Showing posts with label strategy game. Show all posts
Showing posts with label strategy game. Show all posts

Heroscape Expansion Set - Heroes of Durgeth Review

Heroscape Expansion Set - Heroes of Durgeth
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This expansion features some of Heroscape's best-looking figures, but in terms of gameplay, only one of the heroes is worth going out of your way for. From worst to best....
Runa: a killer sculpt squandered on an unplayable figure. If you're one of those Glyph of Mitonsoul fans who enjoys the "fun" of rolling a d20 for each figure on the board and killing that figure on a roll of 1, you're going to love her.
Kee-Mo-Shi: a very odd mix of powers and drawbacks. She has three different melee attacks, and she can use all of them every turn. But she needs to get adjacent to as many enemies as possible in order to have the best chance of doing damage with her slow-working weapons, so her modest supply of defense and life means she almost always dies before making nearly enough of a dent to justify her cost. Not as random as Runa, but still a bad gamble.
Empress Kiova: useful, but only to the Einar Imperium. Pretty straightforward: as of this writing, she offers that one squad, and that squad only, a defense boost about equivalent to old Raelin's. Her defense of 4, stealth flying, and an aura radius of 5 spaces make her well-prepared for combat next to her fellow kyrie heroes. Also unlike most of them, she looks like an actual flying creature, not a human fighter with a pair of wings Photoshopped on.
Eldgrim: not bad as filler in a game with glyphs. This 30-point viking hero can use Overextend to take an extra turn at the price of a wound, and when he dies, his spirit can permanently add 1 to the move of another unique army card you control. It's pretty easy to get 30 points' worth of good out of Eldgrim in a game with strong glyphs (or any special rule offering a reward to figures who get somewhere fast). Features a very detailed and well-painted suit of armor.
Kaemon Awa: one of the top cleanup hitters in existence. The original samurai hero looks great and plays great. He lacks the life points to bear up long under the most intense combat, but as a skirmisher or endgame figure, 120 points will get you nothing better.

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Build on your Heroscape battle game with this unique hero expansion pack. Runa's Helm of Mitonsoul can crush foes up to three spaces away. Kaemon Awa's double attacks and counterstrikes sap the enemy's life force. Toxic skin and Mind Shackle give Kee-Mo-Shi a decisive edge. Kiova's Gift of the Empress boosts the defense of her fellow Kyrie. Eldgrim's Overextend Attack gives him extra turns; if he is destroyed, his Swiftness spirit inspires his followers. Let these heroes help give your army the edge it needs to win. Expansion set includes five painted figures, two double-hex tiles and five army cards. For use with Heroscape master set (sold separately).

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Settlers of Catan Mega Bundle Review

Settlers of Catan Mega Bundle
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If you're like me, you got introduced to Catan by playing the 3-4 player 'basic' game. I learned the hard way, getting beat repeatedly by more experienced players who were allegedly my friends. Catan is a game both simple in its concept and yet incredibly complex and difficult to master. Learning it in the natural order of the expansion packs therefore makes a lot of sense. That's why, despite the fact that Catan and all of its expansions are fantastic, I cannot recommend this collection to anyone but a seasoned Catan veteran.
Getting every expansion from the get-go might encourage a lot of jumping from expansion to expansion without really engaging each expansion properly. Seafarers itself can provide years and years of game play without boredom setting in. Unless you've already played AT LEAST half of the expansions in this set, I would recommend starting modestly and working your way out to the newest expansion packs. Otherwise you may miss some of the finer points of Catan strategy. It could also be daunting to try to learn all of the rules for each expansion right away.
All that said, each Catan expansion is excellent, and this is a perfect set to buy if you already have played a lot of Catan, know you like it, and don't want to pull any punches. If you're addicted to Catan, this is the perfect set to buy. It will give you everything you need to play Catan basically forever.
A note: this is the new 4th generation set. I prefer the more muted graphics of the 3rd generation, but that is purely aesthetic preference.

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The ultimate Settlers of Catan bundle. Everything you need to enjoy this great game!Includes:Settlers of Catan & the 5-6 player expansion 4th edition-Seafarers of Catan & the 5-6 player expansion 4th edition-Cities & Knights of Catan & the 5-6 player expansion 4th edition-Traders & Barbarians & the 5-6 player expansion 4th edition-Fishermen of Catan AND The Great River Tile.

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Settlers of Catan 3rd Edition 5-6 Player Expansion Review

Settlers of Catan 3rd Edition 5-6 Player Expansion
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Over the years, I have played this game countless times, and each time it's been a blast. Build towns to collect resources when that number is drawn. Use those resources to build more towns or draw special cards. My favorite part of this game is resource trading among players. It's common to hear things like "I'll give you two wheat for a sheep", and it sometimes escalates into a full blown bidding war among players.
The best part about this game is that it's random every time. The board is randomly placed and that makes people's strategies change every time they play. I highly recommend this game to anyone.

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3rd edition expansion Set for the Settlers of Catan Additional Components for 5 and 6 Players

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What were you Thinking? Its not whether you win or lose, it's how you think the same. Review

What were you Thinking Its not whether you win or lose, it's how you think the same.
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Played this when visiting my son and his wife.Cards ask questions anyone can answer. No embarrassment like in Trivia Pursuit when you just don't know the answer. Here you try to match other player's anwers - some amaze you and most are quite funny. Plan to buy this game myself!

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Axis & Allies Pacific Review

Axis and Allies Pacific
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I've just completed playing one game with my 45 yr. old brother as the allies, and I have to say that I enjoyed the game. I used to play regular A&A quite often with him, so I think the test of wills was a fair comparison.
We learned early on, that it is critical to use CAP to slow enemies movements or to channel them into specific sea zones. If you play Japan, prepare to execute flawless turns, because the game is fairly unforgiving to mistakes on their part. Conserve your carriers! They are irreplacable.
At 75 IPCs, the industrial might of the US is truly impressive. Even after getting my clock cleaned on turns one and two (at the expense of the entire Japanese Eastern Pacific Fleet), I was still able to build 2 carriers, 2 destroyers, 2 transports, a sub and a marine! Japan can expect only to delay the US, not defeat them. A better strategy is to press the Aussies and Indians.
The game is better than vanilla A&A and the tactical possibilities are truly interesting because players tend to do a lot of unexpected things on every turn. Combat Air Patrol, US Marines, air and naval bases, submerging subs and destroyers added greatly to the pleasure of this game.
This one's a squid's dream, boys and girls and we will be playing it again I'm sure. Kudos to AH and Hasbro!

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Axis & Allies Pacific is the second expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains.The game adds a few new rules and a few new twists to the established A&A game system. Naval bases and air bases turn small, meaningless islands into vital strategic holdings. Convoy zones allow a single submarine pack to cripple an economy. The Chinese forces, while limited, are hard to crush. Japan gets her kamikazes, but will it be enough to hold off the vast economic power of the USA?

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Starfarers of Catan Review

Starfarers of Catan
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I have loved Settlers of Catan since I first played it. I was thrilled when I first saw Starfarers (I loved the retro Flash Gordon look).
Unlike the other Settler games, this one actually uses plastic and not wood for many of the pieces/parts. My friends can be quite rowdy late at night but in the years I have had the game, no piece has ever broken.
Play is a little different than in other sets. Its sort of like Seafarers with lots of little islands. Development cards are there (although there are some new resources) and they have been joined by encounter cards where you deal with alien races, traders and pirates. Play lasts a little longer than the original but is comparable to Cities & Knights.
The board is beautiful and rather large (no small contained hex this time). Players ability to move and fight are modified by upgrades to their central ship/die roller/neat thing. There is currently an expansion set for adding up to two more players which I just picked up (so I don't know how it affects play yet).
All in all, this is a really fun addition to the Settlers world of games (I have eight of them so far). If you liked the original and wanted a bit more of a challenge, this is a great addition to your game closet.

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The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, players must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens and defeat pirates. Glory and victory go to the brave and astute explorer who luck smiles upon.

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Nexus Ops Review

Nexus Ops
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At first glance, the game looks like some nasty oldie from the 90s that never got anywhere because no one liked or bought it. But, it isn't. Definitely not. When I first opened the box I found bright neon colored plastic pieces in bags- and they looked very good, adding to the alien feel of the game. Also, instead of a plastic tray to keep the 4 multicolored armies separated, it only comes with a punch-out cardboard divider that is OK, but a plastic tray would be best. The gameplay itself excels over these flaws. In the game, you must occupy mines in order to order to make rubium (the monetary unit of the game) to buy better units to do battle. There are in total 6 different types of units. The three weaker and less combat-ready ones are essential in order to gain economy while the three stronger and expensive ones won't be making you any money. Gameplay is smooth and a few turns into the game and you'll be slugging it out on a gameboard that will never be the same- that is, the game is made of individual hexagonal tiles that make sure no game will have a similarly configured board. There are different types of terrain that will give bonuses in battle or that some units cannot set foot on. The game especially shines through with 3 or 4 players, when everyone's just slugging it out for control of the mines and the Monolith- which grants you the right to draw two battle-boosting cards per turn. Games last about an hour or longer, and the rules are simple enough to learn yet complex enough to keep the game fresh and you thinking. The lowdown:
PROS
-GAMEPLAY- very smooth and balanced for all players- if you lose a battle you get to draw a card that will help you in battle later. Though Nexus Ops will not provide an hours-long epic it will easily kill an hour or two of your time. There is actually a variant where you can play with yourself that is quite a challenge (not in the manual, but on the Internet).
-VARIETY- with six different units you'll never be defeating your opponents in the same way. As always dice-rolling determines the victor and loser. The game board is also randomly configured each game.
-SETUP- unlike Risk, it takes only a few minutes.
-delves a little bit into managing money effectively: since buying units is virtually the only way to obtain any, your child will learn that just massing rubium dragons and lava leapers (the two strongest units in the game) will not win game.
CONS
-the box should come with a plastic divider tray rather than a punch-out cardboard divider
-the monolith, a raised piece in the center of the board, won't last too long being made of flimsy cardboard, and also obscures the view of the hexagons around it. However, don't worry; the rest of the game is made from thick, durable cardboard.
-as I have mentioned before, the map is different each time you play. However, this changes absolutely nothing gameplay-wise. So the game may get repetitive map-wise.
-the plastic playing pieces are rather small, and adults may have difficulty distinguishing between some alien races (especially two particular ones; the rest are easily distinguishable).
-the game must be played on a level surface, maybe only at home rather than on a plane or monorail. Since the tiles and therefore the board is not all in one piece, they can easily slide away from each other.
-others have complained about the stench, and so shall I. The inside of the box smelled like old cardboard (like the toilet paper tubes), but nothing so overwhelming that you'll want to quarantine it. The pieces also smell like new plastic, but this scent was more subtle.
UPDATE: This game is no longer in print, and will probably never be in print again. A brand new copy of Nexus Ops usually start from upwards of $70. Nexus Ops is a blast, but probably not worth $70. Instead, I recommend Neuroshima Hex.

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Deep Space explorers have discovered an abundance of Rubium on a distant moon. Gaining authority over this very rare and valuable resource is imperative to the Company. That's where you and your mercenary strike force come into the picture. Your drop zone is a few clicks away from one of the moon's Monoliths where the heaviest concentrations of Rubium are located. Seize control of the area and establish the Company's claim to the Rubium. Your can expect heavy resistance from opposing corporate forces, so enlist the aid of any indigenous life forms you encounter. Just get the job done by any means necessary. This tiled board game blends Euro game-style mechanics with aggressive war tactics in a futuristic theme. Nexus Ops is for 2 to 4 players and takes 60-90 minutes to play.

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Play Ball Review

Play Ball
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Have a six year old with nothing to do? Want to find a way to interact with your children? Then try Play Ball by Gamewright. Gamewright has created a truly unique game that makes learning addition fun.
Play Ball is fast and easy to learn. The instructions are clear and easy to follow and I was up and playing in less than three minutes. What makes this game different is that way it teaches cooperation and sportsmanship to the very young.
Educators, parents and kids will spend hours learning to add to nine. A great game for those rainy days when you have nothing to do. Play ball is small enough to travel and extremely easy to store.
Play ball is priced to fit any and all budgets. Play Ball is a definite winner.

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Playballs baseball theme comes directly from our fans requests. Sports are one way to learn about math, strategy, and competition. Players use addition and grouping skills to field teams equal to nine points in each of the four-color suit. Their opponents strategically use their action cards to block. Addition and matching skills come into play in game plays for younger players.

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HeroScape Expansion Ticalla Jungle Review

HeroScape Expansion Ticalla Jungle
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This was a great addition to my Heroscape collection. The spiders are not very powerful, but they look cool (as do the trees). However, the expansion set must be used with another set (such as a master set). The set comes with three very large trees and six "bushes" about half of the trees' height. The bushes vary in their looks and the trees vary in their height (and looks if you count the bushes at the base of the trees). This is the second set to come with trees and these are designed more for looks, because these plants cannot be used for cover (because of spaces between leaves). However, unlike the trees from Road to the forgotten Forest, these plants do not rest on top of terrain pieces, the bottom is a terrain piece. I plan on buying a second set because it looks so awesome. It is well worth the money and will make your battlefield beautiful.

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Expand your armies with Heroscape! Add additional challenges and obstacles to your Master Set and build your own battle scenario. Block an opponent's path with jungle trees and jungle brush pieces, or send a Fyorlag spider on their trail. The spiders' special power can triple their height when climbing, while their Entangling Web ability could paralyze their opponent. This pack contains 6 jungle brush pieces, 3 jungle trees, 3 spiders, 1 army card, game and scenario guide.

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Cathedral - Polystone Review

Cathedral - Polystone
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Cathedral has been around in one form or another since 1984. This is a sign of the quality of the game rules as well as the willingness of publishers to release another version. The game has been released in styrene plastic, wood, and now resin plastic pieces. Additionally there are some small run resin sets. Like chess, some owners enjoy the highest quality pieces (in which case wood is the nicest set) and others just want to play the game (in which case any set will do).
Also like chess, this abstract game is enjoyable, but tending toward the dry side. One player plays the neutral cathedral piece in the center. Then the players take turns placing buildings, hoping to cordon off corners and preventing the opponent's play in that area or surrounding lone pieces and capturing them. The winner of the game is the one who has fewer building units left, i.e. the number of building squares.
Without any element of chance, the game has very deep play possibility. The one who plays first has a slight advantage, so tournaments often suggest playing a best of two series. With both simple rules and serious strategy, the game has long lasting appeal to both beginners and serious gamers alike.

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AXIS & ALLIES ANNIVERSARY EDITION Review

AXIS and ALLIES ANNIVERSARY EDITION
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Axis and Allies Anniversary Edition is an updated version of a board game classic. The original game was designed by Larry Harris and was part of the Milton Bradley GameMaster Series - large box games with full color mounted boards, simple mechanics which allowed rapid understanding of "how to play" yet with deep subtle strategies, and of course wonderful little plastic soldiers, tanks, planes, ships and submarines. The game has changed hands over the years passing through Avalon Hill/Hasbro/Wizards of the Coast. Wizards of the Coast currently is the publisher. This new version is published on the 50th anniversary of the Avalon Hill company. Avalon Hill is widely regarded as the company which helped to popularize board wargaming in the US and was for many years the leading producer with mounted game boards and die-cut counters. The company produced such classics as Panzerblitz and Squad Leader.
For people who are unfamiliar with the game, Axis and Allies is a board game recreating World War II on a grand strategic level. Armies, fleets, and air armadas are represented abstractly by wonderful plastic pieces (battleships, tanks, soldiers, etc.). Movement is by area and combat is resolved in a simple yet satisfying system. Research and industrial production are key parts of game play. It was a huge hit when first introduced and spawned variants and a Revised version a few years ago.
If you are familiar with the original game and the later variants (A&A Europe, A&A Pacific, etc) the fundamental mechanics are the same. The designer and developers have clearly been tracking the progress of this great game and have incorporated many of the rule changes seen in later variations. The major differences are:
1. There are now three Axis powers: Germay, Japan and Italy. This alters the game play sequence from Germany-USSR-Japan-UK-US to Germany-USSR-Japan-UK-Italy-US. This eliminates the Allies "double move".
2. There are special rules for China - there are now specific Chinese game pieces and help to recreate the historical situation where huge numbers of Japanese troops were tied down in China - making an attack against the USSR (a favorite strategy) in coordination with Germany more difficult.
3. The map is smaller than the original version but about the size of the Revised version. The colors are a muted green/brown earth tones. It may be nostalgic or just my eyes getting older, but frankly I liked the original primary color map - the details were easier to see and less fatiguing. Admittedly, the newer maps are more artful.
4. The game map now includes major cities (sort of like the key cities in Third Reich)and controlling form the victory conditions (unlike the older Industrial Production Certificate [IPC] total method)but in practice this is quite similar.
5. The game map now has impassable and neutral territories which cannot be crossed/invaded/flow over. The Sahara, Switzerland, and other territories are now impassable. Other territories don't have much IPC value.
6. Ships are a bit cheaper to acquire than the original version. The commonly used "double hit" rule is now standard for Battleships. There are now cruisers and destroyers in addition to the original Aircraft Carriers, Battleships and Submarines.
7. Transports now no longer automatically defend with a value of 1. The old strategy of having an armada of transports (e.g. 10 or 12) overcoming an attacking sub force is no longer allowed. If attacked and undefended by other forces, transports are automatically destroyed. It is also no longer possible to move-unload-and-scoot. I understand why this rule change was made but at the large grand strategy scale, the transport unit represents not a single ship or small flotilla of transports but a whole transport fleet - with minor escorts, oilers, etc. So it is reasonable to think it has some self-defense capability.
8. Research now has 12 possibilities. Old favorites like Heavy Bombers and Jet Power are still there but tweaked down. Heavy Bombers only inflict two dice worth of damage and not three. Jet powered fighters attack at 4 and not 5.
9. Armored or tank units are upgraded and attack and defend at 3. The older version attacked at 3 but defended at 2.
10. The little plastic pieces are all there and have been tweaked a bit to reflect the different nations. The UK tanks look like the Churchill and the USSR tanks look a bit like the T34.
11. Rule books and misc. Again, I fear it is just my aging eyes, but the newer version with the darker muddier colors and fancy watermark/faded images on each page are quite beautiful but are a bit harder on the eyes. The game play examples are hard to see the colors of the printing obscures the detailed outlines of the pieces. Again, maybe a simple bright colored illustrations would be more legible. I saw an comment on another site complaining that the IPCs were printed on only one side - but that was the case with the original version. The box art on the site is a bit off. On the actual box, it is entitled "Spring 1941" and not "1942"
Who will like this game? Anyone who is familiar with the original or later Revised version will appreciate this new version. For newcomers, Axis and Allies is a wonderful system - simple and easy to learn, but full of subtle moves and strategies.
Is it worth the price ($80-100)? For collectors and nostalgia buffs, it is probably worth having a nice new version. If you are just into playing the game, and have already your own set of homebrew rules then you are probably already using most of the new rules and could draw up your own maps!
A great game for the board gamer!

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Axis & Allies celebrates 50 years of Avalon Hill games with this Anniversary Edition of the classic World War II strategy board game. Designed by Larry Harris, A&A Anniversary Edition utilizes the standard D6 combat system found in Axis & Allies Revised, Europe, and Pacific, and contains two different set-up options.Italy will debut as the third Axis nation, China will be operated by the U.S. player, and cruiser class ships will join the naval line-up for the first time.The largest board ever produced for an A&A game (24' x 46'), along with new sculpts and deluxe components will ensure this is the granddaddy of all Axis & Allies board games. Deploy your forces and prepare for battle!

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Monsters Menace America Review

Monsters Menace America
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I can not say enough good things about this game.
It's super fun for all ages. I bought this game for my nephews and they actually put down their PSPs to play it!
I play against my girlfriend some times, but my friends have also begun to take interest in it. You have a map
of America, with cities and other bonus spaces on it. You have a monster (one of 6 to choose from) from the
classic 1950's monster films. You also get one of the 4 Branches of Military. After playing once, it gets addictive.
It requires luck of dice rolling, strategy of Military movement (you only get 8 units for each Branch), and
trash talking to get other players to go after another player's monster instead of yours.
At the end of the "regular" game (which is Monsters Vs. Military) you go Monster Vs. Monster in an
all out monster battle, to see who is the most powerful monster!
Kicks butt.
Get this game.
My only complaint is it is only for 4 players. We use the National Guard as a 5th player if we have more people.
There are 6 monsters to choose from, only 4 (not counting National guard) military branches.
The other games my friends, nephews, etc. like to play is called Dread Pirate. Get that as well. Simple and fun.
And it's got Pirates in it, so.... good choice.
If you like this game, then you will like War of the Monsters PS2, and
Destroy All Humans PS2

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Giant Monsters are invading! As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf and you have to put a stop to that! Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters. While your rivals are busy trampling tanks and swatting fighter jets, youll be out there growing in power and infamy getting ready for the Monster Challenge. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters. Game comes with 6 Plastic Giant Monsters, 44 Plastic Military Units, 16 Monster Mutation Cards, 16 Military Research Cards, 15 Plastic Sliders, 65 Tokens, 3 Dice, 13 Reference Cards, 1 Game Board, and 1 Rulebook. Players: 2-4 Ages 12 and Up Playing Time: 90 minutes

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Heroscape Expansion Set Assortment Gorillas & Hounds Review

Heroscape Expansion Set Assortment Gorillas and Hounds
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The Gorillanators are a great unit - they have good range and attack and a high move of 7. They always have 1 shield on defense (plus whatever they roll) which comes in handy. Overall they're a solid, if not really exciting addition to the armies of Vydar.
The Marrden Hounds are another unpredictable unit. They roll a d20 to add to their move each time they activate and can have a movement of 2, 4 or 8, with 8 being the most common number. They also have a special ability that can inflict a wound before battle, making them fun against squad level opponents. They definitely benefit from having Su-Bak-Na in play since he gives them +1 to both their abilities. One odd thing about them - they're a two space, large figure with a size of 4. Guess they're not very good climbers.
This is a solid expansion with some good options. Not the best of this wave, but definitely worth having.

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Add the power of Gorillas and Hounds to your Heroscape army!They're Fierce, Fast, and Full of SurprisesThese powerful squads from teh planet Marr may just give your army the edge it needs. Vydar's Gorillinators can move in quickly, strik from afar, and booste their defense power when attacked. Utgar's Marrden Hounds gain extra powers when traveling in packs - and they can suddenly and unexpectedly infect the enemy with a deadly plague!

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Nexus Ops Review

Nexus Ops
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First off, if you are looking for the rare strategy game that can accomodate three players without one player wanting to smash the other two over the head after the inevitable 'gang-up' phase, this one plays excellently. Strategic position, army-building, and alliances take a backseat to planning ahead to accomplish hidden objectives from secret mission cards, which garner points towards victory. The secret missions vary in points awarded, the more valuable ones requiring putting out and using super units, or making suicidal attacks that may utterly trash your best army, but get you the last points you need for victory. The game plays very quickly compared to most strategy boardgames. There is enough random element in it that new and younger players will not be overwhelmed; yet enough strategy hidden in it that experienced players will enjoy tweaking their play to pick up an edge here or there. The 'board' consists of hexagonal cardboard pieces that are randomly fit together at the start of the game in a configuration that suits 2-4 players, with smaller cardboard tokens on top to indicate what the sector contains. While this adds a random replayable element, it and the many, many pieces involved also tend to require some constant tending throughout the game to keep the board 'together' and the pieces where they belong. This game has found a lot of repeat play with my friends as a fast and fun alternative to deeper, more strategic but time-consuming games like Shogun.

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Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is dealt differently every time, as well as cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

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Power Barons Review

Power Barons
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My mother purchased this board game from a thrift store for me when I was a kid. It looked interesting with a map of the world and lots of cards, but unfortunately it included no instructions. We wrote to Milton Bradley for a manual, and one was promptly sent.
After playing the game for years afterward, I have fond memories. I thought it to be as interesting at age 9 as I did at sixteen, and if I had the game today I don't anticipate not liking it. It's a good game for four people and doesn't take more than an hour to play.

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A challenging game of international rivalry!

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Electronic Battleship: Star Wars Review

Electronic Battleship: Star Wars
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I bought this game for my 6 year old, and was very sorry I spent sooo much money on it! When I buy an electronic version of an established game or toy, I expect it to do some of the work for me. Is that asking too much? But in Star Wars Battleship, the two players have to punch buttons to enter each ship on their side. It takes a looonnnngggg time to set up the game before you can every play. Even in the "Classic" game mode. Then, you just spend your whole time entering coordinates. It takes much longer than the old basic Battleship to play. The only thing that is fun about this version is the voices and the hits that
you make.
My son could do this game after some coaching on how to enter coordinates, but the players still have to keep track of their hits and misses with little red and white pegs. The game does none of the work and tedious stuff for you! The only electronic part of the game are the voices and sound effects. I suppose you could play this game a lot faster by just not turning it on and playing it like the classic board game.
If you are a die-hard Star Wars fan, you will buy this game no matter what I say. In my opinion, though, it is just not worth the money. Especially when a parent sees how much work and hassle the whole game is. We've had more fun over the holidays playing with the basic board game "Trouble" that cost $10.
I would return the game if I could, but the stickers are in place, and the baggies are emptied. Tough luck for me, but maybe I can help someone else avoid the high sticker price, and the hassle.

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Play Electronic Battleship Star Wars style!

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Twilight Struggle - Deluxe Edition Review

Twilight Struggle - Deluxe Edition
Average Reviews:

(More customer reviews)
Twilight Struggle. Wow. What a game.
Let me say that again. What a game.
There are many reviews out there. Some of the best are posted on the boardgamegeek website. I encourage you to check them out.
If you are a gamer, you will love this game. It is pure addiction.
A casual coffee-table game it is not. As Booker noted, it will take several plays to get a sense of what's going on in terms of the deeper strategy. A skilled veteran player will destroy new players and non-gamers. So you will need to find someone who is willing to invest the same amount of time that you are.
The reason is that knowledge of every card in the deck is an absolute must to be able to play this game well. Your spirits may crumble after spending several precious rounds building influence in an area only to have a single card wipe it all away. Players who know the cards will have a better sense of where to invest and when.
But fear not--the first few plays are very enjoyable, if also played with a newbie. The experience of learning the game with someone new is really good.
After playing this game, you will be reading strategy articles on the Internet, reading the cards, looking at the board, thinking about strategy, talking with others about the game, etc. It's just that fun and engrossing.
And wow, the theme is great. Every card represents a major event that happened during the Cold War, complete with actual representative photograph from the period. The events and the pictures that represent them will draw you into the game's theme. The game booklet even contains historic descriptions of the events, so you'll learn something to boot!
Make sure that you get the latest version. As of 5/25/10, that would be the Deluxe Edition. You can read online what the differences are, but there are major revisions. It's not like buying the "collector's edition" of a game that is usually unnecessary because the regular version still contains the whole game. That's NOT the case with this game. Not only does the new version come with better components, but there have been several important changes in the game, including balance changes, and there are also new and important cards.
Happy playing!

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Now the trumpet summons us again not as a call to bear arms though arms we need; not as a call to battle though embattled we are - but a call to bear the burden of a long twilight struggle - John F. Kennedy In 1945 unlikely allies toppled Hitlers war machine while humanitys most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades this conflict would be waged not primarily by soldiers and tanks but by spies and politicians scientists and intellectuals artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue prestige and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe...

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