Tribune Review
Posted by
Brian D Kron
on 6/15/2011
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Labels:
board game,
card game,
cooperative,
cooperative games,
deck building game,
eurogame,
games,
puerto rico,
strategy,
strategy game
Average Reviews:
(More customer reviews)Tribune is a new game from Fantasy Flight Games. Players vie for control of various factions of Rome in order to become ruler. The first player to amass the enough victory conditions is the winner.
Tribune is a worker placement game. Players are given 5 followers (read: workers) to place on the gameboard. Each place on the board gives players faction cards, denarii or the chance to take control of a faction.
Players need faction cards to take control of the 7 factions in Rome. Faction cards are color coded to correspond to the various factions. Faction cards also have a value on them (usually from 1 to 10). To take control of a faction, players must play more faction cards than the previous owner played or place faction cards with a sum value higher than the previous owner played. This makes for some interesting dynamics since more small cards are definitely better than a couple of high value cards.
Players need money (denarii) to buy more faction cards. Some places on the board give players cheap cards, other places are more expensive. This means you have to choose to place your workers where you can a) get the cards cheap and b) get the most useful faction cards.
There are two opportunities for blind bidding. One space on the board gives players 3 cards for very little money. But there is a blind bid. Also, the placement of the chariot is done by blind bid. The chariot prevents the takeover of a faction that you already own. I really enjoy blind bidding in boardgames. And Tribune is no exception.
When a player takes over a faction, there are two benefits: 1) a "take over" benefit which happens immediately; 2) a faction benefit which happens during every round of the game that you own the faction. Each faction's benefits are different. Here is where the theme of Tribune could use some more refining. The factions more or less give you tokens. The tokens are merely items to be collected in order to win. The tokens and the faction differentation are not really thematic. It feels more like a Roman veneer than an immersion into Roman culture.
The game takes about 5 minutes to set up (10 minutes the first time you play). The game can be played in about 60 minutes with experienced players (up to 90 minutes with newbies).
This game is a welcome addition to most game collections. It will see some play. But I believe most hardcore gamers would acknowledge that Tribune, while fun, is not their favorite.
Click Here to see more reviews about: Tribune
In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In the board game Tribune: Primus Inter Pares, players take on the role of a powerful and ambitious patrician family. By applying influences and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune.From the mind of the highly acclaimed Die Macher, , Karl-Heinz Schmiel, the gameplay in Tribune is a combination of worker placement and set collection. Each round the players take turns by positioning their followers on the board to garner cards, achieve objectives and/or attempt to take over factions. In order to gain control of a faction and to utilize its benefits, one must play a set of cards from that specific group. That person will remain in command of the faction until someone else stages a successful take-over by having another set that is either of higher quantity or higher sum of values.Victory is achieved when a player has met the required number of objectives as specified on the victory condition card selected at the start of the game, which is dependent on the number of participants. Alternatively, you can choose to forego the use of a condition card and play with the point-value option. In this variant, the game ends when someone has collected a certain number of the faction markers and the winner is the one with the highest scores as determined by the points assigned to each achievement.
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