Showing posts with label mk. Show all posts
Showing posts with label mk. Show all posts

Monopoly - The Lord of the Rings Trilogy Edition Review

Monopoly - The Lord of the Rings Trilogy Edition
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I had not played Monopoly for years and honestly believed that I didn't like it until I received this edition as a present. As a Tolkien fanatic, I got easily into "The Lord of the Rings" theme of the set and started immensely enjoying playing Monopoly. The Tolkien backdrop gives the game a colorful dimension. If you're a Monopoly player and Tolkien fan, this game is an obvious must-have. However, Tolkien readers (or anybody who enjoyed the recent films) who aren't much into Monopoly or have never played it will find this is a great way to discover this classic board game.
The play is almost unchanged from regular Monopoly: roll the dice and advance your tokens (in this case, metal figurines of Fordo, Aragorn, Gandalf, Gimili, Legolas, and Galadriel) around the board, buying up "territories" (instead of "properties") and charging rent from the other players to try to bankrupt them. Instead of money, this edition uses "power," but the values are exactly the same: for instance, each time you pas GO, you collect 200 power, just as you would collect $200 in the regular game.
Almost all the spaces are changed to fit the world of Middle-Earth. The territories are locations along the journey of the Fellowship. Park Place and Boardwalk are now Bard-dûr (The Dark Tower) and Mount Doom. The red properties are now Gap of Rohan, Helm's Deep, and Edoras. The four railroads are horses: Bill the Pony, Shadowfax, Brego, and Asfaloth. The two utilities are the Wizard's Staffs. Luxury Tax is Shelob's Lair. Income Tax (the bane of all players!) is now "Seen by the Palantír." The Community Chest cards and Chance cards are changed to "Events" and "People." An example of a typical card: "Winged nazgûl attack! Lose 150 power." The houses and hotels you build on properties are now fortresses and strongholds. The white plastic stronghold miniatures look quite impressive on the board!
Strangely, the four corner spaces on the board look exactly the same as in the regular edition: GO, Jail, Free Parking, and Go to Jail. This is odd, since pictures of a car and a policeman clash with the theme of the set. This is really the only flaw in the game presentation.
There is a special "Lord of the Rings" variation you can play if you want a quicker game with an interesting twist. One of the dice has an Eye of Sauron on it instead of a one-spot. When playing the variation, every time the eye pops up on a roll, a special One Ring icon moves one territory around the board. When the Ring reaches the last territory (Mount Doom), the game ends and the player with the most power wins. If a player lands on a territory where the ring is sitting, he/she either gets the territory for free if no one owns it, or else owes the owner TWICE the amount of rent they normally would. This is a fun way to throw variety into the game, but ignore it if you want to play a full-length game.
Parker Brothers has made many Monopoly special editions, but this is the one that got me back into the game, and if you love "The Lord of the Rings" (movie or book), I guarantee it will pull you in too. Just be cautious that you don't start pawing the other players' money and croaking "My precioussss! Givessss us power so we can liftses the mortgage, my precioussss!"

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Make the journey with the Fellowship and claim the territories of Middle-Earth in this special edition of the classic Monopoly Game. Gather power as you move in and out of these territories, building strongholds and fortresses to secure your holdings. You may even acquire relics such as the staffs of the Wizards. Become the most powerful player throughout Middle-Earth to be the winner.
Play the classic version or make use of the power of the One Ring with the special The Lord of the Rings optional play. The Eye of Sauron advances the One Ring and moves the game along quickly.

This Collector's Edition Includes: six collectible tokens, full-color game board, title deeds representing territories throughout Middle-Earth, 32 plastic strongholds and 12 fortresses, PEOPLE and EVENT cards that replace Chance and Community Chest cards, seven Denominations of Power that replace the play money, one special die with the Eye of Sauron, one standard die, gold-toned pewter ring, and collectible tokens depicting Aragorn, Frodo, Gimli, Galadriel, Gandalf, and Legolas.

For 2 to 6 players.


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Wizkids Mage Knight 2.0 Booster Pack Review

Wizkids Mage Knight 2.0 Booster Pack
Average Reviews:

(More customer reviews)
Mage Knight is a clickable miniatures wargame from Wizkids. Unlike other miniatures games, Mage Knight does not require charts and books because the stats for each mini are on the figure itself. Also, as the figure takes damage, you click the base revealing new (and usually lesser) stats.
Mage Knight is the brain child of famed miniatures designer Jordan Weisman. Weisman designed Battle Tech and other FASA games before moving out onto his own. Mage Knight was the first game published by Wizkids; and it is the best in my opinion.
Players build army using a pre-build total that they agree upon. Each figure has a point value. Players then construct their armies to create a formidable fighting force. There are many factions which gives players a lot of flair in deciding how to create their armies.
Each starter box comes with the rules, special ability card, ruler, dice and an assortment of figures. Mage Knight is a collectible game so each starter and booster is different. When buying the 2.0 starter, you will receive Kieran Starsdawn, a limited edition unique. Note: some 2.0 starters have Kieran's brother Gabriel Starsdawn instead. Both are worthy figures.
The rules for Mage Knight are so straight forward you will be baffled by why you ever tried any other miniatures game. Each figure has an attack value, defense value, move value and a damage value. When you attack an enemy unit, you decide which figure will attack and which figure will be the target. Roll two 6-sided dice. Add this to your attack value. If the total is equal to or greater than the target's defense, the target is hit. The target takes damage equal to the attacking figure's damage value. Click the base of the target that many times. Simple!
The special abilities is where Mage Knight really gets interesting. You will want figures with stackable or compatible special abilities to augment your strategies.
All Mage Knight figures come pre-painted and pre-assembled. Thus, you buy a starter and a few boosters and you are ready to play! This is head and shoulders above Warhammer. How much time must you spend painting and sculpting figures if you want to play Warhammer? If you buy Warhammer, then your hobby is painting and sculpting--not wargaming.
Mage Knight is also reasonably priced. For around $100 you can get a substantial amount of figures and be very competitive.
Mage Knight's larger figures have nice details and great paint jobs too. The Skyguard Griffin, the MK Castles, the other titans--all of them are reasonably priced and have worthy sculpts and paint jobs.
If you are into miniature wargaming or are thinking about starting, Mage Knight is the cheapest, quickest way to get started. I highly recommend it.

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Wizkids Mage Knight 2.0 Booster Pack

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