Bonnie and Clyde Review

Bonnie and Clyde
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This is one of a series of games with rummy-like mechanics, but with some added elements and themes. Here the theme is Bonnie and Clyde, who each have a card in the deck. You also get number cards with locations on them that are connected to the bandits' lives. They are strictly for the theme, and have no bearing on the game. You get "Hinton" cards, which when drawn allow you to take certain alternative game actions (draw two, draw one from the discard deck, look at a face down card). There is also a small game board and a wooden car marker. The board has 10 numbered positions. One card is randomly inserted face down beneath each one, and must include the Bonnie card and the Clyde card. The car marker starts out on the board, in position one.
Play proceeds much like rummy. You start with a hand of cards. You draw a card from the draw deck, or you can draw the top discard. You can then lay out melds of three of a kind or more, play on other melds already out, play Hinton cards, and discard a card to end your turn. If you lay down a meld or play on an existing one, the card(s) will be numbered from 1-10. You get to secretly look at the face down card at that position on the board, if there is one, and take it into your hand or leave it face down. If it is the Bonnie or Clyde card, you leave it. Capturing one of them can only be done if the wooden car is currently located at that position.
How does the car move? Anytime you lay down a meld or play one on an existing meld, you move the car up or down the board, depending on what you played. Gaining the Bonnie or Clyde card must be done if the car is there when you lay down your matching numbered card(s), and not after it moves there. This adds some planning and strategy elements, but not too much to over-complicate the game. If you know or can learn rummy, then this is easy to learn. If you enjoy rummy, then you'll like this game. Although it adds a few extra elements and a theme, I suspect it would not be a game you would play over and over. Like rummy, it would be a solid game to go to when the mood strikes. It is just different enough to require a little attention to play, which is a little more than standard rummy requires. If themes add a great deal to your gaming experiences, then you might get more out of it and play it more often. It's a pleasant game, and the luck is a bit less noticeable than standard rummy. Card quality and design are mediocre. The board is average quality. The theme would have been improved with better components, but the cost would have probably increased. You get a solid game with an average presentation, for a reasonable price.

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There are two basic types of cards used in this game: Evidence cards and Gavel cards. The play of the game is based on the Rummy card game, with players trying to make melds (3 or more of a kind) of Evidence cards of the same color to score points. The Gavel cards add a strategic element to the game not found in traditional Rummy.The game ends when at least one player has scored 100 points or more (or 200 points depending on the length of game desired).The player with the highest score wins. In the event of a tie, you must play another hand. You will need a pencil and paper to keep score of each hand.

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