Dominion Intrigue Review

Dominion Intrigue
Average Reviews:

(More customer reviews)
Dominion, Intrigue, is both a stand-alone game and an expansion for the original "Dominion" game published in 2008. Previous players of the original dominion game will be right at home with this new set as the cards follow the established format of the previous set and the only "new" rules are simply clarifications of commonsense practices most players would intuit from the original rules anyway. The game is also a stand-alone set which is accessible all-on-its own to new players and those not familiar with previous dominion products.
Game play is straight forward, all players start with identical 10 card decks/hands, and throughout the course of the game, they add to their deck by buying and stealing cards from the central pool and from other players. Game play is a balance of building the necessary resources to purchase victory points, defending against the strategies of other players, and balancing the need to accumulate the highest victory point total with the fact that the victory point cards don't accomplish anything when drawn.
What you get:
*250+ cards including 25 entirely new kingdom cards and a full compliment of coins, curses, victory points, and randomizer cards.
*Card organizer.
*Rule book.
The game itself can accommodate between 2-4 players for the individual set or up to 8 players (rules provided in the intrigue expansion book) when combined with the previous set. There is no moderator and every player starts the game with the exact same cards and access to the exact same resources.
For those familiar with the original Dominion core game at first glance "Dominion Intrigue" looks fairly straightforward. This is however not the case. The intrigue set is more interactive than the core set, constantly requiring the active player and his opponents to make choices based on cards played. The feel of these cards is more group oriented, with more diversity and dependence on the other players with each action card played. For example, the card Masquerade requires each player to select a card from their hand and pass it to the player to their left, with the active player being able to trash one card from their hand (possibly an unwanted gift from the person to their right?) Also, cards like Barron and Duke provide much more defined strategies from the very beginning of games for players who want to specialize (both interact with victory point cards in hand for benefits.) Other cards like great hall, Noble, and Harem act as victory point cards as well as coins or action cards. If this sounds complicated, it's not, but turns can take longer as many of the action cards require all the players to perform actions and make choices while others require the active player to follow a series of instructions, often requiring him to make a value based choice which can take a second to figure out. This set also requires the players to be much more aware of how many cards they have in their discard pile, deck, in hand, in the kingdom card piles, and what other players are potentially holding/doing. Play through the recommended scenarios a few times first before randomizing to get a feel for the new game, trust me its better that way.
For new players, this game is entirely accessible and a great deal of fun. It is however more complex than the original core set and as a result it takes longer to get the rules down and start slinging the cardboard. If you've played collectable card games like magic the gathering, you'll love this game. If you've never played a card game in your life, this is still a fantastic game worth picking up. I won't say that a new player has to start with the previous "dominion" set before playing "Dominion Intrigue." What I will say is that Intrigue is far easier to strategize and grasp after having played the original core set.
Personal impressions:
I don't think it's fair to compare this new game of dominion with the older set. The game experience with "Dominion Intrigue" is entirely different than that of the main set, keeping the established mechanics but using decision making and group dynamics to force a much more unified and group dependent competition. I've played tons of games with the previous set and although there are cards like militia and witch which certainly affect the other players in the group, my interest in what other players were doing was limited to what they were likely to be doing to me and who had started the end run for the provinces. Dominion Intrigue requires players to be--very--aware of what other players are doing and very aware of how their strategies are advancing.
Another aspect of the game that is different is the feel of some of the cards when played. Previously, "attack cards" like witch, Militia, and burocrat were commonly played, to the detriment of all. Cards like the Thief and spy require the active player to make a decision regarding all the other players, again to their detriment. One of the most frustrating and defining qualities of Dominion Intrigue is that it forces the players to decide often how they will take it on the chin, in essence to choose the method of their punishment. The feel of play is more personal than the play with the core set--because--cards like torturer and masquerade don't just hit everyone equally as the witch and militia do, they make the other players complicit in their own downfall.
The net affect is a set that forces players to make value based choices constantly--sometimes to their benefit--sometimes not.
I like this game. It has great potential when the kingdom cards are combined with those of the previous set for random games. As a stand alone game though it doesn't have the raw crack--like addictiveness that the previous set possesses. It's different--not worse--and the things that make it different make it less fun for my friends and I. 4/5.


Click Here to see more reviews about: Dominion Intrigue

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner. Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.

Buy NowGet 23% OFF

Click here for more information about Dominion Intrigue

0 comments:

Post a Comment