A Touch of Evil, the Supernatural Game Review

A Touch of Evil, the Supernatural Game
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Firstly, I may unfairly compare this game to Flying Frog's previous release, Last Night on Earth The Zombie Game, but the production, art and presentation are very similar, so it is hard to divorce the two. However, if you have seen Last Night On Earth, you'll know that Flying Frog, if nothing else, presents a very solid, thematic game.
Speaking of comparing games, this game is almost a plagiarism of Arkham Horror. There is only one thing that saved A Touch Of Evil from my disappointment at such a blatant copy - it is much more user-friendly (which one could as easily translate into simpler). Anyone who's played, or tried to play, Arkham Horror, has found that unless you know several hardcore gamers who understand the game well and have several hours wide open, you're not likely to play it much, if at all. A Touch Of Evil strips some of the more cumbersome gameplay of Arkham Horror, to give a more streamlined and cleaner version. Don't get me wrong, Arkham Horror is a very rewarding game, but it's not something I'd introduce to many people. A Touch Of Evil plays the line between inclusion and depth very well - there's always something almost intuitive about Flying Frog's rules, so that I've never failed to impress diverse groups of people with a board game.
The contents are, as is Flying Frog's reputation, near extraordinary. I say near, because there are a few (a few, mind you) unfinished edges. The pieces themselves are thick plastic, which means you'd have to try to actually break them, but inevitably I find one or two pieces who, through packaging or storage, bend at the base, creating a leaning effect which corrupts the otherwise flawless immersion. This can be solved by applying a bit of heat and bending it back the other way, but in a perfect world, this would be unnecessary. However, Flying Frog does offer replacement parts on all of its games on their website, so, really, they're going beyond 99% of what I'd expect from them. Also, and this is a hint I learned the hard way, if you do buy the game, make sure to push out the cutouts against the grain - this may be common sense to most of you, but I nearly ruined several pieces. It may be a bit too perfectionist, but it's not a cheap game. As well, a CD of "mood" music is included in the game, which is a concept I think is ridiculously good. The music itself? Well, it's not Beethoven, but this attention to truly immersing the players in the world should be applauded and I hope this continues in future releases.
The rulebook is impressive in its scope, and as in Last Night On Earth, Flying Frog provides several "helper" materials, including putting important rules on the back of the rulebook, a trend I thought died with 3M Bookshelf Games. Also, though I've not personally tried it, they have extensive online support for any fuzzy rules, though part of the beauty of Flying Frog's games is, again, the intuitiveness of their games. Whatever seems to "make sense" is usually right, which is appreciated.
Finally, and I cannot stress enough how great it is, this game includes some radically different ways to play. The game supports both cooperative AND competitive gameplay. As with the "teams" following dissimilar rules and multiple scenarios in Last Night On Earth, this twist to the board game genre breathes incredible depth and life into the game, and it is a trend I pray Flying Frog continues and more games pick up.
If Last Night On Earth is like Raiders of the Lost Ark, then A Touch Of Evil is like the Temple Of Doom - not quite as good when compared to the first, but taken by itself, better than most anything else out there.

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Tis the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness. But all is not lost...not yet. A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe... to solve the mysteries and hunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.

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