Showing posts with label dungeon crawl. Show all posts
Showing posts with label dungeon crawl. Show all posts

Descent: The Road to Legend Expansion Review

Descent: The Road to Legend Expansion
Average Reviews:

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Road to Legend is an expansion to Descent that creates a lengthy campaign instead of individual dungeons. If you or your players are looking for more permanent characters or are looking for the ability to grow more powerful over time, then this expansion is a fantastic add-on to your collection.
The quality of the materials is top-notch, as always. The rules book is large, nicely colored, and easy to read, which is good because you will be referring back to it often. I would highly recommend printing out the FAQ from the publisher's website to clear up a couple of confusing issues printed in the rule book.
There is a good variety of quests, dungeons, and Overlord characters, which helps keep things fresh for any subsequent replays. Overall, Road to Legend is a great expansion and well worth the money.

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Only you can save the world from evilIn the darkest of night burns the glimmer of hope.When foul Overlords rise up to blot out the sun and enslave all living things to their infernal will, great heroes always rise up to oppose them and now, you must be those heroes.Venture forth from the peaceful town of Tamalir and journey into the darkness beneath the earth.Search for clues in the twilight beneath the trees in forgotten forests.Brave the horrors of treacherous swamps.Uncover new treasures, learn powerful new skills, and rise to dizzying heights of power.but beware... the Overlord will not sit idle...

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Descent: Journeys in the Dark Review

Descent: Journeys in the Dark
Average Reviews:

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My son and I are always looking into dungeon crawlers. He also thoroughly enjoys playing the antagonist force when permitted by the game, such as the cooperative Lord of the Rings game. One player (with the Sauron expansion) takes on the role of Sauron and the forces of the Dark.
Descent is a lengthy board game that involes dungeon crawling, massive creature slaying, treasure gathering, tactics, strategy, and some logical thinking. The basis of the game involves a party of heroes (2 - 4) that battle the forces of a dungeon (the Overlord player) in an attempt to complete a quest. The game comes with layout suggestions for five quests, but with imagination, the possibilities are endless.
Battles are interesting where the weapons are concerned. Many different kinds of dice exist for specific weapon types (magic, melee, ranged) and they change based on the weapon's information card. Depending on the class of character, certain weapons give special advantages (a full warrior type can roll the maximum three power dice to add to his attacks). There are a decent amount of treasures and items. It does take some time for the game to really pick up speed, which may turn off less patient players.
In addition to the basic hack and slash design, there are many status effects (burning, poison, etc) that you would expect to find in a fantasy game. There are pits, water, debris, and other obstacles for the dungeon. There is a decent amount of creatures made of plastic that are quite detailed. Many players paint or detail these models. This game contains a TON of punch out tokens, board pieces, etc.. It is simply massive (hence the price). Even though the price is a little steep, once you open the box you will understand why. The quality of the tokens is decent - they are thick cardboard, as are the dungeon tiles.
Is the game fun? It's very long. It still took us about 4-5 hours to finish our second run. However, once my heroes starting gaining some power, it was much more fun. So yes, the game is fun. There is a decent amount of freedom for the Overload player to design their own quests and dungeon layouts. Think of Descent as "D&D Lite". If you need visuals instead of just a pen and paper to role play, then Descent may be for you.
Here are some tidbits from our last session with this game:
There is a fair learning curve for this game and it requires a lot of patience to get used to the rules. Quite frankly, we've only played twice and the first time was rough since we had to consult the manual every 30 seconds. Players of similar games will likely have some difficulty accepting some of the rules (especially D&D players) because they are watered down a bit from more complex games. To clarify, I mean specific rules about line of sight, etc.. where the players are allowed a full 360 degree field of vision. Some of these rules are a little illogical, but it doesn't take any fun away from the game. The line of sight rules will create some confusion for sure. In the end, players may simply come to some agreements on line of sight rules on their own (we had to agree on some rules dealing with corners and obstacles diagonally touching corners.)
Anyhow, the early game starts off very slow, but once the heroes start gaining some items from chests, the game takes off. I felt many times (playing as the heroes - with two players the hero player just plays two characters) that the Overlord was way too powerful. He can summon hordes of monsters and keep you pinned into one room for an hour. This happened a few times, but once my characters were powerful enough, we were able to clear the rooms quickly. I finally won after two attempts to complete the first quest.

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Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts. In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark? Descent: Journeys in the Dark is a game of dungeon-crawling adventure for 2 to 5 players, playable in 2 to 4 hours.

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