Showing posts with label fantasy rpg. Show all posts
Showing posts with label fantasy rpg. Show all posts

Warhammer Fantasy Roleplay GM Toolkit Review

Warhammer Fantasy Roleplay GM Toolkit
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This is my first Amazon review...I usually can't be bothered with commenting on these things, but I do rely on the reviews of others to help me decide when I'm on the fence about a certain purchase...so, since I was so impressed with this product, I thought I'd share.
First off, I wouldn't call myself an FFG fanboy. I do, however, find that the quality of their products is consistently top-notch. As far as durability is concerned, I disagree with the previous reviewer's opinion on this. I don't feel that the packaging should drop the the rating that much. If you have already purchased the Core box set, the contents of this kit will fit in that box nicely. The first adventure module published and sold for this RPG (A Gathering Storm) is packaged exactly the same way as the GM toolkit. Also, the GM screen is worth the price of this kit alone. The artwork on it is amazing, there are all the rules summaries as well as a rules index on the GM side, and its not made of flimsy card. I did dock them slightly on durability due to the book being in soft-cover format.
Second, I am fairly new to RPG's. I played Dungeons and Dragons when I was about 12 years old, about 20 years ago now. I was drawn to this game because of the publisher's (Fantasy Flight Games) reputation and because of the world setting (I play Warhammer Fantasy Battles table top miniatures game by Games Workshop).
The pros...
-Great advice on creating original story arcs using classic story telling themes.
-Advice on story "hooks" (getting the players to bite).
-New concepts of Nemisis NPCs and NPC party sheets.
-Full color high quality printing and inspiring artwork.
-Pages of "alternate rules" suggestions on how to change up some of the core mechanics slightly to suit your groups' play style.
-Advice on new and helpful ways to use the "progress tracks" to aid in story development and .
-More standups.
-Awesome GM screen....man FFG knocked it out of the park with this one.
The cons...
-The book is about the size of one of the 4 books in the Core set (actually it's a little thin, more like the size of the tome of mysteries, or tome of Blessings), which is suitable for the price (esp. here on Amazon) but it left me wanting more, especially as a new GM.
-The book is soft cover, so wont stand up to abuse as much as a hardcover...though, to be fair, all the books in the core set and the one expansion adventure I picked up are the same. I think this just keeps them more affordable.
-I feel like this could have been included with the core set, perhaps as part of the "Tome of Adventure" but FFG is trying to make the most of their GW license here, and "expansion sets" are a big part of their business model.
Even if you are a veteran GM, the advice in this book could inspire you to step out of your established comfort zone and try a new story telling technique/formula. I think it's a great buy at Amazon.com as I purchased it at retail plus CA sales tax at my local game store. Amazon had not yet discounted this product when I decided to get it. Ultimately, I gave it 4 out of 5 stars due to how thin the book was. I think FFG could have packed a little more content in there for their suggested retail price.
Looking forward to the "Winds of Magic" expansion, hopefully Amazon will offer some sort of discount off of it's $50 price tag.

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The Game Master's Toolkit is a valuable resource for both new and veteran Game Masters. The toolkit is filled with a number of helpful tools and adventure seeds for Game Masters to enhance their Warhammer Fantasy Roleplay games, as well as provides more advice and suggestions to help refine their GM skills.The Game Master's Toolkit includes punchboard with more NPC and creature standups and tokens, new location and item cards, and introduces organisation sheets to integrate into your game. The toolkit also includes a sturdy, full colour, double-sided GM screen, and a full colour 48-page book.The book features invaluable tips and guidelines to help a GM manage the game, engage his players, and create memorable adventures for his group. The book includes a number of detailed episode templates to help cut down on prep time, as well as introduces new rules for nemesis characters and organisations to challenge the heroes. Armed with the resources found in this toolkit, a GM will always be ready for action.

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Warhammer Fantasy Roleplay: Signs of Faith Review

Warhammer Fantasy Roleplay: Signs of Faith
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I'll say it again - Go the support section of the fantasy flight games website and download the set list pdf for the Warhammer line if you want to know whats inside.
Nothing unusual here, folks - Two skinny books, an adventure in one, punchouts, and cards.
What I liked -
Papa Nurgle - Oh yeah. Diseases. These are less of a game ender than mutations, since they can be cured. But oh boy, they are not something you want. It can create some amazing tension, if used correctly. It can also be a tool to really screw over your players. So keep that in mind. If you're not going to use them responsibly to drive the story, and if your players aren't going to appreciate the role-playing aspect - Leave them out. If used poorly, you will only lose here.
Of course there are more dark magic spells and the marks of nurgle that every budding champion of chaos is looking for. Monsters to kill too. I don't think the game supports campaigns high to enough to actually kill a great unclean one, but I'm sure it will in the future.
Expanded religious orders - I like them. I can see someone playing all of them. Especially Ulric and Myrmidia. In fact, you can have a complete party if you so choose, with just priests. Which is interesting but horribly unlikely in the warhammer world.
Background - I had no clue what Myrmidia was about, or any of the other cults not involving Sigmar or Ulric. So it was a good read for me. I also like the holidays and calendar. Good tools to immerse your game.
What I didn't like -
Lack of effective minor blessings- So you want to be a priest. And heal, but not just heal? Sorry buddy. Its Shallya or nothing. If they had more minor blessings, you could wing it more with a non shallya priest who heals.
Balance of Taal/Rhya - I don't get what they tried to do here. Two blessings for the price of one? Not only are the reckless and conservative sides different, they are in effect different blessings. Which can create a priest whose versatility far outweighs the other cults. Also, why give Rhya Medicene? It is a very rare skill to see. Shallya I understand, but not Rhya.
Needs more priestly items - There are very few here. Again, no prices as we saw in winds of magic.
This is still nonetheless an excellent product. You're probably going to want it, even if there are no Priests in your party.

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The Old World is a place of unending war and strife. The legions of Chaos threaten to demolish all bastions of civilization while spreading their corruption and heresy across the land. The Four Ruinous Powers continue to gather worshippers among the nobles and commonfolk alike, allowing them to spread their dark designs from within the Empire. Amidst this gathering darkness burns a light of hope that slowly gains strength, lit by those who follow the signs of faith... This supplement for Warhammer Fantasy Roleplay introduces valuable background information on the Cults of the Empire as well as insights on the Ruinous Power Nurgle, the Plaguefather. For players, Signs of Faith introduces new rules for priests, dozens of new blessings across all nine major Empire faiths, and suggestions on how to play priest characters. GMs will find new rules for disease and Nurgle's daemonic minions, and players have access to ten new careers. In addition, Signs of Faith includes a complete adventure for GMs to test their players' newfound faith!

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Anima: Shadow of Omega Review

Anima: Shadow of Omega
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It has fewer rules than any other card game I've run into of its nature, such as Pokemon, Magic: The Gathering, and Yu-Gi-Oh, and it is much easier to pick up. The game is never the same two times in a row, and it is very amusing to play. The artwork on the cards is simply stunning. I do recommend this game for those that enjoy card games and those that love roleplaying games all at once, for it is both rolled into one!

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Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikoden, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace.Anima: The Shadow of Omega includes 110 cards, each one featuring a unique piece of stunning, full-color art depicting a character, creature, or location from the Anima universe.

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Fantasy Roleplay: The Edge of Night Review

Fantasy Roleplay: The Edge of Night
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An interesting adventure with many location descriptions and full backgrounds on major NPC's (both human and not).
The opening pages of the adventure book describe in generality the components included in the box. Unfortunately, the rest of the book doesn't tie the components into the adventure. For example, location cards are provided in the box and would be easily included in the adventure if the writers were to state recommended cards for the locations described in the adventure book. Funny that fans can do this in putting together adventures. They tie the tools from the game into their adventures, but paid writers can't make that leap.
Don't get me wrong, the adventure is worth the purchase. It's just missing the missing the little things which could make it great.

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The Edge of Night is an adventure for Warhammer Fantasy Roleplay. Thrusting the players into a world of mystery and intrigue, The Edge of Night offers a rich setting, a complex cast of characters with plenty of secrets to hide, and all the materials needed to immerse the players in the story.The Edge of Night comes complete with a full color scenario book, detailing the background of Ubersreik, engaging adventure hooks to get the characters involved, and the interesting citizens of Ubersreik they will encounter. The city is bustling with activity as three noble families make their presence known, each vying for power in a time of political unrest. Meanwhile, to take their attention from the unnatural glow of Morrslieb, the nobility of Ubersreik prepare for a grand masquerade. But something sinister lurks beneath the guise of the festivities...With full colour handouts and tokens, as well as new talent, location, item, and action cards, The Edge of Night provides a variety of new options for GMs and players alike.This is not a complete game. A copy of Warhammer Fantasy Roleplay is required.

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Anima: Beyond Good and Evil Review

Anima: Beyond Good and Evil
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I do not regret purchasing this game one bit! It is a load fun for anyone into the fantasy adventure genre and people that love Anime art. The game play is simple and easy to learn. The rule book is very well laid out and easy to read. It's really just a great game concept that made it through and is truly a blast to play. My only complaint is that its 13+ and the art in this game is way to mature. Extreme partial nudity to say it kindly. I recommend this game from 18+ do to content. If you love Anime, love fantasy adventures and love smaller games that play within an hour to and hour and a half, and you 18+ years old, buy this game and its counter part Anima: Shadows of Omega. I'm looking forward to the next expansion.

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Everything ended. Omega, the ancient entity that threatened to disrupt all life in Gaia, is sealed. Its unlimited source of power, the Infinity Orb, has been shattered, and the splinters scattered. Humanity continued forward, confident that this grave danger has past... or has it?Anima: Beyond Good and Evil is the first stand-alone expansion for Anima: Shadow of Omega. You take control of a party of exceptional characters, wielding their cunning and magical powers to complete missions and ultimately stop the ultimate evil, Genesis. Be warned, however, other players will hinder your actions in order to claim victory for themselves.In the 2-4 player card game Anima: Beyond Good and Evil, the adventure in Gaia continues, and is playable in about an hour. Beyond Good and Evil can be played as an independent game, or it can be combined with Anima: Shadow of Omega Revised Edition for an even more epic gaming experience.

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HeroQuest Game System Review

HeroQuest Game System
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This is the most AWESOME GAME EVER! Period. Put out in 1989/1990, it is very interactive, yet very easy to understand. Comes originally with 14 quests, but there are at least 7 expansion packs with several other quests each. The sky is the limit, though, with this game, as you can create your own quests as well. I had this as a kid for a short time, and like most other toys and games, as I got older, I got rid of it. Dammit!

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Enter the World of Hero Quest...If You Dare! It's like no other game you've ever played!14 Different Quests Inside -- A New Adventure Each Time You Play!Dark caverns. Gory monsters. Deadly traps...and worse! Once you enter the mysterious underground world of Hero Quest, there's no turning back. One of you will play the part of Zargon, the Evil Sorcerer. With your mutant monster forces, you'll plot against the Heroes. Watch as they fall prey to your cunning traps. The rest of you must battle against Zargon! Which daring hero will you be?THE BARBARIAN: The mightiest warrior! Few can match him in mortal combat!THE ELF: A proud champion with fighting skills matched only by his magic!THE WIZARD: A master of sorcery. His knowledge and use of magic is unrivaled.THE DWARF: A fearless fighter with a unique ability to disarm traps.Your first Quest is about to begin! Will the evil forces of doom be stopped? Will the land be saved from destruction? It's all up to you. Good luck!CONTENTS: * 35 High Detailed Figures * 21 Doors with Bases * 15 Pieces of Furniture * Parts / Tile Sheet * Gameboard * Character Sheets * Instruction Booklet * Quest Book * Evil Sorcerer Screen * 4 Character Cards * 66 Cards * 8 Die

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