Showing posts with label space marine. Show all posts
Showing posts with label space marine. Show all posts

Warhammer 40,000 Review

Warhammer 40,000
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Warhammer 40,000 is the best sci-fi table top miniature game on the market. The game comes with outstanding plastic miniatures that are fun to assemble and paint. The rules are easy to learn and yet challenging enough to play over and over again. I have been playing this game for nearly ten years and still enjoy playing it as often as possible.
Playing the actual game is only a part of the bigger Games Workshop hobby. This hobby not only involves the actual tactical game play, but can also exercise a player's creativity in modeling miniatures, painting, and story writing as they develop the armies they use on their table top battlefield.
All around, this is a great game and wonderful hobby. It will stimulate and excite you to stretch your imagination and become part of an excellent sci-fi universe.

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Warhammer 40K Assault on Black Reach Starter Set Review

Warhammer 40K Assault on Black Reach Starter Set
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This is definitely a great set if you're a beginner in the world of Warhammer 40k like me. This box set gets you up and running immediately. It comes with over fifty miniatures, templates, and a comprehensive rule book! The price is close to that of just the hardcover rule book itself, so if you want to just check out the world of Warhammer 40k without investing too much, then this is where you need to start. This way you can really tell if you enjoy playing through the game and see if building an army is a hobby you really want to invest in. And trust me; it IS an investment after a while.
The ridiculously minor drawback is that you can only get this set with Space Marines and Orks as the two opposing forces. While I'm not so driven to play either of these armies, I can't deny the usefulness in getting acquainted with the game in this set. My friends and I have been using this set in order to learn how to play the game rather than using our main forces. The small 95 page rule book has all the rules of the game; in fact they are the same exact ones you'll find in the hardcover three hundred page book. The only difference between the two is that the hardcover book gives you a lot more background information about the different armies and some good painting tips.
One of the other major benefits to this starter kit is how easy it is to put together. The models are designed to snap fit together, which is great for beginners. I've put together some decently complex models, like the tanks and the Forge-World miniatures, and by comparison the "Assault on Black Reach" set is a walk in the park. It put together very simply for me and I didn't even have to do much touch up work. There was nothing I had to seal with epoxy due to gaps and so forth. You can put together the entire force in a few hours or if you're in a rush to play you can probably put an entire unit together in less than an hour. The only touch ups I really took time to deal with was gluing on a few arms here and there, especially with the Ork army. I found their arms were a little loose a lot of times and tended to fall off.
If you're very interested in painting your newly built army then I actually don't recommend you pick up the "Assault on Black Reach" paint set. It's now out of print, but I managed to track it down. It only gives you enough paint and the colors for the Space Marine units. It doesn't give you anything for the Ork army and it only comes with instructions on how to paint the Space Marines, so if you want to paint that really cool Terminator figure, you're on your own. The upside is the paint set does come with five more Space Marine's so you can increase the size of your force a little more.
If you really want to delve into the world of painting then I recommend you look into the "Battle for MacCragge" hobby set. I don't own this product yet, but it does appear to come with enough paint for the full force in that set. The only downside is it's Space Marines versus the Tyranids, so if you really liked the Orks and wanted to learn how to paint them the same way, then you're out of luck for these starter sets. It works a bit more for me because I want to play as the Tyranids.
Overall I think this is a great beginner product. The only way I think they can improve it is give it more of a story oriented background and involve the new players in the universe a little more. I was kind of half expecting that based on the title of this box set. Maybe I'm too used to other forms of boxed modules. Anyway, if you want to get into this incredibly engrossing hobby, then I highly recommend this set.

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An ideal first purchase for anyone new to wargaming or existing gamers who want to begin playing Warhammer 40,000, the enclosed starter booklet has easy-to-follow examples and a step-by-step introduction to the game, while the rulebook contains all of the information you'll need to play the game proper.The two armies provided will allow you and a friend to begin playing right away - these finely detailed, plastic, citadel miniatures have been specially designed to allow you to quickly assemble an army ready for your first battle. For existing Warhammer 40,000 players, this set provides a handy, pocket-sized rule book, great for taking along to tournaments and events. This boxed game contains a 112-page Rulebook, a 33-page Getting Started booklet, Dice, Templates, Range Rulers and almost 50 Citadel miniatures, including: a Space Marine Captain, 10 Tactical Space Marines, Five Space Marine Terminators, a Space Marine Dreadnought, an Ork Warboss, 20 Ork Boyz, five Ork Nobz and three Ork Deffkoptas. Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition.

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Space Marines Dreadnought Box Warhammer 40K Review

Space Marines Dreadnought Box Warhammer 40K
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Another excellent improvement to a classic model kit! In 1987, Games Workshop released Warhammer 40K (40,000) and along with it a line of war-gaming miniatures that have in recent years evolved in design and execution to become a modular set of great war-gaming model miniatures. The Space Marine Dreadnought is a result of this process. In game terms they are powerful mechanical soldiers controlled by the spirits of mortally wounded warrior heroes who are buried within their armored shells. They are a prominent combat piece to any Space Marine Army and demand attention on the battlefield. In terms of modeling, the Space Marine Dreadnought is a relatively simple model to construct, but its modular weapons and replaceable accessories give the completed model great customizability.

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You get one plastic Dreadnought.It can be armed with a Twin Linked Lascannon and Close Combat Weapon, Assault Cannon and Missile Launcher or any combination of those armaments.Miniatures come unpainted and unassembled in their original packaging. Books are in brand new condition.

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The Island of Blood - Warhammer Fantasy Battles - Starter Set Review

The Island of Blood - Warhammer Fantasy Battles - Starter Set
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This kit contains what would normally cost over $150. There just isn't any greater value for those wishing to get started with Warhammer Fantasy.

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The Island of Blood Warhammer boxed game has everything you need to start playing Warhammer, containing two complete armies ready to assemble and put straight on the battlefield. Amongst the two armies you'll find all the troop types in Warhammer, with infantry, cavalry, monsters, heroes and wizards all represented. The Island of Blood offers a full, exciting Warhammer gaming experience as you and your opponent can delve into all the rules and tactics Warhammer has to offer. Also included in the set is a full-colour rulebook that contains all the information you'll need to play games of Warhammer.This boxed game contains: more than 70 finely-detailed Citadel miniatures, forming two plastic armies: High Elves (a High Elf Prince on Griffon, a High Elf Mage, 10 High Elf Lothern Sea Guard, 10 High Elf Sword Masters of Hoeth and five Ellyrian Reavers) and Skaven (a Skaven Warlord, a Skaven Warlock Engineer, 40 Skaven Clanrats, a Skaven Master Moulder, two Skaven Rat Ogres, a Skaven Warpfire Thrower, and a Skaven Poisoned Wind Mortar). All 74 models are exclusive to this box.In addition to the models listed above, there's everything else you'll need to begin playing games of Warhammer, including: a pocket sized, 200-page full-colour Warhammer rulebook, a 32-page, full-colour 'Getting Started' booklet, 10 dice, two Artillery Dice, three templates, and two plastic range rulers.

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Ork Killa Kans (3) 2010 Version Warhammer 40,000 Games Workshop Review

Ork Killa Kans (3) 2010 Version Warhammer 40,000 Games Workshop
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Every ork player should have at least 3 of these guys. They are the main shooters of your ork force, as they each have a BS of 3! (Grotz are inside, not orks!). As such you usually fit these guys with rokkit's, or Mega blasters, to provide some much needed anti tank.
Ton's of little individualized parts to make each kan unique, even if you already have a set of 3, or even 6. Also very easy to magnetize or pin! (Which is highly recommended for swapping weapons!). If you want more of a particular arm, hit up ebay to get more grotzooka's, rokkit's, etc. Or just make your own!

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This box set contains three multi-part plastic Ork Killa Kans. This 94-piece set includes: three variations of Cockpit, three different close combat weapons, a big shoota, a rokkit launcha and a skorcha. Also included are a host of glyphs, armour plates, horns, metal teef and dangly bitz. Models supplied with 60mm round bases.

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Death Angel Review

Death Angel
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The original Space Hulk is a fairly complex board game; it plays on a large surface utilizing myriads of figures, dices, and a ton of other accessories. Death Angel, on the other hand, tries to deliver the core experience of the board game in a faster, easier-to-follow, cooperative card game format. Players simulate the events on the space hulk using only cards, a limited number of tokens, and a single dice. They do that by moving a column of space marines through randomized locations and events (all represented by cards) while fighting off swarms of genestealers. Fights are resolved by the dice, and the game is over when the marines either fulfilled their mission presented on the last location card, killed all genestealers, or all died. Simple enough; the random nature of the game and the large number of cards, however, allow players to experience different scenarios from game to game--well, in theory, but I will get to this later.
One thing I especially like about Death Angel is that it can be played alone. People do not always have friends available for playing; so it is advantageous that Death Angel has this option. The mechanics of the game remain the same during solo play; the player simply assumes the role of other players, controlling more than one space marine squad. While this does not change the gameplay drastically, it does give the player more freedom to come up with different strategies trying to tackle the genestealer attacks. Solo play, therefore, is an integral part of the game, just as fun--if not more--than playing with friends.
While I believe Death Angel successfully captures the essence of the original Space Hulk in a creative and engaging card game, unfortunately, it does suffer from some minor flaws. For instance, despite their bulky armor, space marines fall prey to the alien swarm much too fast. In a 4+ cooperative game where each player only commands one squad (two space marines), this becomes especially problematic, often resulting in an untimely death and rendering the dropped out player a mere spectator while the others play. Although on a somewhat lesser degree, but difficulty also affects games with fewer players (controlling more squads) and even solo play. After more than five tries, I have yet to win a single game!
Another, and perhaps a bit more serious, although not at all uncorrectable, issue I have with Death Angel is its core mechanic. The game puts almost all emphasis on fighting, meaning that other aspects, such as exploration or problem solving, do not live up to their full potential, if at all. This not only hurts replay value but also renders the game one dimensional--although, for fairness sake, I have to point out that it delivers the mechanics of fighting exceptionally well. The good news, however, is that this issue can easily be corrected with an expansion pack, with which this game is clearly destined to wind up. New cards providing more diverse terrain (something that Death Angel desperately needs, as currently it has only 8 of these cards, 4 of which rarely come up), new locations, more mission objectives and events putting a bit more emphasis on exploration and a bit less on fighting could really spice this game up.
Despite my many complaints, however, I had a great time with Death Angel. It delivers a solid game experience (in solo or with friends) while successfully captures the gloomy atmosphere of the original Space Hulk. The game has a fair amount of replay value, which hopefully future expansions will further improve, is complex enough to capture the more hardcore crowd while not too complex to intimidate casual players, and only costs $25. These are qualities hard to come by these days. So, if you like board or card games, the Warhammer 40k universe, and/or science fiction, I would highly recommend you picking up Space Hulk: Death Angel.

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Purge the Xenos Threat!The Space Hulk Sin of Damnation has succumbed to a vicious Genestealer infestation. Now you must purge the vile alien...Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the grim Warhammer 40,000 universe, Death Angel pits a squad of Blood Angel Space Marines against a growing alien horde. It will take strategic teamwork to make it out alive.Pick your combat group, fall into formation, and prepare for the Genestealer swarms!

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