommends you setup some skirmishes using the units included in the box. This will help you learn the rules and flow of the game. There are a ton of downloadable maps and scenarios from the Wizards of the Coast website ([...]) but most I have looked at require more units than the ones included in the starter pack and this is where the game can get expensive. To get the most out of this game (as in any collectible miniature or card game) you need to purchase booster packs. You can buy booster packs from eight different sets, each set containing from 48 to 60+ miniatures. Each booster pack contains five random miniatures from that set. At about $11 - $15 a pop, you can see how this would add up quickly. The good news is that there are websites out there that sell the individual units from each set. Although some of the rare units can be upwards of $10 to $11 apiece.
Overall Axis & Allies Miniatures is a fun game to play if you like unit level tactical combat. As long as you are prepared to make about a $50 to $60 investment beyond the starter pack price, you can have a game of almost infinite re-playability with collectible miniatures to boot. As you purchase more miniatures and map pack expansions, the game just gets richer, more varied and more fun.


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Roll Across the Battlefield and onto Victory!Get you and your friends into the all-new Axis & AlliesTM 1939-1945 expansion. With 60 authentically detailed miniatures, gamers, collectors, and history buffs will be able to do battle in World War II. Fast-paced and action-packed, this exciting miniatures game will let players recreate historical battles or go head-to-head in competitive warfare that rages across massive 20"x 30" battle maps.Each Axis & Allies 1939-1945 Starter Pack contains 10 prepainted plastic miniatures with stat cards, 2 double-sided maps, 8 dice and a rulebook.

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Avalon Hill Roborally Review

Avalon Hill Roborally
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I have been playing the original Robo Rally game with its expansion boards for almost a decade and it is by far one of the greatest board games ever. The challenges of navigating a fragile robot through the dangerous terrain of the factory floor are both thrilling and hilarious. A single miscalculation can lead to great triumphs and (sometimes literally) crushing tragedies. The straightforward rules and the simplicity of the game mechanics makes this a very approachable game for beginners but also allows a level of complexity and freshness with each play that keeps more seasoned players interested. This game is best when played by the maximum number of people, but expect a full game to take more than an hour.
There is one major drawback to the new release of this great game: the materials. The original game was printed on heavy, board game style boards that are very durable and can withstand the rough treatment that well used board games endure. The new release boards are printed on double-sided, heavyweight card paper (about a double-thickness of normal poster board.) The two decks of cards in the original were slightly larger and printed on a heavier stock than the new release. An improvement over the old version is the damage markers and inclusion of robot sheets that make organizing the game easier. The most disappointing thing for me was the use of plastic figures for the robots instead of the original's metal miniatures. Unfortunately, in all tabletop games the trend lately has been away from metal miniatures in favor of plastic. All of these things considered, I don't see this game standing up well to use by younger players who have a tendency to be less careful with their board games.
Overall, I would still highly recommend this game to anyone who is interested in board games where dice and repetition don't decide the outcome. It is challenging for people with difficulty keeping left, right, and other spatial concepts straight in their head, but isn't unplayable for children below the recommended twelve if a little understanding and patience is allowed. Just keep in mind that more care than usual is going to be needed to keep the game boards from being bent or torn.
(This game includes pieces that could pose a choking hazard for very young children so be aware of this when considering purchasing this game.)

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A frenzied race filled with computer driven chaos! At the far end of the galaxy lies a fully automated grid-widget factory. As one of the factory's eight redundant super computers, you have a lot of responsibility and even more free time. When boredom creeps into your circuits, you and the other computers have a little fun at the factory's expense. Pulling defective robots out of the maintenance bay, you pit them against one another in a destructive race across the dangerously cluttered and ever-changing factory floor. One robot will wind up in the winner's circle the rest go on the scrap heap. The game is for 2 to 8 players. It takes about an hour to play.

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Diplomacy Review

Diplomacy
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A new version of Diplomacy is long overdue, with the 1999 release often going for as much as $[...] on Ebay.
Rather than metal or plastic playing pieces, this new version of Diplomacy includes glossy cardboard tokens. Though plastic or metal pieces would have been nice, the cardboard tokens are durable and functional, and probably help keep the price of the game low. The game also includes a big note pad of maps that can be torn off and drawn on. You'll need to purchase seven pencils and seven small notebooks for writing down orders.
This game is very fun to play, but unlike Risk or even Axis & Allies, its complicated nature makes play become tedious very quickly for those who aren't used to plying strategy games. Long story short, this is a great game to play with your gamer friends, but less nerdy friends, even those who like Risk, may not enjoy playing.
It can be difficult to gather the full seven players needed, but luckily, the game can be played with a smaller number (as few as 2, according to the instructions).
All in all, if you like strategy games and history and have enough people to play with, this game would certainly be a wise purchase.


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At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits. Alliances are formed and trust is betrayed as players negotiate and outwit one another in a delicate balance of cooperation and competition to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest. New artistic treatment to game components. First time back in print since 1999. Social interaction, interpersonal skills and negotiation make up an essential part of the game play. Classic negotiating game in existence since 1959. Game board measures 30"L x 20"W. Includes 315 army, navy and national control markers, 20 count strategy map pad and 24-page rulebook. Compact box, bookshelf ready.

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