Five Crowns Review

Five Crowns
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This game is a lot of fun for those of us who like both Rummy and Gin. It uses five suites (clubs, hearts, diamonds, spades, and stars) and progresses from a three card hand to an eleven card hand.
The object of the game is to make sets (three or more cards of the same denomination) or runs (three or more consecutive cards of the same suite), and to lay down your sets and runs before your opponents. Any cards not played count against you.
In the first hand three cards are dealt to each player, and threes are wild. In the second hand four cards are dealt to each player, and fours are wild, etc. This can get confusing, and often a player will accidentally discard a "wild card", which adds to the fun. The deck also contains some jokers as additional wild cards.
A player can be behind for nearly the entire game, and catch up in the last few hands by playing all the cards in her/his hand, and forcing others to get stuck with their cards.
The rules are easy and quick to learn, and the scoring is simple.

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Five Crowns is a fast paced ingenious rummy-like card game. Its double deck contains five suits (the stars are new), but it has no aces or twos. This unique deck gives you many more options for arranging your hand into sets and sequences. The challenge is to see them make the right combinations, be the first to go out, then watch the others scramble as they get one last chance to cut their losses. Five Crowns, with its beautiful cards, is easy to learn. It starts with three cards and 3's are wild. The next hand has four cards and 4's are wild, and so on. You'll need luck and skill throughout the game because even in the last hand a worthy opponent can come from behind and win. Remember, "the game isn't over 'til the Kings go wild!" Five Crowns is for up to 2 to 7 players.

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