
Average Reviews:

(More customer reviews)The first time you read through the instructions, you'll probably be confused. So read them through again, and then play a slow round. The first time we played, we showed each other all our cards and discussed the moves we were thinking about doing, so we could each start learning the strategy. Now it's one of our favorite games. It's fun, it's different each time because of the cards you draw, and it stays pretty even (with another game, Catan, sometimes it gets lopsided really quickly and one player just doesn't have a chance.) We've only played with two players, and I'd be interested to see how it is with three or four. Anyway, if you like strategy games, and someone you know has recommended this to you because they think you'll like it, give it a try. And don't be dismayed the first time you read the instruction manual.
Click Here to see more reviews about: Race for the Galaxy
From the Manufacturer: In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases in each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur for these phases, every player performs the phase's action, while the selecting players also get a bonus for that phase. For example, if at least one player chooses the develop action, then the develop phase will occur; otherwise it is skipped in it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player, who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

0 comments:
Post a Comment