
Average Reviews:

(More customer reviews)Blue Moon has slowly become one of my favorite games. It is easily both my favorite two player game and also my favorite card game. And I have a lot of games. It is the combination of depth, complexity and art that makes it so good. It creates a whole world. The Blue Moon world. I love it. If the odd ruleset, with the many special situations, keeps sending you back to the rulebook, persist. It is worth it.
Blue Moon has been compared to Magic: The Gathering. In play it feels different. Instead of a single long fight, you have a series of shorter ones. This means you can retreat from a fight (losing), but live on, hopefully with your strongest cards still to play. Another key difference is that you can play Blue Moon very well with factory decks. Each Vulca deck is the same. It has been play tested against all the other decks. You can build a custom deck also, but only according to rules that ensure balance. You may not have two identical cards in any deck, which I think is a good rule.
I particularly like the high production values for this card game. The cards are over-sized (the same size as many tarot decks), it comes with a board that organizes gameplay, three plastic dragons that function as scoring tokens, and a well printed and mercifully mistake-free rulebook. It also has a well designed box insert that holds everything in place. This is far above your typical card game and well worth the modest cost of the game. The game is also very good without any of the expansion decks. The two starter decks alone are fun to play for a long time.
The deck you choose gives you strategic direction, and the cards you draw give you tactical opportunities. This interplay of strategy and tactics is what makes the game far deeper and more re-playable than you would expect. The ludicrous fantasy theme and half naked babes give you.. fantasy and half naked babes! Of course if you find stuff like this obnoxious then this may not be your game. My girlfriend won't play this with me because of the art (she is missing out on a great game).
There has been much debate over whether the decks (each representing one of the various Blue Moon peoples) are balanced. They are. However it is clear that some decks are harder to play well than other decks. In the base set, for example, the Vulca seem stronger at first than their opponents, the Hoax. But, as you learn the decks you will find that the Hoax are a very good match for the Vulca. If all decks were easy to play, there would be no depth to the game. I still find that the two starter decks are one of my favorite match ups in the entire pantheon.
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Blue Moon is fast-paced and easy to learn. Each player plays with a 30-card deck, representing one of the factions vying for control of the three elemental dragons. Each card is oversized, allowing more space to show off the artistic detail. Each turn, the players battle for control of the dragons, playing characters or other helpful cards from their deck, and imbuing their characters with greater and greater power, in order to overwhelm their opponent and force a retreat. In the advanced game, players have the option of building their own deck, constructing a powerful multi-faction alliance. The basic set provides all the materials needed to play Blue Moon, including the races of the fiery VULCA and the clever HOAX, as well as a gorgeous game board, full-color rules, and three plastic dragon figures. This basic set can be expanded by the addition of any of the Peoples decks and the Emissaries and Inquisitors expansions.

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