Showing posts with label camelot. Show all posts
Showing posts with label camelot. Show all posts

Shadows Over Camelot: Merlin's Company Review

Shadows Over Camelot: Merlin's Company
Average Reviews:

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Adding an extra player and traitor is good! But the game is much harder - which may satisfy many players.

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Supporting up to 8 players (including 2 possible traitors), the Merlin's Company expansion will add even more depth and intrigue to your Shadows Over Camelot game experience. There are a host of additional characters including 7 Knights and the great wizard himself, Merlin. Players will be taken on dangerous side trips as they quest in and around Camelot. Morgan's 7 Witches have evil on their minds, making for an even more hazardous journey through the fabled land!
Merlin's Company is not a stand-alone game. It is an expansion for the Shadows Over Camelot board game. An original copy of Shadows Over Camelot is required to play.

Contents of Shadows Over Camelot - Merlin's Company Expansion:
New Rules, Accommodating up to 2 Traitors and 8 Players
7 New Knight's Coats of Arms
14 Black Cards, Including Morgan's 7 Witches
23 White Cards, Including a Whole New Set of Special Whites
16 Travel Cards, Including a New Type of Event Card that Threatens Your Every Move
A New Deck of Loyalty Cards Including 1 Additional Traitor Card
Merlin Figure and Summary Card
A Bonus Figure of Sir Bedivere, Complete with it's own Coat of Arms and Die



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Days of Wonder Shadows Over Camelot Review

Days of Wonder Shadows Over Camelot
Average Reviews:

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Most boardgames based on legends and tales seem to quickly lose their fantastical feel as the players are forced into learning complex (or overly simplistic) strategies. And all too often these strategies and modes of play are only loosely aligned with the tale they are based on, thus dropping the player right out of the fantasy and into the "boredgame" syndrome. However, Shadows Over Camelot neither loses its fantastical feel nor disconnects the elements of play from the rich Arthurian history. Its designers should be hailed for their brilliant use of characters with unique strengths, relevant and interesting quests, wonderful artwork and incredible game play balance. Their use of positive and negative player actions, a secret "traitor" character and the constant pressure of ever encroaching enemies is exiciting and challenging. They have successfully captured some of the "funnest" attributes of fantasy gaming, while offering a strategic challenge that had our group clapping and shouting at hard-won victories. It was easy to learn, but will take some time to master - one of the attributes any great game should possess. Our hats (and helms) are off to the Days of Wonder folks. Great stuff!

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A lone swallow flies across the grey skies of Cornwall. The forces of evil are gathering around Camelot. The Black Knight was sighted atop a desolate ridge; a scheming Morgan plots her revenge; the Saxon troops are on the move; and acres of timber are being felled for the siege engines. And yet Lancelot has all but vanished, with Excalibur yet to be recovered. These are heavy times indeed. Will you, young squire, come forth and pledge allegiance to your fellow Knights of the Round Table' In your heart of pure intent and ready to sacrifice for the good of all' Or will the dark promise of power seduce you into treason' Shadows Over Camelot is a unique collaborative game featuring a malevolent twist. As the incarnation of the Knights of the Round Table, players work together to defeat the forces closing in on Camelot. But beware, players must be vigilant for a traitor in their midst who is biding his time-secretly sowing the seeds of havoc and destruction. Yet too much suspicion will undermine the knight's efforts to protect the kingdom. These are dangerous times indeed. Many memorable game nights await in this Days of Wonder game. The game is for 3 to 7 players and takes about 60-90 minutes to play.

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