Showing posts with label bunny. Show all posts
Showing posts with label bunny. Show all posts

The Velveteen Rabbit 10" Soft Toy Review

The Velveteen Rabbit 10 Soft Toy
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My 6 year old loves this rabbit. She started with the Velveteen Rabbit book, moved on to the movie, and now loves this rabbit to pieces! It's very soft and durable, and very cute!

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The Velveteen Rabbit 10" Soft Toy. Our Velveteen Rabbit is designed with elegantly simple lines, a shimmery velveteen coat, soft creme anglaise colored spots, and a snow-white belly. Pink satin ears, button-thread whiskers, sparkling eyes with embroidered trim, hand-stitched details, and a silky chenille tail complete this masterpiece. This magnificent creation is antique in look and exquisite in feel, straight from turn-of-the-century England. Based on the famous children's book which was first published in 1922.

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Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set Review

Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set
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Hi. My name is CJ, and I'm a Bunnyholic. I'm also an enabler, having induced Bunnyholism in at least five adults, including my boyfriend. I even succeeded in turning two children into Bunnyholics. I might succeed with you, too.
Bunnyholism came to me at a late, lamented board game shop in lower Manhattan. I was innocently -- innocently! -- buying stocking-stuffers one Christmas when a breathless man rushed in, huffing and puffing at the clerk about "booster decks." Two minutes later he rushed out again, package in hand, and I wandered over to the clerk: "What was that all about?" "Oh, we just got in the latest booster deck for Killer Bunnies. It's this card game, we rated it in our Top Ten Games for 2003."
I bought it.
I now own all of the booster decks, and came here in hopes that Perfectly Pink might be out (as of this date, not yet). My boyfriend and I spent almost all of yesterday playing it with friends. It's a good way to lose a day.
It's not an addiction for everyone, though. Happily, the makers have addressed some of the criticisms earlier reviewers made - rewriting the instructions, for example. But fundamentally, the game is all about luck. Rather like life, you can do everything right and have everything go your way and still lose. (Which some folks just cannot accept.) It also requires a fair amount of reading, which initially can slow play down as players familiarize themselves with the cards. A key thing players should always remember: For every card, there is an equal and opposite card -- although it might not appear until a later deck.
House rules are also helpful to deal with the ambiguities, some of which are unavoidable but others of which are, sadly, the result of badly-written text on the cards. (We take a majority-rule approach when we run into a new issue.) We also adopted a house rule to deal with the no-bunnies problem: As in Scrabble, in lieu of a normal turn, a player can turn in his hand and get a new hand. A player can do this at the very beginning of the game by turning in all seven cards, or on any later turn by turning in the five kept in the hand.
A few very important points. First, acquire the booster decks in order -- visit the killerbunnies dot com website to find that out. I recommend against buying more than two boosters at once, as it takes time to assimilate the new cards. A hint for shuffling, an important issues as KB quickly builds up to a mammoth stack of cards: Somewhere along the way I found the suggestion that dealing the cards into 7 piles and reassembling the piles randomly was a numerical equivalent to a decent shuffle. Seems to work well for us. (We borrowed an electric card shuffler once, but it was overwhelmed; the KB cards are somewhat thicker and glossier than ordinary playing cards.)
I've found the game suitable for kids as young as 9 -- in fact, the 9-year-old understood the principles of game play better than his mom and dad. But as it does take some reading, that's probably about as young as is reasonable.
As in Monopoly, play can quickly turn pretty vicious, with players ganging up on each other, cutting deals, betraying their friends, all that kind of good stuff. But since it all comes down to luck, players really mustn't take it too seriously. Beware of including intense gamers in your KB parties.
So go ahead, buy the deck. Lose a few days of your life to slaughtering bunnies with Quite Irascible Diffractable Cheese Balls and discovering which of your friends will sell you a quick cabbage card to fend off bunny starvation. Honestly, what else would you be doing instead -- watching TV?

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Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.

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Killer Bunnies Orange Booster Review

Killer Bunnies Orange Booster
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Welcome the addition of pawns!
Just as with all the other previous booster decks of the Killer Bunnies QftMC game, we arrive to the Orange set. It adds yet another set of great cards both useful and amusing. But probably the most exciting are the pawn pieces, which you yourself can find out just how awesome they are after reading the included instructions (called "Bunny Bits"). Pawns are so welcome to this game, that future expansion sets include more, different colored ones.
I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new!
Though the quality of the cards has declined over the years, they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters. The entire sets were made at once, but separated into respective booster decks to eliminate confusion for beginners and ameliorate its replay value.
N.B.: It's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game with friends that'll utilize each deck before buying the next to fully appreciate Killer Bunnies. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so many instructions at once.

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Killer Bunnies are back yet again, featuring even zanier Specialty bunnies and introducing the Pawns (which will reveal the secrets of the P-Cards)! The Orange Booster Deck adds 55 cards to your existing set, plus six multi-colored Pawns. Other fantastic cards include: Weil's Pawn Shop to give players a chance to buy back bunnies from a third Killer Bunnies market, Double Free Agents to make Bunny Triplets even easier, Selective Disclosure to reveal your opponents' cards before they're played, and Uriel's Machine to counteract any undesired Very Special card! Can you reap the benefits of a Super Supplies Surprise? Aggravate your opponents with a forced "Do-Over" turn with Bunny On The Edge Of Forever! The Orange Booster Deck delivers increasing scopes of strategy and more twisted ways to win!

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Ravensburger Funny Bunny - Children's Game Review

Ravensburger Funny Bunny - Children's Game
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My 5 yr old daughter was given this game as a gift. At the party they opened it and played. All the kids had a blast. You draw cards and hop your bunnies from hole to hole. Someone may draw a spin the carrot card. They spin the carrot and a different hole opens up and someone's bunny may fall under the hill. They can't wait to spin and see if someone falls. It says age 5 and up but my three yr old plays with her sister. If they can count, they can play. Great fun!!

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Let?s Play! Who will be the first player to reach the carrot at the top of the hill? Choose four bunnies of the same color. Then place the card deck face down in an area where all players can reach it. The youngest player goes first by turning over a card from the deck. The card will tell you how many holes you get to hope, either one, two, or three. If there?s another bunny on a hole, you get to jump over him. When you turn over a carrot card on your turn, you get to turn the carrot at the top of the hill until it clicks. Everyone watch out! One of your bunnies may fall through a hole and disappear! The player who makes it to the carrot first wins! What Do You Learn? Counting skills, color recognition, and how to have a hole lot of fun!
2-4 players. Playing Time 20 minutes.


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