Fury of Dracula Review

Fury of Dracula
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FFG has been making quality Board Games of late. This one takes place 8 years after the events of the novel and it is appearant to anyone familiar with the book that the people who made this game know the book, as well.
Knowledge of the novel is not required for play, though it certainly does help the players to understand their roles.
This game is competitive. The Dracula Player is competing against the Hunter player(s) by completing a certain set of objectives to score a determined set of victory points.
This would seem basic if it were not for the mystery and sleuthing element of Dracula's movement. The Dracula player's moves are kept secret and noted by playing face-down cards showing his location. A certain number of cards are kept on the board providing a trail. If a hunter lands on a place where Dracula has been, they recieve encounters and clues noting his passage and must then determine where he went next.
Educationally it really focuses memory and reasoning skills. Especially if the Dracula player is exceptionally cunning. The game will never repeat itself and makes each session unique.
The encounter resolution system allows combat to take place in less than three minutes. This gets the encounter resolved quickly and puts the players back into tracking down the vampire.
The player markers are plastic but well sculpted/molded and surprisingly rubust. The counters and tokens are of a thick and sturdy card board, not flimsy card stock. The board, sheets, and cards are of excellent durability and visually helpful by showing each hunter's unique powers right on the card for easy reference and having card icons to indicate the size of your maximum inventory.
A quick action summary card (one for every player) means that you will never have to flip open the rulebook to check sequence of events or timing issues since that is all one one handy card.
The game only has two detractions.
1.) The Dracula Player's powers and movement requires full and complete understanding of the rule book.
I could explain the rules the hunters needed to know in all of five minutes. Explaining the Dracula role is something I would not be able to do without ruining the experience.
2.) The contents for the price.
The box is of a decent, and almost standard, Board Game size. This betrays the size of the contents.
Four Dice, Two stacks of cards, a fistful of counters, player sheets, and a game board. At a price of $50- it is a bit much. $35- is a little more reasonable for the contents of the game.

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It is 1898. Eight years ago, the most evil Count Dracula traveled to London in a bid to create an empire of Un-Dead! In this he was stopped by a small band of God-fearing people who managed to thwart his plans and destroy him within the very shadow of Castle Dracula itself. Or so they thought...

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