Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Scene It? Movie Edition DVD Game Review

Scene It Movie Edition DVD Game
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It's alot of fun, even though you've seen the movie 100 times, they get you w/ a question or clip that doesn't seem like it was even in the movie!

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It's a whole different way to look at movie trivia!Pop the game disc into your DVD player and let the movie magic begin! Timeless stars. Unforgettable moments. Classic lines and laughs. Enjoy them all in real movie clips from your favorite films as you answer trivia questions and race around the game board!Not just for film buffs!Scene it? is more than movie trivia-use observation, memory, word play and puzzle solving to answer different challenges about what you see on-screen.Sure, you may know who won the fight between Rocky and Apollo Creed, but what color where Rocky's trunks? Don't know? Don't worry! You'll see for yourself in the film clip!So if you think you're a "reel" fan, let Scene It? put your knowledge of the silver screen to the test!

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Halo ActionClix Game Pack (5 Clix) Review

Halo ActionClix Game Pack (5 Clix)
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I have to say that this is the game that has gotten me into Miniatures Wargaming. Wizkids has definitely developed a great product and game that is quick to learn and really fun to play. I've recently completed my entire set of Halo figures, including some of those rare promotional figures!
The game play is actually very smooth and easy to learn. Basically you develop a game on your own and each box comes complete with its own map that acts as a sort of "game board". Each figure is worth so many points, so if you want to play 400 point game you will amass your forces up to that level. This could be four 100 point figures (some are worth 50, 75, etc) or any number of combinations without exceeding the 400 point limit. You choose a "spawn" point on the map for each side and move your forces into position incumbent upon their movement speeds. Thanks to the Clix system developed by Wizkids it makes it easy for players to see how fast a character moves, how much it takes to hit a figure, and how much damage is dealt or will be taken. When damage is taken by a character you click the base to show how much damage was taken and the stats are essentially "automatically" updated for you. A damaged character naturally will be weaker. When one person gets a kill they receive a +25 token for that character and receive a skull token signifying they got a kill. The +25 token shows that the character has an upgrade option, so if you're playing a campaign or rules that include re-spawning and you were playing with a 100 point character you can then upgrade that character to a 125 point character and spawn that one.
Each figure box includes a map (there are six maps in all) and all the tokens you need to start playing right away. Tokens include spawn point tokens, +25 upgrade tokens, grenade tokens, and capture the flag tokens. You can play a variety of game versions if you have enough figures and this is where the collectible feature comes into play. My friends and I have also developed various campaigns dependent on what game/version of Halo we are playing in the Halo universe. Such as, if you are playing Halo 1 rules then you can't use the Arbiter and the Elites are not on the same side as the Marines, thus they will fight against each other. On the other hand if we are playing with Halo 3 dependent rules the Arbiter and Master Chief should be player characters and they will fight against the Brutes. As you can see there are tons of options here. The set includes enough generic Spartan figures in two colors, blue and red, to create a death match campaign. They have the same weapons, so figure 1 is red and is dual wielding pistol; likewise figure 2 is blue and is dual wielding pistols also. So if you want to run a sort of death match campaign where you have red versus blue (like the great online show) then you can easily do that.
Typically in a five figure pack like this you'll get a decent variety of different figures spread between Covenant and Marines. Strangely the Flood isn't as common as I would have assumed given how many there were in the video game. If you want to play a full on Halo campaign with lots of flood you might have to buy some of them individually. My friends and I have even done a major campaign when there are only three of us, one friend will play the role of Master Chief and the other will co-op with them as the Arbiter or another Master Chief (depending on what our dependencies are) and then the third will control the Flood or the Covenant depending on who they are fighting.
This game is a lot of a fun to play and if you're already familiar with the Wizkids Clix system then this will be pretty easy to pick up. It's a lot easier than the Mechwarrior game, which is another I've picked up and started playing as of late (also very awesome in my opinion). As I said before... Halo Clix really got me into this. If you're an older Miniatures collector you might be disappointed with the current market place, because these figures aren't metal like the older figures, they're all plastic. Each figure is completely pre-painted and comes with a character stats card. Personally I think the game is incredibly fun to play and if you're just getting into this stuff this is a great way to start. It's not nearly as complex as some other Miniatures games I've seen. It can be a fast paced campaign and most of it relies heavily on your imagination to create a game. I highly recommend!

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Halo ActionClix brings the battle with the Covenant to a whole new arena and into players' hands, as they stand between the Covenant and the destruction of all humankind. A must-have for Halo fans of all ages! Each Halo ActionClix Game Pack contains five randomly packed figures with character cards, a 15" x 10" full-color map, rules, and tokens.

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Eragon, The official Motion Picture Board Game Review

Eragon, The official Motion Picture Board Game
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While no one's accusing the motion picture Eragon of dazzling at the box office, all signs to an official board game based on the substandard movie based on a mediocre book series point to disaster. As it turns out the game manages to fall victim to some of the usual pitfalls associated with movie tie-ins and actually manages to sidestep a few others in the process.
Brought out by a company called Mega back in 2006, Eragon the Official Motion Picture Board Game earns high marks for its actual game components right off the bat. Rather than play as cardboard cutout or plastic miniaturized versions of the film characters, the player pawns are well-constructed sword hilts (complete with different-colored gem stones in the handles) that's blades appear to be thrust into the ground. Very cool! The five-fold board too deserves credit for boasting a full color rendition of the fictitious kingdom of Alegaesia that puts to shame the efforts of the book series on which the game (and movie) are based. Other notables are the three dice used throughout the game: a beautiful partially transparent sapphire six-sided for movement, a ten-sided red die to indicate strength and a twenty-sided green to represent magic. 52 cards made of average cardstock handle the in-game orders. Finally the game includes 100 sapphire crystals (plastic beads) that represent a sort of currency/ win-determination and a nice suede bag in which to store them.
Setup is as simple as opening up the fairly large board and placing the player pawns on the start square. The board contains a spot for both of the special dice as well spots for the card pile and discard area. The beads are, of course stored within the suede bag but plan on using snack bowls or cups to store each player's supply of gems (twenty each for 2 players, ten each for 3 or 4) as these guys just love to wander!
As is so often the case with movie-tie in games in general (fantasy themed in particular), the core of the game is little more than a succession of dice rolls. In Eragon you roll a die to move, follow the instructions on the board (which range from (commonly) drawing a card, raiding an opponent's gem supply, to having the option of laying down a challenge). It is the last option that makes this particular game a little more than just a dice-roller. The challenge option allows the player to pick an opponent of his/her own choosing for some old fashioned betting. Only rather than money, the stakes are those pretty little beads I was telling you about. The challenger decides how many he wishes to bet (limited of course to how many he has) and the opponent has no choice but to accept and put up the number of gems requested. If the opponent can't meet the challenge moving back on the board is the penalty. The gamble itself comes (unfortunately) down to but another roll of the die (either the red strength die or green magic die; challenger picks) and highest roll wins the duel.
Sparing the exercise from complete monotony are a few "protection" cards buried in the deck that the recipient is allowed to hold onto in the event that lose a challenge and don't quite feel like paying the penalty. Additionally a couple other cards (like the Battle routine) make drawing a card from the deck a little more than simply collecting or giving away gems based on some lame paragraph involving something that happened in the flick.
To the designers' credit, it is equally thoughtful that they implemented multiple paths along the board and the ever welcomed feature that the first player to reach the end is not the winner but rather the game ender who receives a bonus (5 gems) for his efforts. The real winner is, of course, the one with the most gems in his or her dish at the end. Nice touch. While we're on the topic of interesting little touches, it's equally cool that to enter the final section of the board, the player must roll a 1 on the movement die or waste his turn trying. It's these little measures that keep the game from falling victim to the same garbage that is the Lord of the Rings movie games from RoseArt.
In all, Eragon the Official Motion Picture Board Game isn't a bad way to spend a half-hour (2-4 Players, ages 8 and up) so long as the gamer goes in with realistic expectations. The game comes down to little more than rolls of a die for all of its decision-making but it is commendable that the designers did what they could to offer the player a few choices along the way. The most compelling aspect by far to report would have to be the inclusion of the betting element, which can completely change the outcome of the game at any given moment. The luck of the draw, er actually in this case, the roll is still the deciding factor but protection cards and gem budgeting bring just enough strategy to the formula to make it worth coming back to as a perfect filler game.

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This game is a tie-in to the movie Eragon (from the book of the same name by Paolini) which is being released in 2006. This is a game in which players use dice, sword hilt shaped pieces, egg-shaped sapphire blue stones, and cards to move across a map of Alagaesia. The game is set for release on October 15th, 2006.

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