Perry Rhodan: The Cosmic League Review

Perry Rhodan: The Cosmic League
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Kosmos had a string of great games for 2 players a few years back, which included Balloon Cup, Lost Cities, Jambo, Starship Catan and Odin's Ravens. There's been a lengthy gap in the decent releases, but now here is another one. I never read Perry Rhodan, so my review is simply of the game without that context. The game is a sort of board game, and utilizes card play. The board actually consists of a large round counter, which is illustrated as a sun, and six smaller round counters that are illustrated as planets that have a symbol on them. Players choose one of two included ships, which are small counters that fit snugly into a plastic stand. Each player receives a deck of identical cards which serve as their player deck.
Basically, you try to move your ship among the planets and pick up resources that are located on each one. These are randomly placed at each planet in the beginning, and have symbols on them which match the various planet symbols. You must move them to the planets where they belong, and drop them off. Points are scored for delivering the resources, and are tallied on a scoring track that is illustrated on the sun counter. First one to reach the 70 point mark wins.
Play is accomplished with a combination of action points, a flight, and card play. Movement occurs mainly during the flight. One nice element is that the board (a line consisting of the sun and the six planets) allows for 2 directions of movement. Toward the sun requires fewer flight movements than away from the sun, which the game explains is slowed by gravity. It will take you longer to move toward the outer planets, but important resources may be located there. Players may move either direction on a turn, and may share spaces.
You can play helpful cards to expand your options and actions. Passenger cards can be played and delivered to their appropriate planet, for example, in order to gain extra points. You may purchase helpful technologies, such as hyperdrives to improve your movements, engine boosters to lengthen your flight, orbital stations to improve your delivery capabilities, and extra delivery containers to place on your ship and increase its load capacity. The cost of technologies is deducted from your current point total. Each player has the same types of cards in their deck, and it is luck that determines when you draw a useful card. But there is plenty of strategy as well. Technologies cost the least early in the game, and increase quickly as you begin to buy them. Buying a few good ones early is important, because later in the game you usually cannot afford to give up points for purchases if your opponent has a similar point total. Getting them back can take too long, and allow your opponent to quickly move ahead.
There is an overall nice balance of luck and strategy. The game plays fast after you play a game or two, and learn the cards. There are not that many different cards to learn, but enough exist to keep things interesting. The design and quality of the game pieces and cards are pretty average. There's nothing fancy here. But it all works well. It's a well designed game, with an easy to understand rule book. Recommended!

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As commanders of the Cosmic League the players use their spaceships to transport goods and passengers between the six planets. For this they receive a certain number of Megagalax (1 Megagalax equals 1000000 Galax the currency unit of the Cosmic League). The players may spend the earned Megagalax to buy technologies to facilitate their tasks. But they must not forget the main objective of the game because the first player who reaches a total of 70 Megagalax will win the game. A strategic two player game set in one of the most prolific and best selling universes in science fiction. Discover Perry Rhodan and the Cosmic League for yourself!

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