Showing posts with label killer bunnies. Show all posts
Showing posts with label killer bunnies. Show all posts

Killer Bunnies Red Booster Review

Killer Bunnies Red Booster
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The card game, Killer Bunnies, is wonderful! My entire family loves playing together. We just added the red booster pack and the new cards add so much more to the game. We own several more "booster" packs, but are adding them one at a time in order to fully enjoy the new twists and turns. This is a great card game if you have a sense of humor, like loud games, and don't mind killing your opponents bunnies.

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"Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun! FUN"

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Killerbunnies Onyx Review

Killerbunnies Onyx
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Killer Bunnies is a REALLY fun game for adults (we might be a little obessed with it even in our house). So sad this is the last expansion. The best thing you can relate this game to is flux, but with a very amusing warped sense of humor.

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Killer Bunnies Booster Deck Set - Ominous Onyx by Playroom Entertainment FUN

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Killer Bunnies Twilight White Booster Review

Killer Bunnies Twilight White Booster
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Just as with all the other booster decks of the Killer Bunnies QftMC game, this Twilight White adds yet another set of great cards both useful and amusing. The extra pawns--one black, one white--are a welcome addition to the game, as well as the solid white dodecagon (twelve-sided) die.
I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new!
The quality of the cards has declined over the years, but they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters.
Note, however, that it's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game utilizing each deck before the next to fully appreciate the game. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so much at once.

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The Killer Bunnies are green with envy! For use with the Blue Starter Deck, and Yellow, Red, Violet, and Orange Booster Decks, this expansion pack adds more hare-raising hysteria to your Quest for the Magic Carrot. New cards include the Snowball, which will send chills down your spine, Leif Carrotson, who'll send your bunnies on a journey around The Bunny Circle, and Albino Baby 5000, the world's most powerful radiation protector. Can you survive the messy Mudslide or an attack from the multi-vengeful 7th Whisk? New Half Color Bunnies will really have you splitting hares! Featuring the weird world of the Zodiac, the Green Booster Deck adds 55 cards to your existing set, plus a 12-sided Zodiac die. Game also includes 12 small cards and game instructions. For 2 - 8 Players, Ages 12 and Up.

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Killer Bunnies Steel Booster Review

Killer Bunnies Steel Booster
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Just as with all the other booster decks of the Killer Bunnies QftMC game, this Stainless Steel adds yet another set of great cards both useful and amusing. The extra stands for the roaming cards are a welcome and alleviating addition to the game.
I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new!
Though the quality of the cards has declined over the years, they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters.
Note, however, that it's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game with friends that'll utilize each deck before buying the next to fully appreciate Killer Bunnies. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so many instructions at once.

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Regular bunnies will quiver and quake with the arrival of the Super Bunnies! These new bunnies give players die-roll advantages, two-card plays, and bunny color monopolies. The Killer Bunnies Stainless Steel Booster Deck adds 55 cards to your existing set, higher level Defense Cards, and just a tad more Cabbage and Water. Other fantastic cards include: Dated Weapons with a level that depends on the day of the month, Miracle Growth to double your Clovers, Duck Tape which allows you to launch multiple weapons at an opponent, and Happy Scrappy Hero Pup who might just save the day. Can your Bunnies survive the Japanese Rabbit Trap or an attack from the Pumpkin Ridge' Use Temporal Flux to escape a treacherous opponent or 1943 to steal his cards. Contains 55 large Cards, 10 Small Cards, four Red Card Stands, and instructions.

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Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set Review

Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set
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Hi. My name is CJ, and I'm a Bunnyholic. I'm also an enabler, having induced Bunnyholism in at least five adults, including my boyfriend. I even succeeded in turning two children into Bunnyholics. I might succeed with you, too.
Bunnyholism came to me at a late, lamented board game shop in lower Manhattan. I was innocently -- innocently! -- buying stocking-stuffers one Christmas when a breathless man rushed in, huffing and puffing at the clerk about "booster decks." Two minutes later he rushed out again, package in hand, and I wandered over to the clerk: "What was that all about?" "Oh, we just got in the latest booster deck for Killer Bunnies. It's this card game, we rated it in our Top Ten Games for 2003."
I bought it.
I now own all of the booster decks, and came here in hopes that Perfectly Pink might be out (as of this date, not yet). My boyfriend and I spent almost all of yesterday playing it with friends. It's a good way to lose a day.
It's not an addiction for everyone, though. Happily, the makers have addressed some of the criticisms earlier reviewers made - rewriting the instructions, for example. But fundamentally, the game is all about luck. Rather like life, you can do everything right and have everything go your way and still lose. (Which some folks just cannot accept.) It also requires a fair amount of reading, which initially can slow play down as players familiarize themselves with the cards. A key thing players should always remember: For every card, there is an equal and opposite card -- although it might not appear until a later deck.
House rules are also helpful to deal with the ambiguities, some of which are unavoidable but others of which are, sadly, the result of badly-written text on the cards. (We take a majority-rule approach when we run into a new issue.) We also adopted a house rule to deal with the no-bunnies problem: As in Scrabble, in lieu of a normal turn, a player can turn in his hand and get a new hand. A player can do this at the very beginning of the game by turning in all seven cards, or on any later turn by turning in the five kept in the hand.
A few very important points. First, acquire the booster decks in order -- visit the killerbunnies dot com website to find that out. I recommend against buying more than two boosters at once, as it takes time to assimilate the new cards. A hint for shuffling, an important issues as KB quickly builds up to a mammoth stack of cards: Somewhere along the way I found the suggestion that dealing the cards into 7 piles and reassembling the piles randomly was a numerical equivalent to a decent shuffle. Seems to work well for us. (We borrowed an electric card shuffler once, but it was overwhelmed; the KB cards are somewhat thicker and glossier than ordinary playing cards.)
I've found the game suitable for kids as young as 9 -- in fact, the 9-year-old understood the principles of game play better than his mom and dad. But as it does take some reading, that's probably about as young as is reasonable.
As in Monopoly, play can quickly turn pretty vicious, with players ganging up on each other, cutting deals, betraying their friends, all that kind of good stuff. But since it all comes down to luck, players really mustn't take it too seriously. Beware of including intense gamers in your KB parties.
So go ahead, buy the deck. Lose a few days of your life to slaughtering bunnies with Quite Irascible Diffractable Cheese Balls and discovering which of your friends will sell you a quick cabbage card to fend off bunny starvation. Honestly, what else would you be doing instead -- watching TV?

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Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.

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Killer Bunnies: Chocolate Booster Expansion Review

Killer Bunnies: Chocolate Booster Expansion
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The Chocolate Booster Deck is mostly a collection of Killer Bunnies Promo Cards that were previously only available at conventions or ebay. There are some great cards in this deck, and it can be added at any time, unlike the other booster decks which have a specific order to them. If you play Bunnies, you need to have this deck for the Shazbot card alone!

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It's incredible (but it's not edible), the Chocolate Booster Deck adds 55 new cards to your existing set, including the bizarre antics of the Omega cards, the Arrow Kite mechanic of the Psi cards, and the literary parodies of the Nu cards. Take a glance Through The Looking Glass to increase your Cabbage and Water supply or use a shameful Scarlet Letter to force an opponent to lose cards. Indiana Clones will help you to increase your weapons supply while Bunny Eye For The Carrot Guy will reward you for wearing the right color clothes during play. If a pesky opponent's annoyance won't cease, then give him The Djarnak and force him to declare peace.

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Killer Bunnies Orange Booster Review

Killer Bunnies Orange Booster
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Welcome the addition of pawns!
Just as with all the other previous booster decks of the Killer Bunnies QftMC game, we arrive to the Orange set. It adds yet another set of great cards both useful and amusing. But probably the most exciting are the pawn pieces, which you yourself can find out just how awesome they are after reading the included instructions (called "Bunny Bits"). Pawns are so welcome to this game, that future expansion sets include more, different colored ones.
I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new!
Though the quality of the cards has declined over the years, they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters. The entire sets were made at once, but separated into respective booster decks to eliminate confusion for beginners and ameliorate its replay value.
N.B.: It's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game with friends that'll utilize each deck before buying the next to fully appreciate Killer Bunnies. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so many instructions at once.

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Killer Bunnies are back yet again, featuring even zanier Specialty bunnies and introducing the Pawns (which will reveal the secrets of the P-Cards)! The Orange Booster Deck adds 55 cards to your existing set, plus six multi-colored Pawns. Other fantastic cards include: Weil's Pawn Shop to give players a chance to buy back bunnies from a third Killer Bunnies market, Double Free Agents to make Bunny Triplets even easier, Selective Disclosure to reveal your opponents' cards before they're played, and Uriel's Machine to counteract any undesired Very Special card! Can you reap the benefits of a Super Supplies Surprise? Aggravate your opponents with a forced "Do-Over" turn with Bunny On The Edge Of Forever! The Orange Booster Deck delivers increasing scopes of strategy and more twisted ways to win!

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