Imperial Review

Imperial
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This game is a blast to play. I've played it quite a few times with friends and family (male and female, from ages 16 - 50), and each time we all had fun. The game turns go fast, and the total game playing time is generally well under 2 hours. There are very few historical board games that can handle from 2 to 6 players, and have no luck or random elements, and are fun - this is the one.
It appears to be like a Diplomacy game; it is set in Europe prior to WWI; but it is much more fun and without the deceit that seems to be fundamental to Diplomacy. (If you haven't played Diplomacy, that's OK, or even better as you won't have bad habits...) The active countries are Russia, Austria, Germany, Britain, France, and Italy, and there are all the smaller countries of the Balkans, Benelux, Iberia, and North Africa. All 6 major countries are active, even if there are less than 6 players, and so unlike many games, it is still very enjoyable at any number of players. The playing pieces are very high quality wood items, plus money and "bonds".
And the "bonds" are the key to the game. You are not a political leader of a country; rather, you are an international investor in all the countries. You buy bonds in the various countries. At any given time, whomever has the most total investment into a given country will control its actions. This control can (and will) change over time. So, the investors want to build up countries they control, but not to such an extent that those countries become clear "takeover" targets. In fact, it is not too uncommon for the lead investor to "trash" his country (not so hard to do) in order to "milk" the country of its treasury. This generally makes the country less desirable for obvious reasons.
It is tempting to get into armament races which invariably lead to bloody wars with neighboring countries; but that is not at all a clear path to overall victory in the game. The military aspects of the game are not the main focus, except to new players who might think this is a war game - and end up losing as a result.
There are many interesting choices to make to get to victory; and I have not figured out what is the best way. (I've only won once...) In summary, this is a game I like to play any chance I get.

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"Europe in the age of imperialism. Internationally operating investors aim for the highest political influence in Europe. By giving credits they gain influence over the six imperial nations Great Britain, Germany, Russia, Austria-Hungary, Italy and France. These nations desperately need money to build up their economy and to buy troops and fleets. With their growing power in Europe, they collect more taxes and pay their rising interests to their investors. Because the six imperial nations are under changing influence of different investors, strategic alliances and conflicts arise between them. Sometimes this leads even to war!The players represent internationally operating investors who stay in the background. The turns in the game are executed by the six imperial nations, not by the investors themselves, who only impose their financial influence onto various nations. Only the investor who gets the best return on his investments, who gains influence over the most powerful imperial nations, and who can influence the European diplomacy to his benefit, may win the game.Imperial is a challenging strategy game without any luck of cards or dice. FUN"

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