Showing posts with label george rr martin. Show all posts
Showing posts with label george rr martin. Show all posts

A Game of Thrones: A Storm of Swords Expansion Review

A Game of Thrones: A Storm of Swords Expansion
Average Reviews:

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The third expansion to the Game of Thrones Board Game empire brings two things to the base game but still leaves something out. The most important element it leaves out is pieces to play the game with. You are required to have the main Game of Thrones set to play this expansion. For what its worth, the base set is worth having if you are a fan of strategy and military games like Risk and Diplomacy. That said, the things it does bring are fantastic!
Most importantly, this set brings a stand alone board that can be played with the pieces from the main set. The rules for the new board are the same as that of the main set with a few new additions. The board is focused on the riverlands of Westeros (the world the stories and game takes place) during the rainstorms that flooded the region in the novel of the same name. The storm marker changes the travel paths and adds a new dimension to the overall play as players are forced to adapt to routes that may be there one turn and gone the next.
The set introduces one new game mechanic in strategy cards that are selected and played during the opening phase of your turn. Strategy cards have a number of effects that range from one time claims to give you points towards your victory condition, forge alliances, rescue hostages, and more. The addition of strategy cards adds a dimension to the game that forces players to fight. The victory conditions set forth by the cards are often only resolved by some form of conflict (rescue mission, victory point cards, assault, etc).
This set also brings allies (played using the Tyrell pieces since the player set caps at four [Stark, Greyjoy, Lannister, and Barratheon]) to the fold. Alliances can be forged between the mercenaries, Frey, and Arryn by playing certain strategy cards during the opening phase of your turn. The prior set (A Clash of Kings) supplied generals that could take to the field. This set allows the generals to be captured and even executed. Once a general has been sentenced to die, their card is removed from the generals deck, reducing yout opponents combat effectiveness. Players also have the option of negotiating for their release or even staging a rescue mission via specific strategy card.
As with Clash of Kings, this set's components can be added to the base set (execution cards, new generals, alternate wildling deck, etc) in any combination, completely, or not at all. If this review were just on what it brings to the base game, the score would be half of what it is but since it comes with a completely new board game the score is what you see here. I strongly reccommend this set for fans of the game but, for those that have never played the original, you must still start there before playing this one.

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A Storm of Swords is the second expansion to A Game of Thrones: The Board Game!

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A Game of Thrones: The Card Game Review

A Game of Thrones: The Card Game
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What this is: a CCG-type fantasy strategy game with some board-game-ish components to give a nice tactile feel to things. The goal: to accumulate 15 Power tokens (representing political clout) before any other player. Plays 2-6.
This game is beautiful; let's start with that declaration. The core set includes 4 pre-made decks for the Stark, Lannister, Targaryen, and Baratheon Houses; six grey plastic moulded pieces that represent various courtly positions like Crown Regent, Hand of the King, Master of Coin, etc.; really pretty Gold Dragon coins and blue Power pieces; and a very nice, durable board for the coins and power pieces that centers the field of play nicely.
Onto the gameplay: there are three different types of attacks or "challenges" that can occur - military, intrigue, and power (aka political). Each character is marked as able to participate in some (generally, not all) types of challenges, meaning that deploying a character that can handle Intrigue on a field full of Military and Power characters can lead to a broadening advantage.
Different types of Challenges yield different results: successful military challenges let you kill off the defending player's characters, intrigues force the defending player to discard random cards from hand, and power challenges let you poach Power points from your foe. Intrigues are probably the least direct in achieving victory - holding the lead in in-play characters gives you Power points late in the turn, and Power challenges directly grab them for your side - making Intrigues sort of the "Dishonor"/bad guys strategy.
Finally, a very neat gimmick is the Plot Deck - reminiscent of the old Middle Earth CCG's long-events, i.e. cards that linger from the start of one turn to the start of the next, then are discarded, but produce some game-changing effects temporarily that can be really nice. These cards are actively chosen from a special, small deck, meaning you can pair a short-term strategy with your long-term goals. Plot Cards also have "claim" - this affects how much oomph successful Challenges have, and can make a huge difference if you pull off more than one Challenge in a single turn.
All in all, this is an excellent game with solid components, clear and helpful rules and rulebook, and a fascinating strategy that builds on such CCG classics as Magic, Battle Tech, Middle Earth, and Guardians (tangentially, anyway). It executes its design with a very strong flavor all its own, and its mechanics are distinctive. A very worthwhile purchase!

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FFGGOT36 A Game of Thrones Core Set Living Card Game LCG by Fantasy Flight Games When you play the game of thrones, you win or you die. There is no middle ground. -Cersei LannisterAcross the Seven Kingdoms, the Great Houses of Westeros struggle to control the Iron Throne. The battle begins here in the A Game of Thrones Core Game.The beloved heroes, villains, locations, and events of George R.R. Martins A Song of Ice and Fire saga comes to life in this customizable card game. Players take control of the Starks, Baratheons, Lannisters, or Targaryens and attempt to plot, fight, conspire, manipulate, and bribe their way to victory.The A Game of Thrones card game can be played in a multiplayer melee format with 3-4 players, or in a one-on-one joust format with 2 players. But whichever format you choose, the game has only just begun! In the world of the Living Card Game, hundreds of additional cards are available separately, allowing players to customize the four houses included here, or create entirely original decks.Welcome to A Game of Thrones The Card Game, where you will experience George R.R. Martins Westeros like never before!Game Contents- Game Board- Rulebook- 6 Plastic Title Markers- 6 Multi-player Reference Cards- 60 Power Counters- 44 Gold Coins- 6 House Cards- Four 52-cards Decks

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