Showing posts with label puzzle games. Show all posts
Showing posts with label puzzle games. Show all posts

Dora the Explorer Woodboard Puzzle- Dora in a Dress 9 Pieces Puzzle Review

Dora the Explorer Woodboard Puzzle- Dora in a Dress 9 Pieces Puzzle
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Got this on my daughter's 3rd birthday. Perfect for a child that age. She loves it.

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This is a Dora the Explorer woodboard puzzle.It is comprised of 9 pieces and is recommended for individuals age 2+.Puzzles are a great way to strengthen cognitive and motor skills!

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Murder She Wrote: A Board Game of Strategy and Pursuit Review

Murder She Wrote: A Board Game of Strategy and Pursuit
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I have really enjoyed this game with my friends. There is a lot of great mystery in the way it works. I would love to see an expansion for this that adds new places and people. It's equally as fun to play as Jessica as it is the Murderer.

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One player is secretly and randomly chosen to be the murderer, the rest are detectives (Jessica Fletcher) trying to determine which player is the murderer. The murderer player wins if he/she can murder five witnesses and escape off of the game board before he/she is discovered. A detective player wins by being the first to correctly deduce the identity of the murderer, before the murderer escapes. Players mark which locations they have visited and in which order. This information, along with the living or dead status of the witnesses, is used by the detective players to deduce who is the murderer player.

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Connect 4 x 4 Review

Connect 4 x 4
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If you've ever played Connect Four, you'll immediately understand the attraction of playing with three or four players. With two players, you've got strategy. With three or four, you've got politics. Sometimes, you just have to cooperate with the very people you are competing against, just to keep someone else from winning. Such is the nature of playing with more than two.
And it's prettier - having four colors instead of two. Colored rings, even.
But that's just part of what makes this game so worthy of our collective consideration. The other part is the channels that accommodate the ex-checker rings. They're double-wide, double-sided. Which means that two rings fit where only one ring used to. And you win regardless of whether your ring is in the front or back of a channel - as long as there are four-in-a-row of your color.
There are also two "blocker" pieces for each color. Double-wide themselves, they fit into both sides of a channel. The blockers are powerful pieces, which is why you only have two of them, which is why you have to conserve them, which is what makes the game all the more inviting for people who like to ponder.
The strategic implications of all this are profound and subtle. Profound enough to make you have to rethink pretty-much everything you know about how to win Connect Four, subtle enough to make the game challenging enough to attract an adult audience, and perhaps too challenging for younger children. But, like Connect Four, the mechanics of dropping checkers into different columns, of being able to empty the entire board by moving the retaining wall on the bottom are still very much present, and at least fascinating enough to keep the toy-value of the game as playworthy as the game itself.
Hasbro has been full of gleeful surprises of late. Though they've been releasing new versions of their licensed products for a while, they have taken great efforts, in most cases, to make sure that the new releases are also new games - different enough from their predecessors to be worthy of serious consideration. Elegant enough to be easy to learn and to invite players to develop their own variations. Fun enough to sustain many hours of thought-provoking, deeply engaging play.


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Take the challenge of the only 4-in-a-row game for 4 players. Doubling the grid and doubling the number of players creates more challenge and more fun. Take turns dropping a checker into the grid to create a line of 4 checkers horizontally, vertically, or diagonally, just like the original Connect 4. The double-sided grid allows you to make a line on either side, or by weaving through from one side to the other.For 4 players, ages 8 and up.

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ThinkFun Tipover Review

ThinkFun Tipover
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This, like most ThinkFun games, is a solitary thinking game, but my kids really like it. To play, you pick a card and set up the game pieces accordingly. Your goal is to get your man from his starting location to the designated ending location. He can walk along crates and tip them over to get to the next crate (the tipping is quite gratifying to the kids for some reason). Once a crate is tipped over, you can't move it, although you may find yourself backtracking over it. If you are stuck, the answers are printed on the back of each card. When you are finished, toss it into the handy storage bag until the next time you or your kids need an interesting diversion.
It is not specifically an educational game, but it does provides practice in visualization, spatial skills, planning a few moves ahead, and thinking!
I do wish there was an easy way to get replacement pieces. We've lost a couple of crates, but can still play most of the cards.
All in all, a great game.

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You'll flip over Tipover - an exciting 3-D challenge that's a brainteaser and brain pleaser in one! Players control their own fate using only crates to create paths. The object of Tipover is to get your Tipper playing piece from start to finish by tipping crates to create paths. To start, set up crates of different colors and heights on the game grid to match any one of 40 beginner-to-expert card challenges. Next, tip over the crates to connect your Tipper to the red crate which is your final destination. There's a catch; your Tipper can't jump over empty grid spaces. Only you control your fate by tipping over the right crate. Measures 8.875"W x 8"H x 2.5"D.

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