Average Reviews:
(More customer reviews)Why is is they never made a gangster film where the gangsters meet up, congratulate each other on an effectively coordinated, slickly executed job, divvy the cash up fairly and go on their respective ways? Nope. Someone always be trying to double-cross everyone else n' that.
Ca$h 'n Gun$ is about the *other* type of gangster film. You've just rendezvoused at the agreed safe-house after the robbery and have to divide the money between you. Over the coming eight rounds of play (typically about 30 to 40 minutes) you will threaten, cajole and occasionally shoot one another - if in a friendly, good-natured way - to ensure you get the biggest cut.
Gameplay is simple and very quick. Over the eight rounds each player must shoot three times (once, he will be the one who loses his head and shoots first) and bluff five times. Each player chooses an option - and a target out of the other players - and then everyone is given a chance to stand or withdraw. Withdrawing loses you your share of that round's cash, but so does getting shot; and if you get shot three times, you die. The winner is the richest gangster at the end of the game.
Asmodée have created an almost perfect party game. It's actually a fairly simple game of bluff, but the secret is in how it's played. You don't just point to your target each round, you actually point foam guns -
(Seriously. Foam guns. How awesome is that?)
- at each other; you don't just say "I'm in", you shout a war cry (the game proposes "Banzai!", but you can't play for more than a few minutes before dragging out your favourite movie-stand-off-scene quotes; "any of you ****ing *****s move and I'll execute every ******-****ing last one of you!"); each player is given a different archetypal gangster to play, so you can try and put on silly accents.
There are optional rules for once you get a bit more confident (although the first page of the rulebook deals with a helpfully simplified version of the game to start with right away, and advises you not to look at the next page until you've played). The "Super Powers" cards are slightly misnamed; they slightly bend the rules for you (being able to survive one extra shot, for instance, or to pick a gun up from a fallen foe... or finding a grenade in your pocket), adding a more strategic twist. The "Cop in the Mafia" rules recreates the central plot of Reservoir Dogs: one of you is an undercover cop; which one? Will he be able to call the SWAT team in before the other players uncover and kill him? Both add a lot of replayability to a game that could otherwise pall not long after you master the fairly simple rules.
All around, an excellent game. Silly, quick, loud and fun.
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In an abandoned warehouse a band of gangsters is splitting their latest haul... but they can't come to an agreement on the split! It's time to let the guns do the talking and soon everyone is aiming at everyone... The richest surviving gangster wins the game!
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