The Great Dalmuti Review

The Great Dalmuti
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This is a family and party-friendly card game based on medieval class structure...when life wasn't fair (is it now?). We enjoy playing it as a family: children aged 14, 13, 11, and 6. They all like it.
Each round of the game takes a short time to play, but you can play as many or as few rounds as you like. There is no score to keep, and there is no time limit. Who knows, you may be lucky enough to start out as the Greater or Lesser Dalmuti (royalty) who collect taxes (the best cards) from the Greater and Lesser Peons (in which case you won't be so lucky).
Game play is as follows. When you get ready to start playing each player is assigned a seat based on the card they draw from the deck: the person who draws the strongest card gets to start at the Great Dalmuti to the person who draws the weakest card and who starts as the Greater Peon. Once seated, the cards return to the deck, the cards are shuffled and dealt by the Greater Peon. The Greater Dalmuti then calls for taxes (the best cards from the peons), and play commences. The goal of each round is to get rid of your cards as quickly as possible. The person who goes out first during a round gets to be the Greater Dalmuti for the next round. The last person to go out is the Greater Peon. This goes on as long as you want to play. Oh, watch out for the occasional revolution - when a person is dealt two jesters they can declare a revolution...a way to level the playing field making it easier to dethrown a Dalmuti.
We have additional fun while playing this game by role-playing the social status you have each round. As the Great Dalmuti you can be either benevolent or oppressive. As a peon you can be submissive or defiant. And the merchants can try to schmooze with royaly. We also enjoy having friends over to play. We play a round, then while the new Greater Peon shuffles and deals, the rest of us hit the snack table. Anyway, it's a grand game.
The English language version of this game was out of print for at least a few years, and you could get copies only at on-line auction sites like e-bay. During those lean years an English language copy of the Great Dalmuti in good condition could run as much as $50/game, and I had to replace my lost English copy with an affordable German language copy. I'm extremely pleased to see that Hasbro has brought the English language version of this Wizards of the Coast classic back to the shelves!
I have been a Great Dalmuti player for nearly 10 years, and I look forward to many more years of good times with the Great Dalmuti.
This is definitely a 5-star game. If you don't have a copy, you NEED one! Christmas is coming.

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A light card game where players gain status by going out first. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. When a player gets rid of the last of his cards, he makes a mental note of who went out before him for the next round. After everyone has gone out, the players are ranked. The person who first got rid of all his cards becomes The Great Dalmuti. Seat positions change and the cards are re-dealt.

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