Gigamic Pylos Classic Game Review

Gigamic Pylos Classic Game
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The premise of this game is simple: you and your opponent each have 15 spheres, and you are working to build a pyramid together, one move at a time. To win, you want your opponent to use his/her spheres before you use yours, so that you can place the last sphere on the top.
But rather than just continually taking from your reserve of spheres, you want to make moves that either allow you to move a sphere from one place on the board to another, or another move that actually lets you take one or two spheres back. At the same time, you don't want to let your opponent have these openings.
(A sphere can be moved within the board if it goes 'upstairs', that is, on top of the center of a 2x2 of spheres. You can take one or two of your spheres back when you make a 2x2 where all four spheres are your own color. You could almost imagine yourself using similar strategies as you use when playing the 'box' game on paper. As you avoid some situations, you will find yourself trying to put your opponent in dilemmas where whatever they do will leave you an opening.)
So the principles are easy. However, I also think that the game situations are somewhat limited as a result, and while this is a great way to spend 10-20 minutes, it won't be as interesting as other games.
This is a very good game for children who are good at seeing visual relationships; I would expect that any child that enjoys Othello will also enjoy this.

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Two players are given 15 marbles each. They take turns to make a pyramid. Simple rules allow them to save their marbles. The winner is the player who saves the most marbles and is thus the last to complete the pyramid.

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