Showing posts with label mayfair games. Show all posts
Showing posts with label mayfair games. Show all posts

Starfarers of Catan Review

Starfarers of Catan
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I have loved Settlers of Catan since I first played it. I was thrilled when I first saw Starfarers (I loved the retro Flash Gordon look).
Unlike the other Settler games, this one actually uses plastic and not wood for many of the pieces/parts. My friends can be quite rowdy late at night but in the years I have had the game, no piece has ever broken.
Play is a little different than in other sets. Its sort of like Seafarers with lots of little islands. Development cards are there (although there are some new resources) and they have been joined by encounter cards where you deal with alien races, traders and pirates. Play lasts a little longer than the original but is comparable to Cities & Knights.
The board is beautiful and rather large (no small contained hex this time). Players ability to move and fight are modified by upgrades to their central ship/die roller/neat thing. There is currently an expansion set for adding up to two more players which I just picked up (so I don't know how it affects play yet).
All in all, this is a really fun addition to the Settlers world of games (I have eight of them so far). If you liked the original and wanted a bit more of a challenge, this is a great addition to your game closet.

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The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, players must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens and defeat pirates. Glory and victory go to the brave and astute explorer who luck smiles upon.

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Cathedral - Polystone Review

Cathedral - Polystone
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Cathedral has been around in one form or another since 1984. This is a sign of the quality of the game rules as well as the willingness of publishers to release another version. The game has been released in styrene plastic, wood, and now resin plastic pieces. Additionally there are some small run resin sets. Like chess, some owners enjoy the highest quality pieces (in which case wood is the nicest set) and others just want to play the game (in which case any set will do).
Also like chess, this abstract game is enjoyable, but tending toward the dry side. One player plays the neutral cathedral piece in the center. Then the players take turns placing buildings, hoping to cordon off corners and preventing the opponent's play in that area or surrounding lone pieces and capturing them. The winner of the game is the one who has fewer building units left, i.e. the number of building squares.
Without any element of chance, the game has very deep play possibility. The one who plays first has a slight advantage, so tournaments often suggest playing a best of two series. With both simple rules and serious strategy, the game has long lasting appeal to both beginners and serious gamers alike.

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Kragmortha Review

Kragmortha
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You're a goblin, trying to pull one over on your undead boss by snatching his spellbooks. If he catches you, he will shoot you a look that could, and indeed may, kill you.
Very fun game to play with 2-8 players. The more you have, the more fun and chaotic it is. You have all these goblins scurrying about the library, pushing each other out of the way (or straight into the bossman), scrounging for Tomes.
You will be dealt a hand of movement cards, each with two symbols on them - there are matching symbols marked on the board. Your goblin may move one or two squares based on which symbols on the card. There are also cards that allow the lich to move. You can either move him towards one of your opponents, or away from you!
On the Withering Looks - they're physical actions that the player must perform, such as "Keep your tongue stuck out", "Stand on one foot", or "Say a silly phrase every time your goblin gets shoved out of the way". You REALLY want to avoid getting these things... if you don't manage to keep doing the action you got on your Withering Look card, you have to draw ANOTHER.
Game play ends when the first player racks up four Withering Look cards. Scoring and some withering looks between players ensue.

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Clever & sneaky goblins! Think you can escape the wrath of Rigor Mortis while you slink about his lab, hoping to filch a dusty tome of arcane lore? Beware the withering looks of the Dark Overlord and the terrible punishments of his dreadful spells! Standing on one foot, holding a card on your head, or talking with your mouth closed are only a few of the dire punishments that await you if you earn the wrath of an angry Dark Overlord. Have you the luck to push one of your fellow goblins into his path, maybe he'll punish them instead! There is no way to measure how smart a goblin is. Do you believe them? Are you brave enough to find out? If you are, sneak into the private library of Rigor Mortis and see if you can claim a magic tome for your own. Beware! The Dark Overlord stalks the shelves seeking his own dark treatises. Can you avoid his withering gaze and escape his terrible spells? Maybe you should use that teleporter over there. Of course, that won't always work... This is the boardgame version of Aye, Dark Overlord (AKA Ja, Herr und Meister!).

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World with out End Review

World with out End
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Our family really enjoys playing this game!! It corresponds with the book by Ken Follett which is also great to read. Highly recommend, although it is a bit pricey.

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England in the early and middle 14th Century!Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth." Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was.World Without End(tm) is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise above your rivals into legend!World Without End contains:- 1 game board- 30 gold markers- 100 cards (4 summary, 4 event, 48 action, 4 chapter)- 57 markers (20 medical, 11 plague, 12 piety, 14 loyalty, 1 favor)- 10 die-cut tiles (7 building project, 3 covering)- 41 wooden resource cubes (25 wood, 15 stone, 1 metal)- 37 wooden commodity pieces (10 grain, 15 wool, 12 cloth)- 16 wooden house pieces- 1 wooden start player piece- 4 wooden scoring tokens- 4 player screens- 1 tax die- game rules- bag

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India Rails Review

India Rails
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The rail building series by Mayfair games has to be my favorite set of games. The first game will take a few hours and is a little confusing but, once you get the rules down, the fun really begins! Besides being very fun and entertaining, this game promotes geography education. I can now point out Bhopal on a map! We initially bought Empire Builder (the American map) but now own India Rails, British rails and Eurorails. Do not attampt to play this game with young children or the impatient. But, give it a chance and you will be hooked!

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Another in the Empire Builder system, India Rails features the exotic land of India, Bangladesh, Bhutan, Nepal, Sri Lanka and parts of Pakistan. Build tracks from Bombay to Calcutta, cross the Thar Desert (beware of sand storms!), and pick up and deliver gypsum, indigo, jute and rugs. An additional twist to the game is the special rules regarding pilgrims. India Rails is a bookcase game with puzzle cut map.

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Mayfair Games Maharaja Review

Mayfair Games Maharaja
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Maharaja is a great example the the nearly continuous stream of fantastic boardgames coming out of Germany these days and fortunately translated into english. Not all the new "eurogames" are equally good however. Maharaja is a good one that everyone at the table loved on the first play. Our 4 handed table consisted of 2 gamer geeks, one casual gamer, and one newbie. We got through the rules in about twenty minutes and launched into.. a very wild boardgame.

The gameplay in Maharaja is outstandingly good. You have the city and road building structure of Settlers of Catan, but then you use that structure to travel around. Maharaja has the richness and complexity of Caylus, and you can play all over the board to your advantage. Additionally, Maharaja has an aspect of craziness that is surprisingly pleasing. The chaos can often mess up your plans, but because it nearly always creates some avenue of opportunity, the chaos adds more richness than frustration.
And, in that first game, the newbie won.

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The maharaja has called and you, a distinguished Indian prince, are obeying his call! Build magnificent houses and palaces in his name! Maharaja is a clever strategic boardgame for two to five players. During the game the players take different roles and travel from city to city in India. Their architects build palaces and houses for the maharaja. Of course, building a palace is expensive. Therefore it is important to earn enough money in the cities. The first player building seven palaces is the winner. Besides the basic game the rules booklet contains two advanced versions for players who seek even more depth in their game play. Players: 2-5 Ages: 12 and up Playing Time: 90 minutes

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EuroRails Review

EuroRails
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EuroRails is a sequel to the Empire builder game system where you as a rail baron construct your rail lines from city to city delivering requested goods to the cities that require them (shades of pirates and travelers)
Each player has three cards with short, medium and long routes available. The amount the delivery pays depends on the distance, as you make a delivery you draw a new card and continue. Now the routes are built by the players, if you can't get your own tracks built to where you want to go you can use someone else's...for a fee. And there are also ferries and the chunnel to get you across seas large and small to England, Ireland and Scandinavia.
Of course there are limits to the number of people that can run to smaller cities, there are rivers and mountains of varying types to deal with, and when you draw cards all kinds of disasters can take place, floods, gales, rail strikes, snow storms, derailments that can slow you down or cost you your hard earned goods. Those who do not keep a reserve in the bank may be a single flood away from doom.
Of course you CAN turn in your cards for a new set, but that will cost you a turn while your rivals will be building lines, delivering goods and maybe upgrading their train's speed or carrying capacity.
There is one solid weakness of the game and that is the system itself, a few bad draws can put you out of the game quickly so the luck factor is larger than it should be, but with that caveat you will have a lot of fun riding the rails across Europe.


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Eurorails is a railroad game is based on the award winning Empire Builder game.Build a rail system so that your trains can transport commodities from where they are made and to where they are needed, and amass a fortune at the same time. Eurorails is geographically accurate.The game board shows mountains, rivers, plains, and natural resources as they really are, lending a realistic slant to an imaginative game.Parents playing Eurorails with their children can help them learn as they play. Capture the industrial spirit of Europe and learn to build and empire with Eurorails!
Contents of Eurorails:
1 Markable Gameboard (puzzle-cut map)
2 Decks of Colorful Cards (180 total)
94 Color Load Chips
1 Pack of Money
1 Pack of Crayons
6 Train Pawns
Full Color Rules



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Martian Rails Review

Martian Rails
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Pre-Play Review
So, I've been waiting for this game for a long time. My Lunar Rails friends and I have talked about it for a long time. The scale that they used for the game is the exact one I thought it would play at. 300Km/milepost. (blah-blah-blah) Suffice it to say, it seems like a good scale for the map.
This review is based on my impressions leading up to playing the game.
The chips come pre-made. No more sticking little stickers on the chips. +
Some of the chips have globs of lacquer on them that make them not stack right. -
There are more types of chips then could ever possibly fit into the tray provided...by about 6 types. -
Instead of six sketchy crayons coming with the set, a nice set of Crayola washable crayons came with my set. With 8 crayons. Some people like to play with one color pawn and a different color of crayon. +
The ugly, unpopular, hard-to-see brown crayon-brown pawn has been replaced with my favorite color, orange! Win! + Again, there are two additional crayons that came with the set that don't have pawns for them (Purple, brown). I tested them on the playing surface and they seem to draw well, erase easily. +
The set comes with the new money set, which is easier to distinguish between denominations than the old money. The old money set only varied denominations by number/color and are hard to tell apart for us color blind people. +
The color of the map seems more conducive to several colors of the crayons, but is worse for seeing yellow...which is still indistinguishable on the board, for the people that have played the game with me. +/-
Rule book in color. +
More convenient half-page reference sheets for playing the game. +
Game Design:
Nice tri-diamond map. Larger map area. Initially, I wasn't feeling the tri-diamond thing, but I've grown to like it. +
Resources. I liked the resource selection in lunar rails. Some of the resources in this game are drop-dead stupid. Bachelor food? Roddenberries? Come on! I'm not 16. I'm a grown up. -
There are more resources in Martian Rails than in Lunar Rails...which I like. There are seven single-city export resources, which I like. +
This game leans towards being a veritable trivia game of sci-fi sources. Star Trek, Bradbury, Wells, Soylent Green, Total Recall and many others are paid homage to. Martian Rails is a sci-fi work, where Lunar Rails was more of here's the moon: build a railroad and transport stuff...with accurate topography and features with mostly accurate names. This game lacks most of that. Its a little less grounded in astronomy and more grounded in BS Sci-Fi. I might learn to appreciate this quality, but I would have liked to see a better representation of Mars in terms of the surface features. -
There are too many types of terrain, more than any other Empire Builder series game I've seen. Most of them are completely fictitious (and unnecessary) like marsh, canals, forest, jungle, a lake and reservoirs. Some of these seem to have been created for one or two event cards...which just adds to the complexity of the game for first time players, but adds little to the actual game (without playing it yet, again, but I did read the rules in their entirety). Several of these are the same cost...so why not just generalize them into 1 M$, 2M$, 3M$ (If you insist on it for design reasons), and 5M$, +1M$, +2M$ (Again, if you insist). In terms, go back to the basic skeletal terrain system of Lunar rails/Empire Builder. The addition of water on Mars is inaccurate and awful. Not to mention marsh and swamp. I see where the author was going with his line of thinking, but I feel like its going to add to the complexity without adding a lot to playability. Lunar Rails has one plausible source for water (The large southern crater of the moon) and sticks to it as the sole source for water on the Moon. Lunar Rails is more accurate, I think. I'd like to learn something more about Mars, the way I learned about the Moon from Lunar Rails. ---
I like the design and artwork on the game. The adaptations of the system are superior to Empire Builder...but not as good as Lunar Rails. The author of this game put a lot of thought and effort into the game. Its clear. He didn't just throw this together. I would offer he went to far, but he still earned my respect in the scope of his efforts. +
I don't like that there are only 6 major cities. I didn't like it in Empire Builder. Its better than Russian Rails, which has pointless major cities on the map...but its not like the nicely balanced major cities of Lunar Rails. -
There are fewer cities than there are in Lunar Rails, with more resources which make the balance of the resource/city ratio to high, in my opinion. This is a major failing in Russian Rails, too. More cities if you are going to have 32 resources (like in Martian Rails), but only 47 cities. Lunar Rails has 28 resources to 56 cities. Russian Rails has 46 cities and 29 resources...which I found to have too many resources, too. Russian Rails also has four annoying resources that are available on each of one corner of the map, bloating the payoffs for these contracts. I haven't noticed this on Martian Rails...it seems the resource availability makes sense and is fairly well distributed. The original Empire Builder (pre-Mexican map addition) has 51 cities and 26 resources. The 2:1 ratio of Lunar Rails and Empire Builder (Old Version) seems to be optimal. Also, only one settlement in Martian Rails lacks an export, unlike most of the Empire Builder Series...this is a problem, in my opinion. --
The names for the locomotives in Martian Rails are silly. The locomotive cards are distributed differently on the cards than in Lunar Rails, but Martian Rails uses the same five-tiered system which seems superior to the Russian Rails/Empire Builder system of three tiers. +
There are more cards to offset the more resources...which I like. +
The Valles Marinaris seems way smaller in this game than it is in reality. Actually, I just looked it up. It is dead-on in size on the map vs. its known length. +
Olympus Mons seems to be too large on the Martian Rails map vs. its actual width. Its actual width would be about 2 mileposts. On the Martian Rails board, its 5 mileposts wide. Perhaps the outer ring would have been better as a mountain range instead of a volcano range, with an interior ring of volcanoes. Otherwise, I like this topographical feature in the game. +/-
The map board has too many color for the partially color blind (like myself), like three types of canals in similar colors. Add textures to differentiate the lines, please! -
+15, -13. Three starish. Maybe 3 1/2 stars.
Well, thats all I can think of off the top of my head. I'll play it and amplify the review material later to reflect playability.
Final Review:
Well, I've been playing this game since it came out. Here's my opinion of the game:
The playing scale is perhaps too large. The scale makes the cities too numerous. It seems like the actual playing surface is slightly smaller than Lunar Rails. The cities are too evenly spaced and contracts are largely uniform in terms of value. Unfortunate. Lunar Rails contract values fluctuated wildly. There was a good balance between high dollar value contracts and low dollar contracts for most of the commodities. Not as skewed and biased as Russian Rails Contracts (Thank Goodness!). Still, there aren't enough empty areas of the board. There always seems to be a city close by, unlike Lunar Rails that has "wastelands" lacking cities. There is only one "joke" city that has no exports, Ares University (Or Skyhook after sabotage in Space Event card). While Lunar Rails has several.
There are too many commodities that could be pared down. As in my pre-play review, I would say too many of the commodities are too fanciful and science fiction-y. I get the connection to Science Fiction Novels and Movies, but more realistic commodities seem more attractive to me. For instance, in Lunar Rails there is Helium Isotope 3. To save a boring, lengthy explanation, Helium Isotope 3 is a science fiction commodity for fusion reactors. 100 years from now, it is likely that He-3 will be a commodity that is bought and sold. Zorinta from Martian Rails, on the other hand, is a science fantasy commodity. Some are great, like thoats and rayguns. Blue Beer and Pulcho are fanciful, but not necessary. We call them beer and wine. Or make Blue Beard jokes. Memnomnia Gum is fun, but certainly not as realistic as hydrocarbons will likely be found on many bodies (like Titan in our own solar system). Oil is a source of energy everywhere. I don't know what Memnomnia Gum is. As with Lunar Rails, unfortunately, there are too many duplicates of similar commodities that could be replaced with other different commodities for more variety. In Lunar Rails there are Scientists and Tourists. Whats the difference? Just a name. In Martian Rails, there are Tourists, Colonists, UN Peacekeepers, Green Martians and Red Martians. People trying to go from Point A to Point B. Consolidate them down to passengers and be done with it. Add some other commodities that aren't basically the same with the extra "space" created. I'm sure the Game Designer might disagree with me, he put a lot of work into the game, like I said before. There are just too many people going from Point A to Point B, not enough indigenous biological species (just thoats and fish) or mineral resources.
The event cards are largely uninteresting and there aren't enough ones that destroy track. Some are quite good though. The Repellatron Bridge or event...Read more›

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Discover the curious civilizations and wild lore of the wondrous, neighboring red planet Mars. Celebrate one of the mankind's most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building and operating Mars' most effective railroad empire!With over a million variations, Martian Rails never grows old. You decide where to lay your tracks. Your only obstacles are rival tracks and Mars' great mountains, canals, deserts, and jungles. So, dominate a whole new planet. Capture the pioneering spirit on the sands of Mars and learn to build an empire. Whether you share Martian Rails as an evening with friends or as a rainy day activity with your family, you'll always find it captivating!After enjoying this great game, you can explore one of the many other award-winning Empire Builder(tm) games, including titles as diverse as China Rails(tm), Australian Rails(tm), and Eurorails(tm).Martian Rails contains:- 1 markable game board- 2 decks of colorful cards (180 total)- 94 color load chips- 1 pack of money- 1 pack of crayons- 6 train pawns- full-color rules

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Empire Builder Review

Empire Builder
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This game is really alot of fun! Our little group when playing this game ranges from 33 to 15. We all have alot of fun with this game. We have played it so much, the puzzle board is starting to get worn down and the crayons are almost done. Everyone in the family will have fun with this game!

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Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire.With over a million variations, Empire Builder never grows old. Capture the entrepreneurial spirit of North America and learn to build an empire. Whether you share Empire Builder as an evening with friends or as a rainy day activity with your family, you'll always find it captivating!Geographically accurate, the game depicts North America's rivers, mountains and plains, as well as its natural resources. It's a great way to learn about the geography, business, shipping, and transportation of the U.S., Canada and Mexico while having loads of fun with family and friends.For 2 - 6 players, ages 12 and up.Playing time:90+ minutesContents:1 markable gameboard (puzzle-cut map), 6 wipe off crayons, 2 decks of cards (168 total), 95 load chips, 1 pack of game money and full color rules with game overview and introduction.

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Catan: Cities and Knights 5 - 6 Player Extension Review

Catan: Cities and Knights 5 - 6 Player Extension
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I didn't realize when getting this that I needed the 5-6 player expansion, and the cities and knights expansion before I could use it. I thought you could directly expand it on the original, but that can't be done. I have no doubt it will be fun, but keep in mind that you need the 5-6player expansion and the cities and knights expansion before you could use this item.

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Now up to six players can muster their knights against the scourge threatening Catan! This Player Expansion for The Cities & Knights of Catan allows you to expand and inject more excitement into your games without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of culture, politics and warfare.
With the expansion pack, you can control a group of settlers who must defend Catan from raiding barbarians. Field your knights, build a magnificent and impregnable metropolis, and enrich your cities with fine culture and flourishing trade routes. Culture and military might will make Catan yours! For use with The Settlers of Catan board game, sold separately.

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Age of Napoleon Review

Age of Napoleon
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Age of Napolean takes an old Avalon Hill game (War and Peace) from the hexagon model to their (Mayfair) model. I own several other Mayfair games with the same game system and that is why I purchased this one. It makes this game fasted paced and fun. The components are well built and the board is mounted. I liked this game.

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Age of Napoleon 1805-1815 is a colorful board game for two players that are based on the rise and fall of one of the greatest military commanders in history like Napoleon I, and Emperor of the French. One player commands the forces of France and its allies and tries to achieve domination of the European continent. The other player leads a coalition of nations aiming to force Napoleons abdication once and for all. The game not only represents the military units with playing pieces but also elegantly integrates famous events, important personalities and random factors by using playing cards. Age of Napoleon contains three different scenarios, starting in 1805, 1809, and 1813. Players familiar with the game are able to finish the 1813 scenario in 45 minutes. This game is for 2 players ages 12 and up. It takes 60 minutes to play.

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Nuns on the Run Review

Nuns on the Run
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Nuns on the Run has provided hours of tense, hilarious entertainment for my family and friends. I had two of my nephews sweating bullets until the wee hours of the night yesterday.
The components and artwork are all very well done. The box comes with an insert for convenient component storage. But strangely enough, it seems they miscalculated the insert height and didn't allow space for the folded board itself to stack on top the insert. So the board stacks above the box level and makes it so the box lid can't completely slide down. I use a rubber band to ensure the lid stays snug.
If you have a gaming family or a group of gamer friends, you'll love this game. However, if you're used to playing games like Monopoly, Sorry, or Connect Four, you may want to look for a game with a more simple and clear set of rules (the rules are difficult to follow). One suggestion to overcome this challenge is to go to [...] and look up BGG-user threads on rules clarifications.
Good luck!

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British Rails Review

British Rails
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Lot's of fun, but gets a bit monotonous after long playings, the events do make it a little more unpredictable though overall it is a decent game and does teach users the geography of Great Britain and the idea of supply and demand.

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Visit the enchanted misty island of Britain with this Empire Builder series game. British Rails features the exotic and interesting landscape of the island nation. Build tracks across the island through city and village, and cross the country running rails from London to York through the forest of Sherwood. Pick-up and deliver goods, tourists, raw materials. This "bookshelf" strategy board game is for 2-6 players, ages 12 and up. It takes about 2 hours to play. Measures 2"L x 11.625"W x 2"H.

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