Think Blot Game Review

Think Blot Game
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I recently got to try this game out in prototype form and I got to meet the inventors of Thinkblot in New York at the International Toy Fair. I am a game player. I loathe reading instructions. Like a lot of my favorite games, Thinkblot is easy to learn and fun to play. People certainly interpret blots differently, but that is what makes the game so much fun as you find yourself passionately describing what you see and fighting for it with other players so that you can gain points. The interactivity in this game is amazing and you really want to play again and again. I do think this is a game that will be around for a very long time. And by the way, my other favorite games are Taboo, Balderdash,Guesstures and Scattergories. I would rate Thinkblot as good as all of these games, but each have qualities all their own for why they make great games. Balderdash, Scattergories and Taboo are for those who are creative with words. Guesstures is for those who are quick and creative with actions. And Thinkblot is for those who are creative with pictures and interpretation. I love them all, but I can't wait to get my hands on a Thinkblot game, my friends will love it!

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Now you can actually get credit for your wacky imagination. ThinkBlot, the latest game from Pictionary inventor Robert S. Angel, encourages players to see as many images as they can in inkblots (yup, just like the Rorschach test) on a card. Gameplay begins with the roll of a die that has both inkblots and categories on it. Roll a category (such as "animals" or "food") and players must search for objects related to the category. Roll an inkblot and anything goes. Points are earned for shared answers, and unique responses garner more. Collect bonus points for answers that match those concealed on the back of the card. But there's a catch, of course: Players can contest unique responses that they don't see in the inkblot. If you can persuade your opponents of your vision, you get two points; if not, that response doesn't count. Sliding markers keep score; the first player to get to the end of the board and back wins. Now, turn that card over and go crazy! For two or more players.

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