7 Wonders Review

7 Wonders
Average Reviews:

(More customer reviews)
Excellent game, brilliant art, poor components.
The game's core mechanic is similar to deck drafting from collectible card games, where you get a hand of cards, pick one, and then pass your cards to your neighbor. The difference is in 7 Wonders you play the card you choose immediately. This is great because it means the play speed is brisk and the game can play seven people about as fast as it can play three, a trait rarely found in board games.
The game features a tremendous amount of variety because, along with the cards being shuffled and different each game, you can play one of 14 different wonders (7 wonders plus an alternate version of each on the back) that can seriously adjust your strategy and how you try to win the game.
A feeling that comes from the game is the sense of progress and power as you build the city and your wonder using the cards that you choose. Each of the cards represents a building that your constructing in your city. Some demonstrate scientific achievement, military might, or economic opportunity. One cool ability is that some buildings allow you to build other buildings for free, making you feel smart that you built the first building.
This is a great game you'll play a lot, and the cards, while beautiful, are thin and easily damaged. It's wise to get some sleeves to protect them if you don't want it to wear out.

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7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

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