Showing posts with label catan. Show all posts
Showing posts with label catan. Show all posts

Settlers of Catan Mega Bundle Review

Settlers of Catan Mega Bundle
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If you're like me, you got introduced to Catan by playing the 3-4 player 'basic' game. I learned the hard way, getting beat repeatedly by more experienced players who were allegedly my friends. Catan is a game both simple in its concept and yet incredibly complex and difficult to master. Learning it in the natural order of the expansion packs therefore makes a lot of sense. That's why, despite the fact that Catan and all of its expansions are fantastic, I cannot recommend this collection to anyone but a seasoned Catan veteran.
Getting every expansion from the get-go might encourage a lot of jumping from expansion to expansion without really engaging each expansion properly. Seafarers itself can provide years and years of game play without boredom setting in. Unless you've already played AT LEAST half of the expansions in this set, I would recommend starting modestly and working your way out to the newest expansion packs. Otherwise you may miss some of the finer points of Catan strategy. It could also be daunting to try to learn all of the rules for each expansion right away.
All that said, each Catan expansion is excellent, and this is a perfect set to buy if you already have played a lot of Catan, know you like it, and don't want to pull any punches. If you're addicted to Catan, this is the perfect set to buy. It will give you everything you need to play Catan basically forever.
A note: this is the new 4th generation set. I prefer the more muted graphics of the 3rd generation, but that is purely aesthetic preference.

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The ultimate Settlers of Catan bundle. Everything you need to enjoy this great game!Includes:Settlers of Catan & the 5-6 player expansion 4th edition-Seafarers of Catan & the 5-6 player expansion 4th edition-Cities & Knights of Catan & the 5-6 player expansion 4th edition-Traders & Barbarians & the 5-6 player expansion 4th edition-Fishermen of Catan AND The Great River Tile.

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Settlers of Catan 3rd Edition 5-6 Player Expansion Review

Settlers of Catan 3rd Edition 5-6 Player Expansion
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Over the years, I have played this game countless times, and each time it's been a blast. Build towns to collect resources when that number is drawn. Use those resources to build more towns or draw special cards. My favorite part of this game is resource trading among players. It's common to hear things like "I'll give you two wheat for a sheep", and it sometimes escalates into a full blown bidding war among players.
The best part about this game is that it's random every time. The board is randomly placed and that makes people's strategies change every time they play. I highly recommend this game to anyone.

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3rd edition expansion Set for the Settlers of Catan Additional Components for 5 and 6 Players

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Starfarers of Catan Review

Starfarers of Catan
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I have loved Settlers of Catan since I first played it. I was thrilled when I first saw Starfarers (I loved the retro Flash Gordon look).
Unlike the other Settler games, this one actually uses plastic and not wood for many of the pieces/parts. My friends can be quite rowdy late at night but in the years I have had the game, no piece has ever broken.
Play is a little different than in other sets. Its sort of like Seafarers with lots of little islands. Development cards are there (although there are some new resources) and they have been joined by encounter cards where you deal with alien races, traders and pirates. Play lasts a little longer than the original but is comparable to Cities & Knights.
The board is beautiful and rather large (no small contained hex this time). Players ability to move and fight are modified by upgrades to their central ship/die roller/neat thing. There is currently an expansion set for adding up to two more players which I just picked up (so I don't know how it affects play yet).
All in all, this is a really fun addition to the Settlers world of games (I have eight of them so far). If you liked the original and wanted a bit more of a challenge, this is a great addition to your game closet.

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The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, players must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens and defeat pirates. Glory and victory go to the brave and astute explorer who luck smiles upon.

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PENTE: The Classic Game of Skill Review

PENTE: The Classic Game of Skill
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The game came much quicker than I expected. I ordered a vintage used game, so I knew it would be worn. The game inside was in great shape, the only worn piece was the tube the game comes in. I put clear packing tape all around to hold the peeling off paint and now it is fine.

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Approximate playing time:5 to 15 minutes. For ages 8 to adult. Object:The concept is classic, a game that's fast-paced and easy to learn, yet difficult to master. Pente is a challenging strategy game, adapted from ancient board games and appealing to a wide range of discriminating tastes. The simple object of Pente is to get 5 stones in a row or to capture 5 points-masks an intriguing game that grows in complexity with the skill of the players.

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MindTrap II 2 ~ The Challenge Continues Review

MindTrap II 2 ~ The Challenge Continues
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This game provides very good brain teaser puzzles. The majority of the brain teasers are reasonable and fun to do -- The kinds of puzzles that either make you go "Oh, I should have got that!", or just make you feel good when you're successful. I personally like the shape puzzles the best. You are given a series of plastic shapes (squares & triangles) and have to put them together to create a larger shape -- deceptively simple.
If you're into brain teasers this is a must have.

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BOARD GAME

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Settlers of Catan 2007 Edition Review

Settlers of Catan 2007 Edition
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This game goes far beyond most board games. It is easy to setup and play, and most importantly, it is a lot of fun. I've been playing it for a few years now and I still enjoy it today just as much as when I first learned to play.

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Featuring all new graphics... New card art, new box, new tiles, revised and improved full color rules books.Contains 19 hexes, all being different (4 different Forest hexes, 4 different pasture hexes, etc) with an Interlocking sea board frame - printed on both sides. The pattern of unique tiles has been implemented throughout the line.Contains high-quality dice.Contains a plastic tray designed to hold the basic game and the 5-6 player extension components.Cards are tuck-boxed.Scheduled for release 11-8-2007

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Simply Catan Review

Simply Catan
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My whole family loves this game. The age recommendation says 10+ but a 5 year old who enjoys games will have no trouble. The idea is pretty simple - harvest your resources and use them to build up your villages. Games take a half hour to an hour, with luck mattering as much as strategy.

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Welcome to the unsettled Island of Catan. Using combinations of resources - wood, brick, wheat, wool and ore - players build, barter and trade in this family strategy game. The faster you build roads, settlements and cities, the more points you earn towards victory. Clever trading, lively negotiation, and the luck of the dice add to everyone's fun and enjoyment. Once you start playing you won't want to stop.Simply Catan is based on the international, award winning classic game Settlers of Catan, which has sold over 12 million copies worldwide. Designed for beginning players, Simply Catan takes less than 5 minutes to set up and 30 minutes to play.A great way to introduce new players to one of the most popular games ever developed, this great edition eliminates many of the early stumbling blocks and gets new players off to a quick start.

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Lord of the Rings Review

Lord of the Rings
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When this game was released in 2000. I couldn't wait to get my hands on it! With wonderful artistry from John Howe and the game devised by award winner Reiner Knizia I was really looking forward to opening the box - let alone play it!
I wasn't disappointed.
It took some effort to pick up the rules since there is a lot there but once underway it has it's own easy rhythm.
The co-operative gameplay works very well. Every player is one of the hobbits - Frodo, Sam, Merry, Pippin, even Fatty Bolger gets a look in. And each one has an innate skill throughout the game. There's a lot of discussion between players as to whats the best strategy and about cards, etc.
This game is excellent at following the story.
Many times I felt like I was being uncontrollably corrupted and slipping towards the darkness. The 'sliding scale' of corruption is very ingenious. It is the cause of much alarm when the Dark Lord himself starts to slide from the other end towards you!
All the characters pop up in the game in the form of cards to help you in your quest. I would have liked some of the main characters (eg: Aragorn) to have had a more enduring effect than simply move you on a further few spaces.
Still, all in all a worthwhile game!

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Vinyl Dice Cup Review

Vinyl Dice Cup
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Very nice product. It was purchased as a gift for someone and they absolutely love it.

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This vinyl dice cup has a cleverly designed bottom compartment to hold a few dice. No more lost or forgotten dice. Includes five pieces of dice.

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Pirate's Cove Review

Pirate's Cove
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We have played this game for two years now. Our 7 year old and 9 year old love it. We find it has enough competition to keep it interesting and fun without stomping on each other completely. We would recommend it for sure!

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Come aboard and sail to Pirate's Cove, the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a lift at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove --your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas. Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles, burying gold and treasure, and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

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The Thief of Baghdad Review

The Thief of Baghdad
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This game is a lot of fun. It is much more challenging and complex then it first appears. It has a simple board with 6 differently colored palaces placed on it. There are 4 sets of differently colored thieves and guards as well as a set of neutral guards. These wooden pieces are well made and quite durable. The artwork on the cards are simple yet quite beautiful as each card simply represents one of the 6 colored palaces.
The object of the game is to get your thieves into the palaces and steal a certain number of treasure chests (based on the number of players, for example with a 4 player game you need to steal 5 chests).
The complexity of the game comes in when you consider how to move your guards and the neutral guards to hinder other players as well as help yourself. The more guards that are not yours at a palace means placing a thief there costs more cards of the right color, yet you need to have at least one of a different color to be able to place thieves and steal the tresure.
Overall I was greatly impressed by the apparent simplicty of the game that was actually a wonderful strategy game. I highly recommend this one.

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Game Description: The sun is going down and dusk is slowly descending upon Baghdads silhouette. The shadows in the alleyways are getting longer and becoming darker. The Bazaar slowly empties and the honourable citizens of this desert metropolis make their way home. This is the time when Ahmed and his men go about their business. They have planned a big mission for this night. They want steal no less than 4 treasures from the palaces to leave no-one in any doubt that: There is only one thief of Baghdad! FUN

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Catan Adventures: Elasund - The First City Review

Catan Adventures: Elasund - The First City
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This game has just the right mix of strategy, randomness, and backstabbing to make it fun. You have to be careful, though. too much backstabbing and your wife will never play it with you again! There are multiple strategies you can use to try and win, such as being the first to start the building of the church which will inevitably destroy your opponents' (or your) buildings if they lie in it's path. Or you can concentrate on the city walls which will net you extra cards when pirates attack. or maybe you can just go for the straightforward approach and just start trying to build as much as possible and hope your opponents don't steal your building permits. The randomness is just a roll of the dice but you can manipulate the outcome of that depending on how much influence you have. I mentioned backstabbing earlier; you can use your opponent's building permits against them. This is a game where come-from-behind victories can be common if people take advantage of influence and let other players unwittingly help them build.

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Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity. Hire workers, acquire building materials. The competition is eager to excel and claim all of the credit! Limited resources early on will limit players to a few small buildings. Your influential connections will provide you with all the necessary building permits. In Elasund, nothing works without building permits! Beware of your competitors! They may try to leverage their way into your neighborhood with their own permits! If you don't watch them closely enough, they might attempt a hostile takeover of your buildings!

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Mystery Mansion Review

Mystery Mansion
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I got this game a few years ago for a gift and I thought that it was fun. I will admit it takes a long time to set this game up but once it is, it's tons of fun. The concept of the game is to solve the mystery by traveling around the board to diffrent funiture in the mansion and getting 3 digit cods off of them to put in to the small electronic device to see what clue it givves you.It's really fun I played it with my mother my brother and my sister and when we got finished we all wanted to play agin.

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You're on a treasure hunt in an eerie, old mansion whose rooms are filled with charming Victorian furnishings ... and more. Disappearing staircases, secret passages, concealed treasures and hidden clues abound ! Creep and sneak through the maze of rooms, searching under brass beds, behind camelback sofas and inside locked cabinets for clues for the treasure. If you uncover the real treasure chest before your opponents, you'll win the game. As you poke and pry, rummage and ransack, you actually create the mansion ... room by room to form a game path. The rooms align differently each time you play, so the mansion is everchanging ... and ever-challenging. On your hunt, avoid rooms that lead nowhere, fake treasure chests and sneaky clue-swapping opponents. If you do, you're sure to be a Mystery Mansion winner !

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Settlers of Catan: 3rd Edition 5-6 Player Expansion Review

Settlers of Catan: 3rd Edition 5-6 Player Expansion
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One of my all time favorite games.
Great because it involves interaction (think Pit, with trading), randomization (the board is different every time), multiple strategies that can be used to win, and chance (getting to know how often a number set should be rolled with the dice, vs. what actually happens is quite interesting).
I also enjoy (and own) all of the major expansions. My recommendation is to buy the entire pack together (5-6 player expansions, Seafarers, and Cities and Knights) to save some money. This game provides built in balance for various levels of play, because as someone pulls ahead, everyone else can "gang-up" on them enough to surpass that person. I like to win games, but this is one where I have to be pleased simply for being close, and actually get a lot of satisfaction out of that.
Don't be afraid to make up your own boards. We've also tried "Speed" Settlers, where each person has a preset (30sec for example) time to finish their turn. (This game can take a long time if someone likes to take too long.

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LOTR Confrontation Review

LOTR Confrontation
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My husband and I (trust me, we are not teenagers) love this board game. It is very hard to find a good, competetive two person board game, but this is one of them. It is simple to learn, but there are many different ways one can try to win. It is similar to Stratego, but it's fun to see all the Lord of the Rings characters. ANd best of all, as parents of a toddler, the game does not take long to set up and to play.
Lots of fun!

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Calamityville Review

Calamityville
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As far as games go, this game is a bit convoluted. It's similar to monopoly but where the hotels can be destroyed. The instructions are confusing and in my opinion needlessly so. We ended up "guessing" on a few of the pieces and how they were put into play. That said: my son LOVES this game. I have no clue why. It drags on and on and really isn't that fun. But the idea of destroying hotels and mines with a kicking wild donkey is just too much resist. I'm going to give it a go if you can handle a game that is confusing and long. I just can't deny it the cool game status based on my son's opinion.

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Game is set under the gold rush boom and bust Players build up the town during the boom and the town goes broke under the bust When a player draws a "Donkey Goes Wild!" card, the donkey in the center of the board bucks its legs to knock down players' buildings The player with the most assets when the "Gold Runs Out" card is drawn wins Includes 4 characters, 13 buildings, 1 bucking donkey, property deeds, newspaper cards, money, gold nuggets, 2 dice, game board and instructions For 2-4 People

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Britannia Review

Britannia
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I was on the fence about picking up Britannia for some time. On the one hand I'm drawn to the terms "epic" and "Fantasy Flight Games" much like the ant that finds himself at but another picnic in the summer. On the other, "A Board Game of Historical Conflict that Accurately Depicts the Millennium-long Struggle for Control of England, Scotland, and Wales" should probably have suggested that I was getting in a little over my melon. At any rate, thanks to but another of countless situations where I needed only add one more medium-priced game to my virtual shopping cart to get free shipping, Britannia beckoned like a Roman infantry unit from across the English Channel. The rest, as they say and as I would soon discover, was history.
Before we get into the nuts and bolts of the game, let me first clear the air by confessing sheer ignorance to any of Lewis E. Pulsipher's earlier incarnations of the game, including but not limited to the 1987 Avalon Hill version. My fastidious obsession with Fantasy Flight Games is exclusively to blame for my attraction to this particular title.
That said, Britannia is structured for 3-5 players (though playable with 2 and optimal with 4), is suggested for players 12 and up, and should take between 3 and 5 hours to play through. It spans 16 rounds of play that each represents roughly 75 years of actual history (43 A.D. - 1085). Players control 17 nations but not all at once as nations enter and leave the game in accordance with historical authenticity although it should be noted that controlling a nation known to have suffered defeat in reality isn't necessarily the kiss of death. The game discourages radical departures from actuality but does allow for some "what-if" scenarios for history-buffs to try wrapping their heads around. In the case of my friends and I, our knowledge of history is just poor enough to allow us absolutely no concern for such intricacies. You can imagine how proud our history teachers must be to hear this.
Now, before we even begin to discuss the game play, let's take a moment to address the rulebook. You know you're in trouble when Tom Vasel confesses intimidation to a game's manual! But alas, I ignored his warning and pressed on, determined to make sense of the 24-page tome. I too nearly caved after multiple readings that, while reminiscent to the actual history classes themselves, ended in confusion, despair, and hopelessness. About all I can say in the manual's defense is thank goodness there wasn't going to be a test on the material at the end of the week!
I'm fairly confident the jumbled rule presentation has more to do with years of devoted players encountering unique in-play situations that required addressing. While it was admirable for Corey Konieczka, John Goodenough, and Lewis Pulsipher to tackle these uncertainties right from the get-go, to do so with as many exceptions, amendments, and page referencing as is done here almost requires the Ph.D. of Dr. Pulsipher himself to fully grasp.
No need to take my word for it, the following is an actual quote from the game's instructions:
"Stacking Limits
The number of armies of one nation allowed in a single land area is strictly limited in most cases. Each nation (except the Romans) may normally have no more than three armies on in a non-difficult terrain area, or two in a difficult-terrain area. As an exception to this restriction, each nation may have a single overstack. This overstack consists of one group of an unlimited number in a non-difficult terrain area or one group of up to four armies in a difficult terrain area (but not both).
Exception: The Romans can have any number of armies in each non-difficult terrain area and up to four in each difficult-terrain area. Since Romans do not have to adhere to normal stacking limits, they do not have a single overstack capability.
Stacking limits may not be exceeded during the Population Increase Phase, not may they be exceeded as a result of retreats.
Exceptions: Stacking limits may be exceeded during Round 1 Belgae reinforcements, Round 6 Romano-British armies, and round 7 Romano-British reinforcements (see page 15)."
If reading 24 pages jam-packed with this type of crystal-clear direction floats your Viking boat, then by all means, please ignore my grumbles. I suspect players already familiar with the game will have no trouble translating this cipher, but neophytes, prepare to struggle.
I would strongly recommend beginners visit the designer's site ([...]) to review the original 2006 rules, which are much more concise.
Once sorted, the game actually flows pretty well thanks to a timeline track on the upper right portion of the board that breaks up the game's 16 phases and a nation card for each of the 17-countries involved that explains their objectives in a given phase.
Movement is turn-based (rather than dependent upon dice rolling) and is determined entirely upon the geography presented on the game board (which is broken down into difficult and non-difficult land areas, open-ocean, and straits). The amount of maximum spaces moved on a turn is dependent upon such factors as the nation in question, the terrain, and the type of army being used.
Combat is a dice-rolling affair with both nations (notice I didn't say "players" because sometimes a player will be involved in battles between two or more nations that he controls) getting an opportunity to roll an attack number. Eliminated forces are pulled from the board immediately and, like before, the actual numbers required for victory vary depending on the nation in question, the type of army, and the terrain itself.
All of these things are accomplished across five phases: I) Population Increase, II) Movement, III) Battles/ Retreats, IV) Raider Withdrawal, and V) Overpopulation. And of course, each of the five phases is performed by each nation involved in the game at a given time; again, keep in mind that players will be in control of multiple nations. Once this is completed, scoring takes place by first checking the timeline to determine whether or not the round completed was a scoring round (in this case, rounds 5, 7, 10, 13, and 16 are scoring). Nations gain victory points for holding land areas as indicated on their nation cards, and at other times of the game, nations may earn points for electing and crowning a king.
At the end of the 16 phases of the timeline, the nation with the most victory points is deemed the winner.
If all of this sounds a bit complex, rest assured, it is. I've done all I can to simplify, condense, and summarize the game's actual structure and play dynamic into the space allotted but truthfully, this is no lightweight of a war simulation. I may go as far as to say that Fantasy Flight is being a tad bit optimistic in assigning the game an ages 12+ rating as, based on their own rulebook alone, several adults I know gave up long before completing a full game. About the most efficient method of mastery I've discovered is to convince someone who already knows how to play to join your group or to make use of the helpful posters on forums devoted to the game such as those on Board Game Geek or Fantasy Flight Games' own site to get answers to specific questions as surely, there will be many.
Once grasped however, Britannia really becomes quite an achievement for its ability to accurately depict sweeping historical events in the span of a few hours. It does, however, require a good deal of commitment from its players. The strategic element is always present, but not quite as dominant as it is in other similarly themed games. Pulsipher undoubtedly went to great lengths to ensure advantages and disadvantages of the forces involved based on historic record (which is why some players will inevitably whine that their meager Jutes forces didn't stand a prayer against the might of the Roman Empire to which the only proper answer is "oh well").
A strong grasp of history is recommended but not required to make the most of the experience. I wouldn't go as far as to say it's a game for everyone however, as even some diehard Risk fans in my gaming circles succumbed to the tedium of 16 lengthy rounds. At the end of the day however, Britannia is one of those games that is perhaps without rival in terms of packing a millennia's worth of savage conflict into one nicely decorated box that just so happens to contain those beautiful letters, "FF" in the lower-right corner.

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Welcome to a land of sweeping history. Welcome to a land that the Romans, the Angles, the Saxons, and a dozen other peoples warred over for a thousand years. Welcome to the land of King Arthur, Alfred the Great, Harald the Ruthless, and William the Conqueror. Welcome to Britannia. BRITANNIA is an historical board game that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066. BRITANNIA allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain's history in important ways, creating countless interesting "what if?? scenarios. What if Boudicca's Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066? In BRITANNIA, the players will determine the destiny of a kingdom.

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