Neuroshima Hex 2nd Edition Review

Neuroshima Hex 2nd Edition
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Neuroshima Hex, a low complexity board wargame using Euro-game style high-quality components and a science-fictional theme, is derived from a Polish RPG called Neuroshima, but is completely independent and stands on its own. It can be played with 2-4 players (there are expansions that add more scenarios, armies and variety). It is fast-paced, kill-heavy and bloody-minded gamers will love it after being oversaturated with Settlers of Cataan, Carcassone, and other "non-confrontational" strategy games.
The game is a tile placement game (a la Carcassone) but has other elements that more resemble Magic: the Gathering. Each player represents an army in a future universe dominated by a machine takeover. There is a machine army, a mutant human army, and two different human factions. Each player's army is different, with its own order of battle and strengths and weaknesses. Your army consists of a number of hex-shaped tiles that are used as a "deck" from which you draw and place on the mapboard. Tiles are either army units, "modules" (which enhance army units), or action tiles (which are not placed on the map but may be used to move units or start a battle, etc.).
There is a lot of variety and the game is very very replayable, so you get a lot for your money. Very fun with four players (I haven't played with lesser amounts, but should also be fun).
This can appeal to both Eurogamers and wargamers.
One previous review called this a complex game, but it is not. By wargame standards, it is ridiculously easy. By Euro standards, it is average. The rulebook is better than most Euro rulebooks in terms of explanation and consistency. Easy to pick up and play.
The one thing that will take a bit of time is getting used to the counters. Because they were designed to be used in different countries, they have no text, just a lot of symbols, and until they become familiar to you, you may find yourself consulting the reference cards quite a bit.
I recommend it.


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Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima. Game Contents: 140 Army Tiles, 4 Mercenray Tiles, 1 Mad Bomber Promo Tile, Board, 4 Army Reference Cards, 16 Wound Tokens, 8 HQ Damage Tokens, Rules

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