Showing posts with label fantasy game. Show all posts
Showing posts with label fantasy game. Show all posts

Bang Dodge City Expansion Review

Bang Dodge City Expansion
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This is a fun card game for both children and adults. You need to pay just enough attention to make it engaging, but the luck involved evens the playing field nicely.
My 26 year old son is a great fan and can get a group of his pals playing and having a great time.

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Unknown gunmen stalk the city. Try to keep away from them... and for security's sake be sure to wear a metal plate! The second expansion for BANG! (BANG is required to play the game) Features new characters and cards allowing for play by 3 or 8 players. FUN!

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Heroscape Expansion Set Assortment Roman Legion Review

Heroscape Expansion Set Assortment Roman Legion
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The Roman army does a great job of capturing some Roman feeling. There are 4 infantry whose special power is the shield wall, adding to their defense while in formation, and 3 archers who can fire volleys of arrows if they're near each other. The figures aren't as intriguing for me as the more fantasy oriented pieces (like the gruts and vipers) but they're definitely a lot of fun if you enjoy roman history at all. Match them up with their General and the mayhem they create can be epic. Just beware of Mimring, because he loves figures in tight formations...

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With the HeroScape - Malliddon's Prophecy IX Roman Legion expansion set you can add the power of the Romans to your HeroScape Army!Einar, in his quest to help Utgar control the wellsprings, has summoned additional warriors to fight with the fearsome Grimnak.A squad of 4 Roman Legionnaires and a squad of 3 Roman Archers are ready at your command.These archers and Legionnaires with their special powers and abilities will add strength and power to your armies.
Please note: A Heroscape Master Set is required for play.

Contents of HeroScape - IX Roman Legion Expansion Set:
7 Painted Figures
2 Two-hex Tiles
2 One-hex Tiles
2 Army Cards
1 Glyph
1 Glyph Card



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Ascension Chronicle of the Godslayer Review

Ascension Chronicle of the Godslayer
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My friends and I play a good deal of german style and specialty board games, and this one is the cream of the crop. The game is not quite as easy to learn as Dominion, but in my opinion, it is a lot more fun, and the art is way better. The game is very easy to set up and break down, and there is a minimal amount of sorting to do. Unlike Dominion, there is a balance or specialization to consider when drafting your deck. There are monsters to fight, and items and heros to aquire, so one may chose to specialize in battleing or aquiring, or take a chance on the not-quite-best of both worlds.
There are a few flaws in the game but very little of it has to do with the mechanics or play of the game. The card quality is a weird choice, they are plastic coated paper, which is a measure of quality and resilience in some way, but they could easily get sticky. This also makes the cards a little hard to shuffle. The plastic coating may protect the cards, but when damage is done to them, the cards become very clearly marked. One suggestion, is to sleeve the deck in standard magic the gathering card sleeves. Fortunately, the box seems to be designed to accommodate the game's deck in or out of sleeves easily.
Another is the board. A lot of space on the board is dedicated to the basic rules legend of the game, which is really only useful for the first 2 or 3 times playing the game. It could have been better used to put some cool artwork on, or freeing up some play space.
There is one point that is up for contention, the artwork. It is all done by a single artist, and though i think that the artwork on almost every single card is amazing, not everyone agrees with this point of view.
These are small faults to a game that I consider totally amazing. The quality, fun, and very reasonable price make it a great value.

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Ascension is a fast paced deck building game designed by Magic the Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee.Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.Each player starts the game with a 10-card deck comprised of eight Apprentices and two Militias. Apprentices provideRunes when played, which can be used to recruit Hero and Construct cards during the game. Militias provide another type of resource, Power, when played, which is used to defeat Monsters.The game revolves around the Center Deck that contains Heroes, Constructs, and Monsters. Contents:200 cards, game board, storage tray, 50 deluxe honor tokens, and rulebook.

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BattleLore Review

BattleLore
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In my dreams, I imagine a game ... it is filled with fantasy magic, monsters and battle, overflowing with toy figures to push around an a brilliantly artistic, colorful board, adaptable so that I can play different scenarios or maybe even design my own, easy to teach to my dubious friends and even easier to play.
BattleLore, it turns out, is the promise of my dream - but not quite its fulfillment. Now, I believe Richard Borg to be a game design genius and I sincerely like the folks over at `Days of Wonder' but their products tend to leave me with a heightened state of ambivalence. The quality of their game box and its color printing are absolutely superb - but their choice of cover art is pedestrian - especially compared to the other components in their box. Their rules are gorgeously printed in full color replete with illustrations - but the organization of their rules makes the sequence unclear and overly complicates the simplest of concepts and tasks. As a former game designer, I found a number of brilliantly conceived linkages built into the rules to allow for unlimited expansion ... and yet these feel like abrupt dead ends as they are portrayed in the written rules. Such problems made it difficult to grasp the overall flow of the game and how its component rules fit together into a working system of play. Once we understood the rules, playing the game was easy and fun - but getting to that point was work and difficult.
Then there were the absolutely incredible number of fantasy figures included in the game - knights, archers and warriors of various strengths and kinds - that seemed literally to overflow the box and needed no assembly in order to play the game. That was wonderful but once again instantly offset by the small number of fantastic creatures included for play. Moreover, these were limited to dwarves, goblins and a single humungous spider. The iconic staple of epic fantasy - the dragon - was nowhere represented or even hinted at.
Perhaps this is the aspect of BattleLore which, for me, was the most disappointing - lack of fantasy context. The two opposing sides in the game are - French and English. I don't know about you but I have visited both France and England and while both were fantastic, I didn't count them as fantasy trips. The very first scenario in the game is called Agincourt, October 25th, 1415 under the leadership of the opposing Henry V and Charles d'Albret. Now for all you Shakespeare and Henry the Fifth fans, you may want to start your game with the St. Crispin's Day speech but I was leery. Was this game a fantasy game or a historical simulation game? It seems unable to decide.
All of this appears to be set in France - admittedly a France of the 13-1400s populated with some dwarves, goblins and one huge spider - but France nevertheless. This game proclaims on its cover `Epic Fantasy Adventures' and yet it contains only the barest of elements of what we think of as epic fantasy. This is my biggest problem with BattleLore; that it does not deliver the context of epic fantasy for which I had so earnestly hoped.
If you are looking for a fabulous design in a deceptively simple game with breathtaking tabletop displays ... then you will find this game well worth the price. It is achingly close to the game of my dreams ... but also achingly just short of perfection.

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In a world that bridges history and fantasy, BattleLore puts you in command of a vast array of miniature troops on the battlefields of Medieval Europe. Players are introduced to the card-driven BattleLore game system through historical armies of men, but those troops are quickly supplemented with mercenary armies of fierce dwarves and goblin hordes and powerful, mythical creatures. Soon players will be employing Lore Masters - men of faith and magic, tricksters, and grizzled warriors - to lead their armies to victory on the fields of battle!

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Heroscape Swarm of the Marro Game Set Review

Heroscape Swarm of the Marro Game Set
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Okay, so after over a year of expansion packs, new scenarios, your occasional castle/terrain expansion, Heroscape ups the ante again.
At first I was leary of this master set, as it features significantly less units than the original but for the same price. But hey, I figure, the game hasn't let me down so far, so I went for it. Boy was I _not_ sorry!
This Master set is truly a massive expansion to the original game, and if you don't have any heroscape yet, a great standalone product too. unlike previous expansions, this new set features an actual 3 scenario campaign, complete with a story line. Wow. The game universe is actually solidifying and it should help the series last that much longer.
I was extremely pleased with the units this set contained, and even though it contained 2 of the same heroes from the original master set, their abilities have been updated and they are much more usable/balanced. The game is truly getting better as time goes by. If you are a heroscacpe fan, or a table-top gaming fan in general, I would definitely recommend this master set.
The only con I have with it is the same as with any big boxed heroscape set, you can't get the pieces back in after you take them out and will be forced to find an alternative method of storing them (which is okay with me as I have so many expansion sets now storing them in their boxes would take forever to get them out)

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Imagine the greatest battle of all time taking place on a battlefield you design. Recommended for ages eight and older, Heroscape Master Set 2: Swarm of the Marro entails an interlocking 3-D battlefield, miniature warriors, and strategic game play. On the Battlefield This build-and-battle game set includes 24 beautifully painted miniature warriors and 75 interlocking terrain pieces. There are swamp, water, rock, and land tiles to create and customize your own battlefield. An instruction booklet is provided to help you form the terrain. The pieces click easily into place and the landscape is limited only by your imagination. After you construct the terrain, it is time to form your army with warriors, aliens, acid, drones, and stingers, each with their own strengths. If parents wish to add to the set, expansion packs are available for purchase. Basic Game Play For years, the Marro have been summoned to Valhalla. Rumors are spreading that a hive of Marro predators is hidden deep within the jungle. Heroes unite to stop them from contaminating the world. The object of Heroscape is to create your own battlefield, choose your army, and war against your opponent for the land of Valhalla. Players alternate turns until the game ends. On your turn, you'll complete three actions, using dice and army cards. Strategy comes into play as you choose the best possible army card, which depends on the location of your figures and your victory objective. Kids can use one of the nine provided games or create their own.Battle Test Following the success of the original, Heroscape Master Set Two is likely to please any child into strategic gaming. Nine game scenarios are provided and kids can even create their own game. All intricately detailed and nicely painted, the miniature monsters have unique powers and background stories. Each game scenario encourages imagination and enhances strategic thinking. However, game play and setup is relatively complex and perhaps better suited for older or advanced children. It also comes with many small pieces, which could be hazardous to toddlers or infants. Despite these minor setbacks, Heroscape Master Set Two is as enjoyable as its predecessor.What's in the Box One hive and base, 24 painted figures, 75 terrain pieces, regulation marker, 20-sided die, 12 combat dice, 13 army cards, 16 order markers, and rules

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Heroscape Large Expansion Set Orm's Return Review

Heroscape Large Expansion Set Orm's Return
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OK so I got this thing for my birthday to fit my heroscape master set.I played it with these extremely powerful guys and they made the game much more exciting. It comes with a skeleton dragon type creature,who has the ability to fly, a green dragon(who also has the ability to fly),a lava monster called Brunak(who has the ability to walk on lava tiles without stopping)deathwalker 8000,who has the ability to use rapid fire until he does not inflict a wound and a weird looking creature called Dund,who has the ability to use his special crippling gaze 15 power. These are powerful creatures who will make your heroscape army stronger. This is definitely something I would recommend.

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The greatest battle of all time just got better with Orm's Return! With new characters and terrain to cover, you will add to the play of the HeroScape Master set. Expansion set includes five to eight new characters, new terrain tiles, army cards and a special power glyph. Master Set sold separately.

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Civilization Board Game Review

Civilization Board Game
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Having played all of the various strategy based board, card and miniature games I am a great fan of the whole genre. I also throuroghly enjoyed the computer series of the Civilization game from the first through the very latest update. The Civilization board game has many, many, many pieces to keep up with but they are large and easy to manipulate and made of a slightly softer plastic, adding durability. How about game play? Players grab territories in hopes of capitolizing on valuable resources in which to build cities and gain money each turn. These funds can go towards building up military forces or technological advancements. The game can be won by military domination, technological superiority or even diplomatic means. The resources mentioned before are represented by tokens and randomly (secretly as well) distributed about the map. There are many more resource tokens than there are territories in the game which is great, each game is different from a strategic and economic point of view. Perhaps the African territories are very rich and valuable in one game and filled with mountains and plague in another! Overall the game is easy to learn and play and has amazing relay value. Of the several games my group has played, each of us have tried and used different strategies in each. A must for serious board gamers looking for a challenge but absolutely not daunting or beyond the abilities of a new player either!

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Finally, a board game version of this award winning PC strategy game. Features 784 beautifully sculpted plastic miniatures and a huge(36x46") hand painted game board.

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Tales of the Arabian Nights Review

Tales of the Arabian Nights
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Tales of the Arabian Nights is a fantastic board game for you and 5 of your friends. While the player pieces may feature classic Arabian Nights characters like Aladin and Sinbad, these pieces are merely place holders for a story of your own. The story is created by players taking turns having a series of encounters as they travel the world. Each encounter is in the form of a card which will direct you to a chart in "The book of stories." From this chart you will discover what you have encountered, whether it be an Enchanted Hag or a Bumbling Efreet. Then the player is given a series of choices as to how they wish to interact with the encounter. For example, if you encountered the Enchanted Hag you could choose to: question her, attack her, aid her, seek aid from her, hire her, or court her. Which ever choice you pick directs the player to a paragraph in "The book of stories" which tells the players what happens.
Keeping true to the theme of Arabian Nights, someone has to eventually win by returning to Baghdad to become the Sultan.
The Book of Stories is the most important piece to this game. It includes 2600 paragraphs of adventures making it unlikely you will experience the same story twice.
Who might like this sort of game?
This is a game appreciated by people 13 to 113. Children 12 and under will love this game but struggle with some of the language and with locating paragraphs in "The Book of Stories." This is an excellent game to introduce to your wife or significant other if they do not play many board games. Especially if they have any interest in, for lack of a better term, "ancient" Middle Eastern history, culture, and literature.
The biggest problem with this game is the initial parameters can lead to a 3+ hour experience but the rules include ways you can distill your trip through the world of Arabian Nights down to an hour or less.
I am not an employee of Z-Man games, nor have I been compensated to do this review. I am a gaming Nerd and proud to represent my culture anywhere it is found in the tubes. If you have any other questions about this product, post and I will certainly try to reply.
Best wishes and Happy Gaming,
Matt Aksamit

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In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard.Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.Game Contents: * 1 Game Board * Book of Tales * 1 Reaction Matirx * 6 Stand-up Figures * 6 Player Mats * 125+ Cards * 100+ Counters * 3 Dice * Rules

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Small World Review

Small World
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My husband and I bought this on a whim - we'd gone to our local game store to pick up Settler's Of Catan because we'd played that recently with friends and liked it. However, this caught our eye, and we bought it instead! I was drawn the cover art, I'll admit!
We brought it to a friend's place to play after dinner. It took a while to get a hang of the way the game is supposed to work and the dynamics of each round, but after a few turns, we were able to get it all figured out.
I really liked all aspects of this game - the 'Risk' aspect of trying to take over the map, the fantasy aspect of the characters, and the unique way the game's races are developed. Every game you play will be different due to how things are set up!
My only complaint is with the tray the Race Tokens are stored in... it was pretty hard for me (who has small fingers, even) to get the tokens in and out of the little squares they are supposed to go in. Especially when some were in use and the remaining ones would fall forward.
Overall, I'm really happy that we got this game, I'm looking forward to sharing it with other people!

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Small World " is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory.Designed by Philippe Keyaerts, as the fantasy follow-up to his award-winning Vinci, Small World is inhabited by a cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring evocative illustrations, high-quality European components and a compelling, fun theme.Game Contents: * Two double-sided game boards (One for each of four possible player configurations) * 14 Fantasy Races with matching banners & tokens * 20 Special Power badges * A variety of Troll Lairs * Mountains * Fortresses * Encampments * Holes-in-the-ground * 2 Heroes * A Dragon * Along with Victory Coins * 6 Player Summary Sheets * A Reinforcement Die * Rules Booklet * A Days of Wonder Online Access Number

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