Showing posts with label stupid. Show all posts
Showing posts with label stupid. Show all posts

Ouija Board - Pink Review

Ouija Board - Pink
Average Reviews:

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I bought the pink ouija board for my daughter thinking that the color pink would only attract friendly spirits to her slumber party. Well, the results were mixed; the first spirit REALLY liked pink, and was friendly but apparently was a poltergeist, 'cause it started redecorating the den. Lilith Greenwand (the name my 13 year old insists being called now) did some kind of ritual and banished the spirit. She and her friends set to work again - they are so cute with their chants in the language they made up and their little black robes and hats!! The next spirit they summoned with the pink ouija board was less benign and several of the girls started projectile vomiting/speaking in tongues/bleeding from the eyes. Luckily, I had just taken my headphones off (listening to my old Norwegian Black Metal records again!) and heard the commotion - I immediately donned my "Three Wolf Moon" power t-shirt and ran into the basement. The sheer force of the shirt sent the spirit back where it came from, cured the girls, tuned the TV to the 700 Club and closed the evil pink portal.

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The classic Ouija board has the answers to all questions, except the mysterious powers that determine its answers! Now featured in an exclusive pink color! How it works has been a mystery for over 30 years!

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Axis & Allies D-Day Review

Axis and Allies D-Day
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I tend to rate Axis and Allies games on playablity and D-Day is very playable. Within the scope, it is also historical to a point. My son and me always have history discussions when we play these games and this one engenders some lively historical what ifs. The game depends on the appropriate use of allied air power as it did in reality. The fortune cards make for some bizarre outcomes. The only ones we use are the airpower that allow the allies to rebuild certain air units. This compensates for the occasional really lucky German die rolls that can shoot down nearly the entire allies air force! The ground combat is surprising realitistic and most of all simple and fun.

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June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. The fate of the world hangs in the balance, as you struggle for control over the cities of Cherbourg, St. Lo, and Caen. Savage, quick, and decisive, D-Day was the major turning point in the European theatre, with liberty itself on the line. Designed for 2 or 3 players, Axis and Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century. This is an all-new stand alone extension of the Axis and Allies line featuring three-tiered complexity and a new, extra-large game board.

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