Risk Godstorm Game Review

Risk Godstorm Game
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Godstrom is set in mythical times with players struggling for control of Ancient Earth and the Underworld. Game play is more like a Risk 2210 variant but much more chaotic and loud, shifting the power among players all the time. You must raise armies, gather faith, summon gods and build temples, perform miracles, suffer plagues, invade territories, fortify, embark from Heaven and invade the Underworld. Au contraire of Risk 2210, Godstorm is a mucho macho Sunday night football type of game. Entire armies can be decimated with one move such as "The Sea is Your Tomb" miracle card that sinks the entire continent of Atlantis along with all armies, temples and gods present. This wham-bam style of game should not be taken seriously or you will not have fun. To sum it up read this line from the rule book: "Table talk, including alliances, threats, coercion, whining, pleading, backstabbing, invocation of the divine wrath of your ancestors and other verbal tirades, is not only allowed, but also encouraged." If you are a Risk fan you will enjoy Godstorm if not skip it, the game is not for you. And for those interested here are more details of the game:
Gods And Miracles - Four gods can be summoned (Magic, War, Death and Sky) to perform miracles such as the sinking of Atlantis, cause the attacking army to win all ties, allow to re-roll all 1s, bring additional armies, make armies move faster, turn back time and cause the game to last a sixth turn, summon a plague, vanish all gods from earth, destroy relics (relics give you extra miracle cards or faith tokens each turn), etc. Gods will not directly fight an army but will duke it out against each other in a godswar if encountered.
Faith - "Money" used to summon gods, buy miracle cards, bid on who start the current turn, purchase temples (temples give you defensive advantages, reinforcement bonuses, and game end points), etc.
The Underworld - Armies lost in battle go to the players "heaven" and then invade to control the underworld. Battles take place on a much too small separate map and you will soon find out that controlling the Underworld has little value plus extends game play way to long.
This game plays for five turns or "epochs" and the player with the most points at game end wins. Strategically Risk 2210 is better but this is a nice twist of the game. If you wish a pure strategy game, play the award winning Puerto Rico board game. But if you enjoy a loud, chaotic, in your face kind of game, then Risk Godstorm is for you. Enjoy!


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Enter a time of myths and legends. Enter a world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures - Greek, Celtic, Babylonian, Norse and Egyptian - in a continent-spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war. Risk Godstorm is a new, stand-alone Risk extension with a mythology theme. Includes a secondary map of the underworld to extend game play. For 2-5 players.

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