Shogun Board Game 2006 Review

Shogun Board Game 2006
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This game is not only fun to play because of the game itself, but because of the pieces. The tower that is used for battle is unique and works well.

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Japan during the Sengoku or "Warring States" period: Each player assumes the role of a great Daimyo with all his troops. At the start of the game players must achieve a strong starting position.Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do this he must deploy armies with great skill.Each round, the players decide which of the actions are to be played out and in which of their provinces.If battle ensues between opposing armies, the unique Cubetower plays the leading role.The troops from boths sides are thrown in together and the cubes that fall out at the bottom show who has won immediately.Owning provinces, temples, theatres, and castles means points when scores are tallied.Whichever Daimyo has the highest numbers of points after the second tally becomes SHOGUN.

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