VIKTORY II: A Fast-Paced Game of Strategy and Conquest Review

VIKTORY II: A Fast-Paced Game of Strategy and Conquest
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(More customer reviews)
Great game. Fast, simple, and very strategic. Random map setup allows for different play every time. The pieces are gorgeous, very nicely done. I bought the game and have loved it. Unfortunately, I don't get to play it as often as I would like.
The components are top notch. The hexes are a nice thickness, and the plastic pieces are just wonderful! People always like to play with the ships and cannons while they wait for their turn.
Exploration is very fun, seeing how the map turns out. We always remark on little features of the map. Peninsulas, islands, bays... You explore the map as you go, so each game is different.
I like that you don't produce units every turn, which rewards those who sit back. In this game, there are lots of benefits to attacking. You get bonuses for types of troops, not troop number. All these little mechanics fit together very nicely and create a very enjoyable game. You don't get rewarded for sitting back and defending your little piece of the land.
Key points I like:
Exploration - New map every time, plus the fun of finding it out slowly.
Unit Production - You get certain units depending on what type of terrain you built on. It's very easy to figure out if you are under/over what you should be.
Battles - Unit types count, not amounts. Get one of each type of figure, not simply piles of infantry.
Simple - Each unit has a few key abilities, very simply done. Cavalry move faster, cannons shoot long range, frigates transport.
It's a great game for the price. You get lots of plastic army figures, hex tiles, and lots of replayability and fun.

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Introducing VIKTORY II®, the Fast-Paced Strategy Game that Allows You to "Conquer the World" in 1-4 Hours, With Simple Rules, Hundreds of Detailed Miniatures, 180 Modular Map Hexes, and Aggressive Gameplay...A light wargame that lasts 1-4 hours, VIKTORY II features simple rules, 807 individual game components, and an aggressive style of play that avoids inaction and turtling.VIKTORY II is loosely based on 19th century warfare and supports up to eight players fighting for game domination, either through direct player elimination or alternately through player subjugation.Each player has custom designed infantry, cavalry, artillery and frigate units waging war upon a modular hex map comprised of mountain, forest, plains, grassland, and water hexes. The modular map is scalable and customizable, allowing larger or smaller maps to be played for either longer or shorter games.During the game, players explore the map by moving units and building towns and cities. When they encounter other players, fighting begins. Combat is fought through dice rolling based upon the number of different types of units engaged in battle, the terrain being fought upon, and the presence of a town or city.The fighting units are maintained by towns and cities through a unique support system, and gained or lost as their supporting towns and cities are built or captured.

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