Showing posts with label suspense. Show all posts
Showing posts with label suspense. Show all posts

The Haunting House Review

The Haunting House
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This is pretty easy to learn how to play but can take a bit to get to the end. You can control how fast to end the game because you get to change where the exit goes! Everyone seems to Laugh a lot when playing this game. It is not a cut throat type game so makes it nice for younger people as well as the older ones too!

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The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple: players enter the front door and race to be the first to reach the exit. It's not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Additionally, the board elements constantly change as the game progresses. This game is for 2 to 6 players and the average playing time is 30 minutes. This game was designed by Kerry Breitenstein with all new art by David Aikins.

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Sumo Ham Slam Review

Sumo Ham Slam
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Purchased this game for the Grandchildren, but they have to "wrestle" their parents for a turn. Really 4 can play so they do learn to share. Teaches a little patience and strategy but is easy to learn and loads of fun.
Showed it to the Children librarians and they laughed their heads off while challenging each other- enough said.

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Step into the ring and get your wrestle on with four famous heavyweight hamster Sumo in Sumo Ham Slam! Using a magnetic wand, maneuver your Sumo hamster in a furry and fierce full-contact match to knock your opponent straight out of the ring. Train your hamsters by feeding them pellets between rounds to add weight and give them an edge. The first Sumo to knock his rodent opponent out of the wrestling ring 5 times wins the title of Sumo Ham Slam Grand Champ!
Contents of Sumo Ham Slam:
1 Elevated Game Board
1 Custom Die
2 Magnetic Wands
4 Sumo Hamsters
4 Scoring Pegs
40 Food Tokens
Rules of Play in English and Spanish



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Bonnie and Clyde Review

Bonnie and Clyde
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This is one of a series of games with rummy-like mechanics, but with some added elements and themes. Here the theme is Bonnie and Clyde, who each have a card in the deck. You also get number cards with locations on them that are connected to the bandits' lives. They are strictly for the theme, and have no bearing on the game. You get "Hinton" cards, which when drawn allow you to take certain alternative game actions (draw two, draw one from the discard deck, look at a face down card). There is also a small game board and a wooden car marker. The board has 10 numbered positions. One card is randomly inserted face down beneath each one, and must include the Bonnie card and the Clyde card. The car marker starts out on the board, in position one.
Play proceeds much like rummy. You start with a hand of cards. You draw a card from the draw deck, or you can draw the top discard. You can then lay out melds of three of a kind or more, play on other melds already out, play Hinton cards, and discard a card to end your turn. If you lay down a meld or play on an existing one, the card(s) will be numbered from 1-10. You get to secretly look at the face down card at that position on the board, if there is one, and take it into your hand or leave it face down. If it is the Bonnie or Clyde card, you leave it. Capturing one of them can only be done if the wooden car is currently located at that position.
How does the car move? Anytime you lay down a meld or play one on an existing meld, you move the car up or down the board, depending on what you played. Gaining the Bonnie or Clyde card must be done if the car is there when you lay down your matching numbered card(s), and not after it moves there. This adds some planning and strategy elements, but not too much to over-complicate the game. If you know or can learn rummy, then this is easy to learn. If you enjoy rummy, then you'll like this game. Although it adds a few extra elements and a theme, I suspect it would not be a game you would play over and over. Like rummy, it would be a solid game to go to when the mood strikes. It is just different enough to require a little attention to play, which is a little more than standard rummy requires. If themes add a great deal to your gaming experiences, then you might get more out of it and play it more often. It's a pleasant game, and the luck is a bit less noticeable than standard rummy. Card quality and design are mediocre. The board is average quality. The theme would have been improved with better components, but the cost would have probably increased. You get a solid game with an average presentation, for a reasonable price.

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There are two basic types of cards used in this game: Evidence cards and Gavel cards. The play of the game is based on the Rummy card game, with players trying to make melds (3 or more of a kind) of Evidence cards of the same color to score points. The Gavel cards add a strategic element to the game not found in traditional Rummy.The game ends when at least one player has scored 100 points or more (or 200 points depending on the length of game desired).The player with the highest score wins. In the event of a tie, you must play another hand. You will need a pencil and paper to keep score of each hand.

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Long Shot Review

Long Shot
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This is a great game. I really enjoy it. I have to admit I was prepared to dislike this game. I don't like to gamble and have never been to a horse race. But this game offers a lot play value in a relatively short amount of time. The game takes place over the course of a horse race. Players can buy horses or bet on them. Buying a horse has some distinct advantages as your horse will move more often. Saving your money and betting on a winning horse is a good strategy too. The excitement builds as the horses near the finish line...
The Good stuff: The rules are simple, and easy to follow. The board is very helpful as it lists the actions players take each turn where everyone can see them. The game play is quick, and gives the feeling of horse race as the game progresses. One nice feature is that players can buy a horse (and collect money if thier horse wins) or bet on another player's horse. So there are diffent paths to victory. This is a great famly game beause everyone plays until the game is over, they you check to see who has won. No one gets eliminated.
The Not so Good Stuff: There doesn't seem to be enough money in the game to cover all of the payouts. Poker chips seem to work for most people in fixing this issue. Also the little stickers on the horse come off and need to be re-applied. Both of these are minor issues compared to the overall value of the game.
My family and I really like this game. We have played it often and it seems to have great re-play value. I recommend it for casual and family game players.


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Long Shot is YOUR ticket to the track. In this exciting family-friendly horse racing board game, up to 8 players bet, buy horses, and strategize as the race unfolds.Long Shot includes over 100 unique cards allowing players to combine strategies and resources for maximum control of the race. Will you buy a horse or two in the hopes of winning some of the purse, or will you bet it all on the long shot?Whether a novice or a horse racing enthusiast, everyone's a winner in this interactive strategy game where anytime is post time!Game Contents: * Long Shot Game Board * 10 Plastic Horses in 3 Colors * Paper Money * 104 "Long Shot" Cards * 10 Horse Cards * 2 Dice * 1 Green "Move" D6 Die * 1 "Horse" D10 Die * 8 "Reroll" Tokens * 70 Betting Chips * Rules

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Aquadukt Review

Aquadukt
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Go buy this game right away!! It's a very simple strategy game but has such versatility, in that, each game is so different each time you play it.
The basic concept of the game is to set-up houses on different sectioned off farm lands on the board. That part is easy....the tough part is supplying your homes with a water supply from the "aquadukt," by constructing ever-changing canals leading from water wells. There's a little bit of luck and strategy to the game which makes it fun and competitive at the same time.
The game plays quickly. I played with a group of 4 in an average time of 60 mins. The only complaint regarding the game is that the 20-sided die is cheaply made and the paint easily chips off. We purchased a new die to replace it.
You'll enjoy this family friendly game!

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BUILDING HOUSES ISN'T HARD BUT SUPPLYING THEM WITH WATER SURE IS! In accordance with the farmers' rules of the ancient Roman provinces, players settle the fertile land with their houses. However, even the most luxurious houses are worthless without a reliable water supply. If a player does not supply his houses with water before the region they are in is completely developed, the residents, good or bad, must leave and the house does not earn the player any points. The player who best uses clever tactics , along with a little luck, to place wells and canals at the right time while securing the best building spaces, will outmaneuver their opponents and win the game!

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Jaipur Review

Jaipur
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I had heard buzz around the Internet about Jaipur being a great trading game, but I wasn't sure about it, mostly because the pricetag was $25, the box was small, and the components, as far as I could gather, were a deck of cards (granted, beautifully illustrated cards) and a few stacks of pogs. But I decided it was worth a try, and I haven't been disappointed.
Jaipur is a game of trading for two players that is played over three rounds. The winner of each round receives a "seal of excellence," and the player who secures two seals of excellence becomes the Maharaja's personal trader, thus winning the game.

The game starts with three camels being placed in the center of the table in a row, a hand of five cards dealt to each player, and two random cards turned face up to complete the five-card center row (the market). The cards depict either goods or camels. The pogs, which correspond to the goods cards and are divided into expensive goods (diamonds, gold, and silver) and regular goods (cloth, spice, and leather) are organized in descending order by value off to the side. There are also bonus tiles for three-, four-, or five-card trades, which are shuffled and placed off to the side. Players remove any camels from their hands and place these cards in front of them.
On a turn, players may do only one of two actions: "buy" cards (take cards from the market) or "sell" cards (discard cards for pogs). This is such a simple concept, but the way this is done is clever. Here are options for buying cards. A player may:
take one face-up good
take all the camels
take two or more goods, replacing them with cards from his hand and/or camels
Players may also sell goods, one type per turn, discarding cards from their hand and taking an equal number of pogs from that good's pile. If three, four, or five goods are discarded in this way, players also take a corresponding bonus pog. (For example, if five cloth are discarded, a player would take the top five cloth pogs and the top bonus pog on the five pile.) Each pog has a point value on it, and the combined point value of all the pogs players acquire in a round will determine who receives the seal of excellence for that round.
That's the basic concept, but here's where it gets tricky (and deceptively clever). Your hand size can never exceed seven cards, but camels don't count against your hand size. Taking one card from the market is the slowest way to build up your hand, but it also limits the new cards your opponent will get to choose from (as only one card from the deck will replace it). Taking all the camels is a good move sometimes, as it gives you more to work with (camels don't count against your hand size, but they can be exchanged when you want to take more than one card from the market), but taking all the camels also opens up the market for your opponent (taking three camels, for example, gives your opponent three new goods to choose from on his turn). Exchanging goods is a great way to get what's best in the market, but you have to get rid of cards in your hand or camels, which your opponent can then take. Each buying option is a trade-off.
Each selling option also has its set of challenging decisions. I mentioned before that pogs are organized in descending order by value. This means that the most valuable pogs of each good go to the player who sells first. But players get a hefty bonus if they sell three, four, or especially five goods at a time. Should a player wait to trade in more goods, or should he sell early to get the top pogs? The expensive goods (diamonds, gold, and silver) are worth the most points per good, but they also must be sold in sets of at least two (all other goods can be sold one at a time). And the pogs are shorted: there aren't as many pogs representing goods as there are cards of that good in the deck. So if you wait too long to sell, you could be out of luck.
The round is over whenever three piles of pogs are emptied. Whoever has the most camels receives a five-point bonus and points are calculated to determine who receives the seal of excellence.
Jaipur is a fantastic game. A trading game for two players seems like a lame idea, but it is surprisingly excellent in Jaipur. Players don't trade among themselves (a la Settlers of Catan), but the interaction with the market really does make it seem like you're trading with the other player. I like that every decision made in this game has consequences for both players, so it's highly interactive. And it's not a game where one player can really run away with it (at least if the other player is careful) because it is so well balanced.
I also like it because it is so variable. At the beginning of a round, I might start with a hand of three leather, making me think I should collect leather. But when gold or diamonds show up, I have to rethink my strategy on the fly. I could exchange those leather in my hand for gold (which are worth more), but in doing so I would give my opponent the chance to take my leather. I like this constant reevaluation. It keeps the game interesting.
Overall, Jaipur is a blast to play. And it's so simple (that doesn't mean "easy"). I read and understood the rules after one pass through the rulebook (about seven minutes), taught it to my wife in about five minutes, and it takes about twenty minutes to play a full, three-round game (though sometimes a game ends after two rounds, like when my wife smokes me). It is fast-paced, and because there is only one decision per turn (buy or sell?), I don't anticipate "analysis paralysis" setting in for even the most overconscious players. And the game gets deeper the more we play. At first we played conservatively, trying to collect sets. Now we play much more aggressively, which makes the game fun and also more interactive.
The downside of Jaipur? You're paying $25 for cards and pogs. Still, I think the $25 pricetag is worth the amount of fun contained in the game, especially for people who have trouble finding two-player games. Another downside is that Jaipur is a two-player game exclusively. This is great because many two-player games are variants of larger games, few are specifically built for it, but it also limits the chances you'll get to play it in larger settings.
I can't recommend this game more highly. The artwork, components, and theme are great, but the gameplay is phenomenal. Seriously, check this game out.

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Cooperative Games / The Farmers Market Review

Cooperative Games / The Farmers Market
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We're fans of the Famiy Pastimes cooperative games. This one has easy-to-follow rules with the simple goal of trying to ensure that each shop at the Farmer's Market makes money, or it will close. There is a random element in that there are more action tokens than can be used in each round, so sometimes very tough choices need to be made, and some advance planning may at times be helpful, but can sometimes backfire if you don't draw the token(s) you need.
Quick to learn, quick to play and opens up some very interesting conversations with kids about money, choices made in spending, buying local, etc.
The only issue with these games is that you have to understand that these are produced by a small company so the pieces are maybe not as sturdy as what you may be familiar with. We just make sure the kids are extra-careful, though, and so far we haven't had any issues.
We also love Caves & Claws, and this one is another excellent family game by Family Pastimes.

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We are customers visiting the Farmers Market. Some days we buy things and some days we just look. Sometimes we return stuff, too. It's up to us to decide what to buy or just look at. Each Vendor must sell enough to be able to come back another day. If they don't make some money or even lose money, they will leave. So, the object is to watch out for everyone's welfare. To do this well, we must discuss, plan, & problem-solve together, so everyone will enjoy some success. Lots of decision making for each player! The basic game plays quickly, with an advanced game for older players.
Includes: 12 booths, 50 tokens of looking, buying and returning. © 2007
Designer's note: "I added a random element, so each game will be different as well as exciting right to the last move." - Jim
Play as friends, not as enemies! Our games foster the spirit of co-operation. Players help each other climb a mountain, make a community, bring in the harvest, complete a space exploration... They are never against each other.

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Hive Carbon Strategy Game Review

Hive Carbon Strategy Game
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I collect games of high quality, and Hive is perhaps the highest. The tiles are made of thick bakelite, absolutely gorgeous and a pleasure to handle. There seven basic pieces:
Grasshopper (3) - jumps in a straight line over any number of pieces.
Ant (3) - slides anywhere legal.
Beetle(2) - crawls 1 in any direction, including atop the hive.
Spider(2) - slides 3 spaces without backtracking.
Ladybug (1) - moves 2 atop the hive, then 1 down.
Queen bee (1) - slides 1 in any direction.
Mosquito(1) - copies the movement of any single pieces it touches.
On the first turn, players place one of their piece adjacent to each other, and this forms the Hive. No move may be made which separates the Hive. On each turn, a player may do one of the following:
1. Place a piece so that it doesn't touch an enemy piece.
2. Move a friendly piece.
To win, surround the opponent's queen bee. Quite a delightful game.

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Hive Carbon is a new edition of Yianni's Hive that plays the same as that classic two-player game but with stylin' black-on-white and white-on-black pieces instead of the multicolor bugs running around in the current edition. What's more Hive Carbon will include the mosquito piece that was previously sold separately as well as a new ladybug piece the details of which Yianni has yet to describe. The ladybug will also be available in the iPhone version (iTunes link) of the game but Yianni hasn't announced when that update will take place. Description written by W. Eric Martin and used with permission of BoardgameNews.com

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Innovation Review

Innovation
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Innovation is an easy game to set up and teach. It's also pretty easy to learn, which is deceptive; as you and your friends will immediately begin to formulate relational-strategies between cards for your next game... only to find that the following game plays out entirely different! The replay value of this game is refreshing!
My only reservation in purchasing Innovation, was that gaming would be limited to 4-players, however... it does allow for team play, which has been FANTASTIC and even more fun than gaining a solo victory!
This games low cost is the icing on the cake. I would recommend Innovation whole-heartedly to anyone that considers themself a fairly serious gamer. This must include you... who else would take the time to read this short review? :)

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This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies ideas and cultural advancements all represented by cards. Each of these cards has a unique power which will allow further advancement point scoring or even attacking other civilizations. Be careful though as other civilizations may be able to benefit from your ideas as well! To win you must score achievements which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well and outmaneuver your opponents and you will achieve victory!

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Forbidden Island Review

Forbidden Island
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Forbidden Island is a fantastic family board game for a number of reasons:
* 1 - it's a cooperative game. We love cooperative games in our family because we aren't competing against each other, but rather working together as a team to beat the game. And we love that more designers and publishers are creating more cooperative games to play.
* 2 - it's easy to learn and simple to play. Take it from Caleb's video review. You simply set out the island tiles, draw your character card and follow the steps on the back of the card as to what to do on your turn. Pretty soon you won't need to look at the cards during the game, but it's great that the help is there if you need it.
* 3 - the re-playability. Since the game isn't played on a set board, but rather by area tiles, every time you set up the island it gets set up differently. And with 6 characters that each have their unique special abilities, you only get to play with a team of 4. So each time you play, you'll also have to deal with the characters you get (and you'll long for the special abilities of one you're missing). And on top of all that, you're dealing with the luck of the draw in the card deck, so you don't know which tiles will start flooding, then sinking away.
* 4 - it doesn't take a long time. The turns play really quickly and everyone is engaged the whole time and the island is always changing with tiles flooding, so there's a lot of discussion going on the whole game - which also makes it seem like it goes by fast.
* 5 - it's fun! The first time we played it, we played over and over. Granted we kept losing so we had to keep trying again. But that's what made it so fun. We would get so close and then just miss the win. So we'd quickly set it all up again for more.
Oh - and did I mention that Forbidden Island has fantastic artwork and great game components? We love the artwork and everything in the tin is high quality. The tiles are nice, thick and sturdy - which is a must because they will get flipped over a lot. And the treasure pieces are definitely treasures that you want to search out and get. The game components all help make it a fun game experience.
If you typically just read these board game reviews rather than watch the video, we'd suggest you take a look at the video to see the quality you're going to get with Forbidden Island.
You can read more about this and other great family board games on TheBoardGameFamily.

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Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! The latest creation by cooperative game master, Matt Leacock who created the best seller Pandemic.

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